Ricochet: Difference between revisions
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{{Passive skill box|Ricochet}} | |||
'''Ricochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining, and an enemy within chaining range to be able to chain off of terrain. | |||
}} | |||
''' | |||
==Ruthless mode== | |||
{{infocard | |||
|header = Ricochet (Ruthless) | |||
|subheader = Ascendancy Notable Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Ricochet (DeadEye) passive skill icon.png]]</div> | |||
|2 = Skills Chain +1 times<br>Projectiles have 30% chance to be able to Chain when colliding with terrain | |||
}} | |||
Ricochet in [[Ruthless mode]] is unchanged. | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.13.0| | ||
* Projectiles no longer deal more damage for each remaining chain. Instead, projectiles now have a 30% chance to chain while colliding with terrain. | |||
}} | |||
{{Version history table row|3.2.0| | |||
* Added {{c|mod|Projectiles deal 10% more Damage for each remaining Chain}}. | * Added {{c|mod|Projectiles deal 10% more Damage for each remaining Chain}}. | ||
{{ | }} | ||
{{Version history table row|2.2.0| | |||
* Added to the game. | * Added to the game. | ||
}} | |||
{{Version history table end}} | |||
==See also== | |||
* {{il|Ulaman's Gaze}}, which provides a similar chance for projectiles to chain off of terrain | |||
}} | |||
Latest revision as of 08:35, 8 February 2024
Ricochet
Ascendancy Notable Passive Skill
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain [1]
Projectiles have 30% chance to be able to Chain when colliding with terrain [1]
Ricochet is a notable Ascendancy passive skill for the Deadeye. It lets chaining skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining, and an enemy within chaining range to be able to chain off of terrain.
Ruthless mode
Ricochet (Ruthless)
Ascendancy Notable Passive Skill
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Projectiles have 30% chance to be able to Chain when colliding with terrain
Ricochet in Ruthless mode is unchanged.
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.2.0 |
|
2.2.0 |
|
See also
- Module Error: No results found for item using search term "item_name = Ulaman's Gaze", which provides a similar chance for projectiles to chain off of terrain