Modifier:MapChilledGroundSuffix3Map2Tier: Difference between revisions

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>OmegaK2
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
 
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
 
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{{Mod
{{Mod
|id             = MapChilledGroundSuffix3Map2Tier
|id                               = MapChilledGroundSuffix3Map2Tier
|name            = of Ice
|mod_groups                      = MapGroundEffect
|mod_group      = MapGroundEffect
|domain                           = 5
|domain         = 5
|generation_type                 = 2
|generation_type = 2
|required_level                   = 1
|required_level = 1
|name                            = of Ice
|mod_type       = MapChilledGroundMap2Tier
|mod_type                         = MapChilledGroundMap2Tier
|stat_text       = Area yields 12% more Items<br>6% increased Rarity of Items found in this Area<br>Area has patches of chilled ground<br>28 patches with Ground Effect per 100 tiles (Hidden)<br>Ground Effect has a radius of 18 (Hidden)
|stat_text                       = 12% increased Quantity of Items found in this Area<br>6% increased Rarity of Items found in this Area<br>Area has patches of [[Chill|Chilled]] Ground<br>28 patches with Ground Effect per 100 tiles (Hidden)<br>Ground Effect has a radius of 18 (Hidden)
|stat1_id       = map_item_drop_quantity_+%
|stat1_id                         = map_item_drop_quantity_+%
|stat1_min       = 12
|stat1_min                       = 12
|stat1_max       = 12
|stat1_max                       = 12
|stat2_id       = map_item_drop_rarity_+%
|stat2_id                         = map_item_drop_rarity_+%
|stat2_min       = 6
|stat2_min                       = 6
|stat2_max       = 6
|stat2_max                       = 6
|stat3_id       = map_ground_ice
|stat3_id                         = map_ground_ice
|stat3_min       = 1
|stat3_min                       = 1
|stat3_max       = 1
|stat3_max                       = 1
|stat4_id       = map_ground_effect_patches_per_100_tiles
|stat4_id                         = map_ground_effect_patches_per_100_tiles
|stat4_min       = 28
|stat4_min                       = 28
|stat4_max       = 28
|stat4_max                       = 28
|stat5_id       = map_ground_effect_radius
|stat5_id                         = map_ground_effect_radius
|stat5_min       = 18
|stat5_min                       = 18
|stat5_max       = 18
|stat5_max                       = 18
|spawn_tag1      = top_tier_map
|spawn_weight1_tag                = uber_tier_map
|spawn_value1    = 1000
|spawn_weight1_value              = 0
|spawn_tag2      = default
|spawn_weight2_tag                = top_tier_map
|spawn_value2    = 0
|spawn_weight2_value              = 0
|spawn_weight3_tag                = default
|spawn_weight3_value              = 0
}}
}}

Latest revision as of 05:23, 31 March 2024

Mod IDMapChilledGroundSuffix3Map2Tier
Nameof Ice
GroupsMapGroundEffect
Mod typeMapChilledGroundMap2Tier
Mod domainArea (5)
Generation typeSuffix (2)
Req. level1
Effect12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
Granted buff ID
Granted buff value
Granted skill
Tags
Tier Text
Stats
#Stat IDMinimumMaximum
1map_item_drop_quantity_+%1212
2map_item_drop_rarity_+%66
3map_ground_ice11
4map_ground_effect_patches_per_100_tiles2828
5map_ground_effect_radius1818
Spawn weights
#TagWeight
1uber_tier_map0
2top_tier_map0
3default0
Generation weights
#TagWeight
Modifier sell price
#Item

MapChilledGroundSuffix3Map2Tier is the internal ID of modifier of Ice.