Two Handed Melee Damage: Difference between revisions

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#REDIRECT [[Two Handed Melee Damage (passive skill)]]
{{Passive skill box|Two Handed Melee Damage}}
 
'''Two Handed Melee Damage''' is a [[small passive skill]] that grants increased [[physical damage]] with [[two-handed melee weapon]]s.
 
==Version history==
{{Version history table header}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
}}
{{Version history table end}}

Latest revision as of 04:03, 29 May 2023

Two Handed Melee Damage
Passive Skill
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]

16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]

Two Handed Melee Damage is a small passive skill that grants increased physical damage with two-handed melee weapons.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.