Two Handed Melee Damage: Difference between revisions
Jump to navigation
Jump to search
(Redirected page to Two Handed Melee Damage (passive skill)) |
Niightybot (talk | contribs) m (basic → small) |
||
(15 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Passive skill box|Two Handed Melee Damage}} | |||
'''Two Handed Melee Damage''' is a [[small passive skill]] that grants increased [[physical damage]] with [[two-handed melee weapon]]s. | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|1.3.0| | |||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | |||
}} | |||
{{Version history table row|1.2.0| | |||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | |||
}} | |||
{{Version history table end}} |
Latest revision as of 04:03, 29 May 2023
Two Handed Melee Damage
Passive Skill
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]
16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]
16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
Two Handed Melee Damage is a small passive skill that grants increased physical damage with two-handed melee weapons.
Version history
Version | Changes |
---|---|
1.3.0 |
|
1.2.0 |
|