Template:MasterLevelTable: Difference between revisions

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>Rezecib-gpuser
(changed experience to reputation)
>OmegaK2
(Changed to dynamic templating, temporarily breaks the tables)
 
(One intermediate revision by one other user not shown)
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<includeonly>{| class="wikitable MasterLevelTable" style="width: {{{width|auto}}};"
<includeonly>{{#invoke: NPCMaster|experience_progression}}
! Level !! {{Abbr|Rep.|Reputation needed to level up}} !! {{Abbr|Rep. total|Total reputation needed to level lp}} !! {{Abbr|Unlocks|Features first unlocked on this level}}</includeonly>
</includeonly>
<noinclude>
<noinclude>
{{documentation}}
{{documentation}}
</noinclude>
</noinclude>

Latest revision as of 02:44, 30 August 2015


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This template uses the following modules:

{{MasterLevelTable}} is used to build the table header for Master experience progression tables.

Usage

The following is an example of how to use the template:

{{MasterLevelTable
| lv1_rep=0
| lv1_rep_total=0
| lv1_unlocks=
| lv2_rep=0
| lv2_rep_total=0
| lv2_unlocks=
| lv3_rep=0
| lv3_rep_total=0
| lv3_unlocks=
| lv4_rep=0
| lv4_rep_total=0
| lv4_unlocks=
| lv5_rep=0
| lv5_rep_total=0
| lv5_unlocks=
| lv6_rep=0
| lv6_rep_total=0
| lv6_unlocks=
| lv7_rep=0
| lv7_rep_total=0
| lv7_unlocks=
| lv8_rep=0
| lv8_rep_total=0
| lv8_unlocks=
}}

The previous block of code yields the following:

LevelRep.Rep. totalUnlocks
100?
200?
300?
400?
500?
600?
700?
800?