Use: Difference between revisions

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'''Use''' is a [[keyword]] and refers to some in-game action known as ''[[skill]] use''. Skills can have [[Can store|stored uses]] and other characteristics related to use mechanic. Generally use consists of animated starting action known as [[cast time]] and other ''time counted'' parts. If some skill have [[cast time]] as first action and [[cooldown]], the total time of using skill is the sum of this periods. In other words the frequency of using this skill is ( cast time + cooldown )
'''Use''' is a [[keyword]] and refers to some in-game action known as ''[[active skill|skill]] use''. Skills can have [[Can store|stored uses]] and other characteristics related to use mechanic. Generally use consists of animated starting action known as [[cast time]] and other ''time counted'' parts. If some skill have [[cast time]] as first action and [[cooldown]], the total time of using skill is the sum of this periods. In other words the frequency of using this skill is ( cast time + cooldown )


[[Category:Keywords]]
[[Category:Keywords]]

Latest revision as of 11:59, 3 November 2020

Use is a keyword and refers to some in-game action known as skill use. Skills can have stored uses and other characteristics related to use mechanic. Generally use consists of animated starting action known as cast time and other time counted parts. If some skill have cast time as first action and cooldown, the total time of using skill is the sum of this periods. In other words the frequency of using this skill is ( cast time + cooldown )