Talk:Ornament of the East: Difference between revisions
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>ARTyficial |
>Illviljan mNo edit summary |
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==Stats contrary to patch notes== | ==Stats contrary to patch notes== | ||
The physical modifier currently rolls from 160-180%. How would you suggest to handle that, since the 3.0 stat export here seems to agree with the patch notes and states 150-170%. --[[User:ARTyficial|aRTyficial]] ([[User talk:ARTyficial|talk]]) 12:53, 22 August 2017 (UTC) | The physical modifier currently rolls from 160-180%. How would you suggest to handle that, since the 3.0 stat export here seems to agree with the patch notes and states 150-170%. --[[User:ARTyficial|aRTyficial]] ([[User talk:ARTyficial|talk]]) 12:53, 22 August 2017 (UTC) | ||
: Well, I changed it to so it agreed with the [[version 3.0.0]]. There's basically two possible mods that makes sense at the moment: [[modifier:LocalIncreasedPhysicalDamagePercentUnique~~28~~]] or [[modifier:LocalIncreasedPhysicalDamageUniqueClaw8]], I'll change to the one with correct values. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 15:51, 22 August 2017 (UTC) |
Latest revision as of 15:52, 22 August 2017
Stats contrary to patch notes
The physical modifier currently rolls from 160-180%. How would you suggest to handle that, since the 3.0 stat export here seems to agree with the patch notes and states 150-170%. --aRTyficial (talk) 12:53, 22 August 2017 (UTC)
- Well, I changed it to so it agreed with the version 3.0.0. There's basically two possible mods that makes sense at the moment: modifier:LocalIncreasedPhysicalDamagePercentUnique~~28~~ or modifier:LocalIncreasedPhysicalDamageUniqueClaw8, I'll change to the one with correct values. --Illviljan (talk) 15:51, 22 August 2017 (UTC)