Modifier:MonsterArchnemesisBombardier ~~ ~~: Difference between revisions

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{{Mod
{{Mod
|id                              = MonsterArchnemesisBombardier___
|id                              = MonsterArchnemesisBombardier___
|mod_group                        = MonsterArchnemesis
|mod_group                        = MonsterArchnemesisBombardier
|domain                          = 3
|domain                          = 3
|generation_type                  = 28
|generation_type                  = 2
|required_level                  = 1
|required_level                  = 34
|name                            = Bombardier
|name                            = of Bombardment
|mod_type                        = MonsterArchnemesisBombardier
|mod_type                        = MonsterArchnemesisBombardier
|stat_text                        = <abbr title="Extra Projectiles">[[Skill|Skills]] fire 5 additional Projectiles</abbr><br>[[Skill|Skills]] Chain +2 times (Hidden)<br>Projectiles can Chain when colliding with terrain (Hidden)<br>Projectiles gain Damage as they travel farther, dealing up<br />to 80% increased Damage with [[Hit|Hits]] to targets (Hidden)
|stat_text                        = <abbr title="Extra Projectiles">[[Skill|Skills]] fire 2 additional Projectiles</abbr><br>[[Skill|Skills]] Chain +2 times (Hidden)<br>Projectiles have 20% chance to be able to Chain when colliding with terrain (Hidden)<br>Projectiles gain Damage as they travel farther, dealing up<br />to 60% increased Damage with [[Hit|Hits]] to targets (Hidden)
|stat1_id                        = number_of_additional_projectiles
|stat1_id                        = number_of_additional_projectiles
|stat1_min                        = 5
|stat1_min                        = 2
|stat1_max                        = 5
|stat1_max                        = 2
|stat2_id                        = number_of_chains
|stat2_id                        = number_of_chains
|stat2_min                        = 2
|stat2_min                        = 2
|stat2_max                        = 2
|stat2_max                        = 2
|stat3_id                        = projectile_chain_from_terrain_chance_%
|stat3_id                        = projectile_chain_from_terrain_chance_%
|stat3_min                        = 100
|stat3_min                        = 20
|stat3_max                        = 100
|stat3_max                        = 20
|stat4_id                        = projectile_damage_+%_max_as_distance_travelled_increases
|stat4_id                        = projectile_damage_+%_max_as_distance_travelled_increases
|stat4_min                        = 80
|stat4_min                        = 60
|stat4_max                        = 80
|stat4_max                        = 60
|spawn_weight1_tag                = magic
|spawn_weight1_value              = 0
|spawn_weight2_tag                = ranged
|spawn_weight2_value              = 800
|spawn_weight3_tag                = default
|spawn_weight3_value              = 0
}}
}}

Revision as of 23:46, 4 June 2022

Mod IDMonsterArchnemesisBombardier___
Nameof Bombardment
Groups
Mod typeMonsterArchnemesisBombardier
Mod domainMonster (3)
Generation typeSuffix (2)
Req. level34
EffectSkills fire 2 additional Projectiles
Skills Chain +2 times (Hidden)
Projectiles have 20% chance to be able to Chain when colliding with terrain (Hidden)
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets (Hidden)
Granted buff ID
Granted buff value
Granted skill
Tags
Tier Text
Stats
#Stat IDMinimumMaximum
1number_of_additional_projectiles22
2number_of_chains22
3projectile_chain_from_terrain_chance_%2020
4projectile_damage_+%_max_as_distance_travelled_increases6060
Spawn weights
#TagWeight
1magic0
2ranged800
3default0
Generation weights
#TagWeight
Modifier sell price
#Item
The correct title of this page is MonsterArchnemesisBombardier___. It appears incorrectly here due to technical restrictions.


MonsterArchnemesisBombardier___ is the internal ID of modifier of Bombardment.