Skill:ExileLightningArrow: Difference between revisions
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{{Skill | {{Skill | ||
|gem_description = Fires a charged arrow | |gem_description = Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies. | ||
|active_skill_name = Lightning Arrow | |active_skill_name = Lightning Arrow | ||
|item_class_id_restriction = Bow | |item_class_id_restriction = Bow | ||
Line 13: | Line 13: | ||
|static_stat2_id = monster_penalty_against_minions_damage_+%_final_vs_player_minions | |static_stat2_id = monster_penalty_against_minions_damage_+%_final_vs_player_minions | ||
|static_stat2_value = -25 | |static_stat2_value = -25 | ||
|static_stat3_id = | |static_stat3_id = skill_can_fire_arrows | ||
|static_stat3_value = | |static_stat3_value = 1 | ||
|static_stat4_id = skill_physical_damage_%_to_convert_to_lightning | |static_stat4_id = skill_physical_damage_%_to_convert_to_lightning | ||
|static_stat4_value = 50 | |static_stat4_value = 50 | ||
|static_stat5_id = | |static_stat5_id = lightning_arrow_maximum_number_of_extra_targets | ||
|static_stat5_value = | |static_stat5_value = 3 | ||
|stat_text = | |stat_text = 50% of Physical Damage Converted to Lightning Damage<br>Deals (0-30)% less Damage<br>(0-50)% increased Attack Speed<br>Fires (2-4) additional Projectiles<br>(0-18)% increased Projectile Damage<br>Hits up to 3 additional enemies near the target | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 10 | |level1_level_requirement = 10 | ||
Line 27: | Line 27: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 25 | |level2_level_requirement = 25 | ||
|level2_stat_text = | |level2_stat_text = Deals 20% less Damage<br>Fires 2 additional Projectiles | ||
|level2_stat1_id = | |level2_stat1_id = active_skill_damage_+%_final | ||
|level2_stat1_value = | |level2_stat1_value = -20 | ||
|level2_stat2_id = | |level2_stat2_id = number_of_additional_projectiles | ||
|level2_stat2_value = | |level2_stat2_value = 2 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 40 | |level3_level_requirement = 40 | ||
|level3_stat_text = | |level3_stat_text = Deals 20% less Damage<br>10% increased Attack Speed<br>Fires 2 additional Projectiles<br>9% increased Projectile Damage | ||
|level3_stat1_id = | |level3_stat1_id = active_skill_damage_+%_final | ||
|level3_stat1_value = | |level3_stat1_value = -20 | ||
|level3_stat2_id = | |level3_stat2_id = attack_speed_+% | ||
|level3_stat2_value = | |level3_stat2_value = 10 | ||
|level3_stat3_id = | |level3_stat3_id = number_of_additional_projectiles | ||
|level3_stat3_value = | |level3_stat3_value = 2 | ||
|level3_stat4_id = | |level3_stat4_id = projectile_damage_+% | ||
|level3_stat4_value = | |level3_stat4_value = 9 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 50 | |level4_level_requirement = 50 | ||
|level4_stat_text = | |level4_stat_text = Deals 20% less Damage<br>20% increased Attack Speed<br>Fires 2 additional Projectiles<br>18% increased Projectile Damage | ||
|level4_stat1_id = | |level4_stat1_id = active_skill_damage_+%_final | ||
|level4_stat1_value = | |level4_stat1_value = -20 | ||
|level4_stat2_id = | |level4_stat2_id = attack_speed_+% | ||
|level4_stat2_value = | |level4_stat2_value = 20 | ||
|level4_stat3_id = | |level4_stat3_id = number_of_additional_projectiles | ||
|level4_stat3_value = | |level4_stat3_value = 2 | ||
|level4_stat4_id = | |level4_stat4_id = projectile_damage_+% | ||
|level4_stat4_value = | |level4_stat4_value = 18 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 60 | |level5_level_requirement = 60 | ||
|level5_stat_text = | |level5_stat_text = Deals 20% less Damage<br>30% increased Attack Speed<br>Fires 2 additional Projectiles<br>18% increased Projectile Damage | ||
|level5_stat1_id = | |level5_stat1_id = active_skill_damage_+%_final | ||
|level5_stat1_value = | |level5_stat1_value = -20 | ||
|level5_stat2_id = | |level5_stat2_id = attack_speed_+% | ||
|level5_stat2_value = | |level5_stat2_value = 30 | ||
|level5_stat3_id = | |level5_stat3_id = number_of_additional_projectiles | ||
|level5_stat3_value = | |level5_stat3_value = 2 | ||
|level5_stat4_id = | |level5_stat4_id = projectile_damage_+% | ||
|level5_stat4_value = | |level5_stat4_value = 18 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 70 | |level6_level_requirement = 70 | ||
|level6_stat_text = | |level6_stat_text = Deals 30% less Damage<br>40% increased Attack Speed<br>Fires 4 additional Projectiles<br>18% increased Projectile Damage | ||
|level6_stat1_id = | |level6_stat1_id = active_skill_damage_+%_final | ||
|level6_stat1_value = | |level6_stat1_value = -30 | ||
|level6_stat2_id = | |level6_stat2_id = attack_speed_+% | ||
|level6_stat2_value = | |level6_stat2_value = 40 | ||
|level6_stat3_id = | |level6_stat3_id = number_of_additional_projectiles | ||
|level6_stat3_value = | |level6_stat3_value = 4 | ||
|level6_stat4_id = | |level6_stat4_id = projectile_damage_+% | ||
|level6_stat4_value = | |level6_stat4_value = 18 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 80 | |level7_level_requirement = 80 | ||
|level7_stat_text = | |level7_stat_text = Deals 30% less Damage<br>50% increased Attack Speed<br>Fires 4 additional Projectiles<br>18% increased Projectile Damage | ||
|level7_stat1_id = | |level7_stat1_id = active_skill_damage_+%_final | ||
|level7_stat1_value = | |level7_stat1_value = -30 | ||
|level7_stat2_id = | |level7_stat2_id = attack_speed_+% | ||
|level7_stat2_value = | |level7_stat2_value = 50 | ||
|level7_stat3_id = | |level7_stat3_id = number_of_additional_projectiles | ||
|level7_stat3_value = | |level7_stat3_value = 4 | ||
|level7_stat4_id = | |level7_stat4_id = projectile_damage_+% | ||
|level7_stat4_value = | |level7_stat4_value = 18 | ||
}} | }} |
Latest revision as of 05:13, 31 March 2024
Name | Lightning Arrow |
---|---|
Skill Id | ExileLightningArrow |
Icon | |
Cast Time | 1.00 sec |
Item Class Restrictions | Bow |
Level Req. | (10-80) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies. | |
50% of Physical Damage Converted to Lightning Damage Deals (0-30)% less Damage (0-50)% increased Attack Speed Fires (2-4) additional Projectiles (0-18)% increased Projectile Damage Hits up to 3 additional enemies near the target |
ExileLightningArrow is the internal id of the skill Lightning Arrow.