Ricochet: Difference between revisions
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{{Passive skill box|Ricochet}} | {{Passive skill box|Ricochet}} | ||
'''Ricochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining to be able to chain off of terrain. | '''Ricochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining, and an enemy within chaining range to be able to chain off of terrain. | ||
==Ruthless mode== | |||
{{infocard | |||
|header = Ricochet (Ruthless) | |||
|subheader = Ascendancy Notable Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Ricochet (DeadEye) passive skill icon.png]]</div> | |||
|2 = Skills Chain +1 times<br>Projectiles have 30% chance to be able to Chain when colliding with terrain | |||
}} | |||
Ricochet in [[Ruthless mode]] is unchanged. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.13.0 | {{Version history table row|3.13.0| | ||
* Projectiles no longer deal more damage for each remaining chain. Instead, projectiles now have a 30% chance to chain while colliding with terrain. | * Projectiles no longer deal more damage for each remaining chain. Instead, projectiles now have a 30% chance to chain while colliding with terrain. | ||
{{Version history table row|3.2.0 | }} | ||
{{Version history table row|3.2.0| | |||
* Added {{c|mod|Projectiles deal 10% more Damage for each remaining Chain}}. | * Added {{c|mod|Projectiles deal 10% more Damage for each remaining Chain}}. | ||
{{Version history table row|2.2.0 | }} | ||
{{Version history table row|2.2.0| | |||
* Added to the game. | * Added to the game. | ||
}} | |||
{{Version history table end}} | |||
==See also== | ==See also== | ||
* {{il|Ulaman's Gaze}}, which provides a similar chance for projectiles to chain off of terrain | * {{il|Ulaman's Gaze}}, which provides a similar chance for projectiles to chain off of terrain |
Latest revision as of 08:35, 8 February 2024
Ricochet
Ascendancy Notable Passive Skill
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain [1]
Projectiles have 30% chance to be able to Chain when colliding with terrain [1]
Ricochet is a notable Ascendancy passive skill for the Deadeye. It lets chaining skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining, and an enemy within chaining range to be able to chain off of terrain.
Ruthless mode
Ricochet (Ruthless)
Ascendancy Notable Passive Skill
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Projectiles have 30% chance to be able to Chain when colliding with terrain
Ricochet in Ruthless mode is unchanged.
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.2.0 |
|
2.2.0 |
|
See also
- Ulaman's GazeUlaman's Gaze
Searching Eye JewelAbyssRequires Level 40+(10-20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%The Sovereign of the Well seeks dominion over the light.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., which provides a similar chance for projectiles to chain off of terrain