Skill:ExileVaalBurningArrow: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Skill updater) |
(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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Line 11: | Line 11: | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_stat1_id = skill_can_fire_arrows | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = vaal_burning_arrow_explode_on_hit | |static_stat2_id = vaal_burning_arrow_explode_on_hit | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = active_skill_damage_+%_final | ||
|static_stat3_value = | |static_stat3_value = 50 | ||
|stat_text = (20-100)% chance to Ignite enemies<br>(25-20)% increased Burning Damage<br>50% of Physical Damage Converted to Fire | |stat_text = Deals 50% more Damage<br>(20-100)% chance to Ignite enemies<br>(25-20)% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
Line 102: | Line 102: | ||
|level10_level_requirement = 38 | |level10_level_requirement = 38 | ||
|level10_stat_text = 55% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level10_stat_text = 55% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level10_stat1_id = | |level10_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level10_stat1_value = | |level10_stat1_value = 19 | ||
|level10_stat2_id = | |level10_stat2_id = base_chance_to_ignite_% | ||
|level10_stat2_value = | |level10_stat2_value = 55 | ||
|level10_stat3_id = | |level10_stat3_id = burn_damage_+% | ||
|level10_stat3_value = | |level10_stat3_value = 20 | ||
|level10_stat4_id = | |level10_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level10_stat4_value = | |level10_stat4_value = 50 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 42 | |level11_level_requirement = 42 | ||
|level11_stat_text = 58% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level11_stat_text = 58% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level11_stat1_id = | |level11_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level11_stat1_value = | |level11_stat1_value = 20 | ||
|level11_stat2_id = | |level11_stat2_id = base_chance_to_ignite_% | ||
|level11_stat2_value = | |level11_stat2_value = 58 | ||
|level11_stat3_id = | |level11_stat3_id = burn_damage_+% | ||
|level11_stat3_value = | |level11_stat3_value = 20 | ||
|level11_stat4_id = | |level11_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level11_stat4_value = | |level11_stat4_value = 50 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_stat_text = 61% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level12_stat_text = 61% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level12_stat1_id = | |level12_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level12_stat1_value = | |level12_stat1_value = 21 | ||
|level12_stat2_id = | |level12_stat2_id = base_chance_to_ignite_% | ||
|level12_stat2_value = | |level12_stat2_value = 61 | ||
|level12_stat3_id = | |level12_stat3_id = burn_damage_+% | ||
|level12_stat3_value = | |level12_stat3_value = 20 | ||
|level12_stat4_id = | |level12_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level12_stat4_value = | |level12_stat4_value = 50 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 49 | |level13_level_requirement = 49 | ||
|level13_stat_text = 64% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level13_stat_text = 64% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level13_stat1_id = | |level13_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level13_stat1_value = | |level13_stat1_value = 22 | ||
|level13_stat2_id = | |level13_stat2_id = base_chance_to_ignite_% | ||
|level13_stat2_value = | |level13_stat2_value = 64 | ||
|level13_stat3_id = | |level13_stat3_id = burn_damage_+% | ||
|level13_stat3_value = | |level13_stat3_value = 20 | ||
|level13_stat4_id = | |level13_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level13_stat4_value = | |level13_stat4_value = 50 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 52 | |level14_level_requirement = 52 | ||
|level14_stat_text = 67% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level14_stat_text = 67% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level14_stat1_id = | |level14_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level14_stat1_value = | |level14_stat1_value = 23 | ||
|level14_stat2_id = | |level14_stat2_id = base_chance_to_ignite_% | ||
|level14_stat2_value = | |level14_stat2_value = 67 | ||
|level14_stat3_id = | |level14_stat3_id = burn_damage_+% | ||
|level14_stat3_value = | |level14_stat3_value = 20 | ||
|level14_stat4_id = | |level14_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level14_stat4_value = | |level14_stat4_value = 50 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 55 | |level15_level_requirement = 55 | ||
|level15_stat_text = 70% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level15_stat_text = 70% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level15_stat1_id = | |level15_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level15_stat1_value = | |level15_stat1_value = 24 | ||
|level15_stat2_id = | |level15_stat2_id = base_chance_to_ignite_% | ||
|level15_stat2_value = | |level15_stat2_value = 70 | ||
|level15_stat3_id = | |level15_stat3_id = burn_damage_+% | ||
|level15_stat3_value = | |level15_stat3_value = 20 | ||
|level15_stat4_id = | |level15_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level15_stat4_value = | |level15_stat4_value = 50 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 58 | |level16_level_requirement = 58 | ||
|level16_stat_text = 73% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level16_stat_text = 73% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level16_stat1_id = | |level16_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level16_stat1_value = | |level16_stat1_value = 25 | ||
|level16_stat2_id = | |level16_stat2_id = base_chance_to_ignite_% | ||
|level16_stat2_value = | |level16_stat2_value = 73 | ||
|level16_stat3_id = | |level16_stat3_id = burn_damage_+% | ||
|level16_stat3_value = | |level16_stat3_value = 20 | ||
|level16_stat4_id = | |level16_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level16_stat4_value = | |level16_stat4_value = 50 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 61 | |level17_level_requirement = 61 | ||
|level17_stat_text = 76% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level17_stat_text = 76% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level17_stat1_id = | |level17_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level17_stat1_value = | |level17_stat1_value = 26 | ||
|level17_stat2_id = | |level17_stat2_id = base_chance_to_ignite_% | ||
|level17_stat2_value = | |level17_stat2_value = 76 | ||
|level17_stat3_id = | |level17_stat3_id = burn_damage_+% | ||
|level17_stat3_value = | |level17_stat3_value = 20 | ||
|level17_stat4_id = | |level17_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level17_stat4_value = | |level17_stat4_value = 50 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_stat_text = 79% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level18_stat_text = 79% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level18_stat1_id = | |level18_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level18_stat1_value = | |level18_stat1_value = 27 | ||
|level18_stat2_id = | |level18_stat2_id = base_chance_to_ignite_% | ||
|level18_stat2_value = | |level18_stat2_value = 79 | ||
|level18_stat3_id = | |level18_stat3_id = burn_damage_+% | ||
|level18_stat3_value = | |level18_stat3_value = 20 | ||
|level18_stat4_id = | |level18_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level18_stat4_value = | |level18_stat4_value = 50 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 66 | |level19_level_requirement = 66 | ||
|level19_stat_text = 82% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level19_stat_text = 82% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level19_stat1_id = | |level19_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level19_stat1_value = | |level19_stat1_value = 28 | ||
|level19_stat2_id = | |level19_stat2_id = base_chance_to_ignite_% | ||
|level19_stat2_value = | |level19_stat2_value = 82 | ||
|level19_stat3_id = | |level19_stat3_id = burn_damage_+% | ||
|level19_stat3_value = | |level19_stat3_value = 20 | ||
|level19_stat4_id = | |level19_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level19_stat4_value = | |level19_stat4_value = 50 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 67 | |level20_level_requirement = 67 | ||
Line 219: | Line 219: | ||
|level21_level_requirement = 68 | |level21_level_requirement = 68 | ||
|level21_stat_text = 85% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level21_stat_text = 85% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level21_stat1_id = | |level21_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level21_stat1_value = | |level21_stat1_value = 29 | ||
|level21_stat2_id = | |level21_stat2_id = base_chance_to_ignite_% | ||
|level21_stat2_value = | |level21_stat2_value = 85 | ||
|level21_stat3_id = | |level21_stat3_id = burn_damage_+% | ||
|level21_stat3_value = | |level21_stat3_value = 20 | ||
|level21_stat4_id = | |level21_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level21_stat4_value = | |level21_stat4_value = 50 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 69 | |level22_level_requirement = 69 | ||
Line 237: | Line 237: | ||
|level23_level_requirement = 70 | |level23_level_requirement = 70 | ||
|level23_stat_text = 88% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level23_stat_text = 88% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level23_stat1_id = | |level23_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level23_stat1_value = | |level23_stat1_value = 30 | ||
|level23_stat2_id = | |level23_stat2_id = base_chance_to_ignite_% | ||
|level23_stat2_value = | |level23_stat2_value = 88 | ||
|level23_stat3_id = | |level23_stat3_id = burn_damage_+% | ||
|level23_stat3_value = | |level23_stat3_value = 20 | ||
|level23_stat4_id = | |level23_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level23_stat4_value = | |level23_stat4_value = 50 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 71 | |level24_level_requirement = 71 | ||
Line 255: | Line 255: | ||
|level25_level_requirement = 72 | |level25_level_requirement = 72 | ||
|level25_stat_text = 91% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level25_stat_text = 91% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level25_stat1_id = | |level25_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level25_stat1_value = | |level25_stat1_value = 31 | ||
|level25_stat2_id = | |level25_stat2_id = base_chance_to_ignite_% | ||
|level25_stat2_value = | |level25_stat2_value = 91 | ||
|level25_stat3_id = | |level25_stat3_id = burn_damage_+% | ||
|level25_stat3_value = | |level25_stat3_value = 20 | ||
|level25_stat4_id = | |level25_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level25_stat4_value = | |level25_stat4_value = 50 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 73 | |level26_level_requirement = 73 | ||
Line 273: | Line 273: | ||
|level27_level_requirement = 74 | |level27_level_requirement = 74 | ||
|level27_stat_text = 94% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level27_stat_text = 94% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level27_stat1_id = | |level27_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level27_stat1_value = | |level27_stat1_value = 32 | ||
|level27_stat2_id = | |level27_stat2_id = base_chance_to_ignite_% | ||
|level27_stat2_value = | |level27_stat2_value = 94 | ||
|level27_stat3_id = | |level27_stat3_id = burn_damage_+% | ||
|level27_stat3_value = | |level27_stat3_value = 20 | ||
|level27_stat4_id = | |level27_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level27_stat4_value = | |level27_stat4_value = 50 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 75 | |level28_level_requirement = 75 | ||
Line 291: | Line 291: | ||
|level29_level_requirement = 76 | |level29_level_requirement = 76 | ||
|level29_stat_text = 97% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level29_stat_text = 97% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level29_stat1_id = | |level29_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level29_stat1_value = | |level29_stat1_value = 33 | ||
|level29_stat2_id = | |level29_stat2_id = base_chance_to_ignite_% | ||
|level29_stat2_value = | |level29_stat2_value = 97 | ||
|level29_stat3_id = | |level29_stat3_id = burn_damage_+% | ||
|level29_stat3_value = | |level29_stat3_value = 20 | ||
|level29_stat4_id = | |level29_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level29_stat4_value = | |level29_stat4_value = 50 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 77 | |level30_level_requirement = 77 | ||
Line 309: | Line 309: | ||
|level31_level_requirement = 78 | |level31_level_requirement = 78 | ||
|level31_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level31_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level31_stat1_id = | |level31_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level31_stat1_value = | |level31_stat1_value = 34 | ||
|level31_stat2_id = | |level31_stat2_id = base_chance_to_ignite_% | ||
|level31_stat2_value = | |level31_stat2_value = 100 | ||
|level31_stat3_id = | |level31_stat3_id = burn_damage_+% | ||
|level31_stat3_value = | |level31_stat3_value = 20 | ||
|level31_stat4_id = | |level31_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level31_stat4_value = | |level31_stat4_value = 50 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 79 | |level32_level_requirement = 79 | ||
Line 327: | Line 327: | ||
|level33_level_requirement = 80 | |level33_level_requirement = 80 | ||
|level33_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level33_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level33_stat1_id = | |level33_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level33_stat1_value = | |level33_stat1_value = 35 | ||
|level33_stat2_id = | |level33_stat2_id = base_chance_to_ignite_% | ||
|level33_stat2_value = | |level33_stat2_value = 100 | ||
|level33_stat3_id = | |level33_stat3_id = burn_damage_+% | ||
|level33_stat3_value = | |level33_stat3_value = 20 | ||
|level33_stat4_id = | |level33_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level33_stat4_value = | |level33_stat4_value = 50 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 81 | |level34_level_requirement = 81 | ||
Line 345: | Line 345: | ||
|level35_level_requirement = 82 | |level35_level_requirement = 82 | ||
|level35_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level35_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level35_stat1_id = | |level35_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level35_stat1_value = | |level35_stat1_value = 36 | ||
|level35_stat2_id = | |level35_stat2_id = base_chance_to_ignite_% | ||
|level35_stat2_value = | |level35_stat2_value = 100 | ||
|level35_stat3_id = | |level35_stat3_id = burn_damage_+% | ||
|level35_stat3_value = | |level35_stat3_value = 20 | ||
|level35_stat4_id = | |level35_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level35_stat4_value = | |level35_stat4_value = 50 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 84 | |level36_level_requirement = 84 | ||
|level36_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level36_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level36_stat1_id = | |level36_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level36_stat1_value = | |level36_stat1_value = 37 | ||
|level36_stat2_id = | |level36_stat2_id = base_chance_to_ignite_% | ||
|level36_stat2_value = | |level36_stat2_value = 100 | ||
|level36_stat3_id = | |level36_stat3_id = burn_damage_+% | ||
|level36_stat3_value = | |level36_stat3_value = 20 | ||
|level36_stat4_id = | |level36_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level36_stat4_value = | |level36_stat4_value = 50 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 86 | |level37_level_requirement = 86 | ||
|level37_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level37_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level37_stat1_id = | |level37_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level37_stat1_value = | |level37_stat1_value = 38 | ||
|level37_stat2_id = | |level37_stat2_id = base_chance_to_ignite_% | ||
|level37_stat2_value = | |level37_stat2_value = 100 | ||
|level37_stat3_id = | |level37_stat3_id = burn_damage_+% | ||
|level37_stat3_value = | |level37_stat3_value = 20 | ||
|level37_stat4_id = | |level37_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level37_stat4_value = | |level37_stat4_value = 50 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 88 | |level38_level_requirement = 88 | ||
|level38_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | |level38_stat_text = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage | ||
|level38_stat1_id = | |level38_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level38_stat1_value = | |level38_stat1_value = 39 | ||
|level38_stat2_id = | |level38_stat2_id = base_chance_to_ignite_% | ||
|level38_stat2_value = | |level38_stat2_value = 100 | ||
|level38_stat3_id = | |level38_stat3_id = burn_damage_+% | ||
|level38_stat3_value = | |level38_stat3_value = 20 | ||
|level38_stat4_id = | |level38_stat4_id = skill_physical_damage_%_to_convert_to_fire | ||
|level38_stat4_value = | |level38_stat4_value = 50 | ||
}} | }} |
Latest revision as of 13:51, 19 August 2023
Name | Vaal Burning Arrow |
---|---|
Skill Id | ExileVaalBurningArrow |
Icon | |
Cast Time | 1.00 sec |
Item Class Restrictions | Bow |
Level Req. | (1-88) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 3 |
Cooldown | 300.00 sec |
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them. | |
Deals 50% more Damage (20-100)% chance to Ignite enemies (25-20)% increased Burning Damage 50% of Physical Damage Converted to Fire Damage |
ExileVaalBurningArrow is the internal id of the skill Vaal Burning Arrow.