Skill:ExileLightningArrow: Difference between revisions

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{{Skill
{{Skill
|gem_description                        = Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
|gem_description                        = Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
|active_skill_name                      = Lightning Arrow
|active_skill_name                      = Lightning Arrow
|item_class_id_restriction              = Bow
|item_class_id_restriction              = Bow
Line 13: Line 13:
|static_stat2_id                        = monster_penalty_against_minions_damage_+%_final_vs_player_minions
|static_stat2_id                        = monster_penalty_against_minions_damage_+%_final_vs_player_minions
|static_stat2_value                      = -25
|static_stat2_value                      = -25
|static_stat3_id                        = lightning_arrow_maximum_number_of_extra_targets
|static_stat3_id                        = skill_can_fire_arrows
|static_stat3_value                      = 3
|static_stat3_value                      = 1
|static_stat4_id                        = skill_physical_damage_%_to_convert_to_lightning
|static_stat4_id                        = skill_physical_damage_%_to_convert_to_lightning
|static_stat4_value                      = 50
|static_stat4_value                      = 50
|static_stat5_id                        = skill_can_fire_arrows
|static_stat5_id                        = lightning_arrow_maximum_number_of_extra_targets
|static_stat5_value                      = 1
|static_stat5_value                      = 3
|stat_text                              = Fires (2-4) additional Projectiles<br>Deals (0-30)% less Damage<br>(0-18)% increased Projectile Damage<br>(0-50)% increased Attack Speed<br>Hits up to 3 additional enemies near the target<br>50% of Physical Damage Converted to Lightning Damage
|stat_text                              = 50% of Physical Damage Converted to Lightning Damage<br>Deals (0-30)% less Damage<br>(0-50)% increased Attack Speed<br>Fires (2-4) additional Projectiles<br>(0-18)% increased Projectile Damage<br>Hits up to 3 additional enemies near the target
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 10
|level1_level_requirement                = 10
Line 27: Line 27:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 25
|level2_level_requirement                = 25
|level2_stat_text                        = Fires 2 additional Projectiles<br>Deals 20% less Damage
|level2_stat_text                        = Deals 20% less Damage<br>Fires 2 additional Projectiles
|level2_stat1_id                        = number_of_additional_projectiles
|level2_stat1_id                        = active_skill_damage_+%_final
|level2_stat1_value                      = 2
|level2_stat1_value                      = -20
|level2_stat2_id                        = active_skill_damage_+%_final
|level2_stat2_id                        = number_of_additional_projectiles
|level2_stat2_value                      = -20
|level2_stat2_value                      = 2
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 40
|level3_level_requirement                = 40
|level3_stat_text                        = Fires 2 additional Projectiles<br>Deals 20% less Damage<br>9% increased Projectile Damage<br>10% increased Attack Speed
|level3_stat_text                        = Deals 20% less Damage<br>10% increased Attack Speed<br>Fires 2 additional Projectiles<br>9% increased Projectile Damage
|level3_stat1_id                        = number_of_additional_projectiles
|level3_stat1_id                        = active_skill_damage_+%_final
|level3_stat1_value                      = 2
|level3_stat1_value                      = -20
|level3_stat2_id                        = active_skill_damage_+%_final
|level3_stat2_id                        = attack_speed_+%
|level3_stat2_value                      = -20
|level3_stat2_value                      = 10
|level3_stat3_id                        = projectile_damage_+%
|level3_stat3_id                        = number_of_additional_projectiles
|level3_stat3_value                      = 9
|level3_stat3_value                      = 2
|level3_stat4_id                        = attack_speed_+%
|level3_stat4_id                        = projectile_damage_+%
|level3_stat4_value                      = 10
|level3_stat4_value                      = 9
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 50
|level4_level_requirement                = 50
|level4_stat_text                        = Fires 2 additional Projectiles<br>Deals 20% less Damage<br>18% increased Projectile Damage<br>20% increased Attack Speed
|level4_stat_text                        = Deals 20% less Damage<br>20% increased Attack Speed<br>Fires 2 additional Projectiles<br>18% increased Projectile Damage
|level4_stat1_id                        = number_of_additional_projectiles
|level4_stat1_id                        = active_skill_damage_+%_final
|level4_stat1_value                      = 2
|level4_stat1_value                      = -20
|level4_stat2_id                        = active_skill_damage_+%_final
|level4_stat2_id                        = attack_speed_+%
|level4_stat2_value                      = -20
|level4_stat2_value                      = 20
|level4_stat3_id                        = projectile_damage_+%
|level4_stat3_id                        = number_of_additional_projectiles
|level4_stat3_value                      = 18
|level4_stat3_value                      = 2
|level4_stat4_id                        = attack_speed_+%
|level4_stat4_id                        = projectile_damage_+%
|level4_stat4_value                      = 20
|level4_stat4_value                      = 18
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 60
|level5_level_requirement                = 60
|level5_stat_text                        = Fires 2 additional Projectiles<br>Deals 20% less Damage<br>18% increased Projectile Damage<br>30% increased Attack Speed
|level5_stat_text                        = Deals 20% less Damage<br>30% increased Attack Speed<br>Fires 2 additional Projectiles<br>18% increased Projectile Damage
|level5_stat1_id                        = number_of_additional_projectiles
|level5_stat1_id                        = active_skill_damage_+%_final
|level5_stat1_value                      = 2
|level5_stat1_value                      = -20
|level5_stat2_id                        = active_skill_damage_+%_final
|level5_stat2_id                        = attack_speed_+%
|level5_stat2_value                      = -20
|level5_stat2_value                      = 30
|level5_stat3_id                        = projectile_damage_+%
|level5_stat3_id                        = number_of_additional_projectiles
|level5_stat3_value                      = 18
|level5_stat3_value                      = 2
|level5_stat4_id                        = attack_speed_+%
|level5_stat4_id                        = projectile_damage_+%
|level5_stat4_value                      = 30
|level5_stat4_value                      = 18
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 70
|level6_level_requirement                = 70
|level6_stat_text                        = Fires 4 additional Projectiles<br>Deals 30% less Damage<br>18% increased Projectile Damage<br>40% increased Attack Speed
|level6_stat_text                        = Deals 30% less Damage<br>40% increased Attack Speed<br>Fires 4 additional Projectiles<br>18% increased Projectile Damage
|level6_stat1_id                        = number_of_additional_projectiles
|level6_stat1_id                        = active_skill_damage_+%_final
|level6_stat1_value                      = 4
|level6_stat1_value                      = -30
|level6_stat2_id                        = active_skill_damage_+%_final
|level6_stat2_id                        = attack_speed_+%
|level6_stat2_value                      = -30
|level6_stat2_value                      = 40
|level6_stat3_id                        = projectile_damage_+%
|level6_stat3_id                        = number_of_additional_projectiles
|level6_stat3_value                      = 18
|level6_stat3_value                      = 4
|level6_stat4_id                        = attack_speed_+%
|level6_stat4_id                        = projectile_damage_+%
|level6_stat4_value                      = 40
|level6_stat4_value                      = 18
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 80
|level7_level_requirement                = 80
|level7_stat_text                        = Fires 4 additional Projectiles<br>Deals 30% less Damage<br>18% increased Projectile Damage<br>50% increased Attack Speed
|level7_stat_text                        = Deals 30% less Damage<br>50% increased Attack Speed<br>Fires 4 additional Projectiles<br>18% increased Projectile Damage
|level7_stat1_id                        = number_of_additional_projectiles
|level7_stat1_id                        = active_skill_damage_+%_final
|level7_stat1_value                      = 4
|level7_stat1_value                      = -30
|level7_stat2_id                        = active_skill_damage_+%_final
|level7_stat2_id                        = attack_speed_+%
|level7_stat2_value                      = -30
|level7_stat2_value                      = 50
|level7_stat3_id                        = projectile_damage_+%
|level7_stat3_id                        = number_of_additional_projectiles
|level7_stat3_value                      = 18
|level7_stat3_value                      = 4
|level7_stat4_id                        = attack_speed_+%
|level7_stat4_id                        = projectile_damage_+%
|level7_stat4_value                      = 50
|level7_stat4_value                      = 18
}}
}}

Latest revision as of 05:13, 31 March 2024

NameLightning Arrow
Skill IdExileLightningArrow
Icon
Cast Time1.00 sec
Item Class
Restrictions
Bow
Level Req.(10-80)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
50% of Physical Damage Converted to Lightning Damage
Deals (0-30)% less Damage
(0-50)% increased Attack Speed
Fires (2-4) additional Projectiles
(0-18)% increased Projectile Damage
Hits up to 3 additional enemies near the target

ExileLightningArrow is the internal id of the skill Lightning Arrow.