Ricochet: Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Ricochet}}
| name                  = Ricochet
'''Ricochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining, and an enemy within chaining range to be able to chain off of terrain.
| type                  = Ascendancy Notable
| ascendancyclass        = Deadeye
| bonuses                =
* Skills Chain +1 times
* Projectiles deal 10% more Damage for each remaining Chain
}}</onlyinclude>
'''Richochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and grants chaining projectile more damage, decreasing with each chain.


Projectiles that Pierce have a stored number of remaining chains.<ref>https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxkdw8/</ref> Since these chains are not yet used, all Pierced enemies will receive the damage bonus.<ref>https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxw2ss/</ref>
==Ruthless mode==
{{infocard
|header    = Ricochet (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Ricochet (DeadEye) passive skill icon.png]]</div>
|2        = Skills Chain +1 times<br>Projectiles have 30% chance to be able to Chain when colliding with terrain
}}


Projectiles that cannot chain (notably from [[Molten Strike]]) never use their chains. Therefore, all chains remain for the damage bonus.<ref>https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxm1rb/</ref>
Ricochet in [[Ruthless mode]] is unchanged.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.2.0}}
{{Version history table row|3.13.0|
* Projectiles no longer deal more damage for each remaining chain. Instead, projectiles now have a 30% chance to chain while colliding with terrain.
}}
{{Version history table row|3.2.0|
* Added {{c|mod|Projectiles deal 10% more Damage for each remaining Chain}}.
* Added {{c|mod|Projectiles deal 10% more Damage for each remaining Chain}}.
{{VersionHistoryRow|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}
 
 
==See also==
* {{il|Ulaman's Gaze}}, which provides a similar chance for projectiles to chain off of terrain

Latest revision as of 08:35, 8 February 2024

Ricochet
Ascendancy Notable Passive Skill
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain [1]

Ricochet is a notable Ascendancy passive skill for the Deadeye. It lets chaining skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining, and an enemy within chaining range to be able to chain off of terrain.

Ruthless mode

Ricochet (Ruthless)
Ascendancy Notable Passive Skill
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain

Ricochet in Ruthless mode is unchanged.

Version history

Version Changes
3.13.0
  • Projectiles no longer deal more damage for each remaining chain. Instead, projectiles now have a 30% chance to chain while colliding with terrain.
3.2.0
  • Added Projectiles deal 10% more Damage for each remaining Chain.
2.2.0
  • Added to the game.


See also

  • Module Error: No results found for item using search term "item_name = Ulaman's Gaze", which provides a similar chance for projectiles to chain off of terrain