Skill:LunarisGuardBlastRain: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(One intermediate revision by the same user not shown)
Line 15: Line 15:
|static_stat2_id                        = animation_effect_variation
|static_stat2_id                        = animation_effect_variation
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = blast_rain_arrow_delay_ms
|static_stat3_id                        = base_is_projectile
|static_stat3_value                      = 80
|static_stat3_value                      = 1
|static_stat4_id                        = base_projectile_speed_+%
|static_stat4_id                        = blast_rain_arrow_delay_ms
|static_stat4_value                      = 30
|static_stat4_value                      = 80
|static_stat5_id                        = base_number_of_additional_arrows
|static_stat5_id                        = is_area_damage
|static_stat5_value                      = 5
|static_stat5_value                      = 1
|static_stat6_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat6_id                        = skill_can_fire_arrows
|static_stat6_value                      = 50
|static_stat6_value                      = 1
|static_stat7_id                        = cannot_stun
|static_stat7_id                        = cannot_stun
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|static_stat8_id                        = base_is_projectile
|static_stat8_id                        = base_projectile_speed_+%
|static_stat8_value                      = 1
|static_stat8_value                      = 30
|static_stat9_id                        = is_area_damage
|static_stat9_id                        = number_of_additional_arrows
|static_stat9_value                      = 1
|static_stat9_value                      = 5
|static_stat10_id                        = skill_can_fire_arrows
|static_stat10_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat10_value                    = 1
|static_stat10_value                    = 50
|stat_text                              = 30% increased Projectile Speed<br>Fires 5 additional Arrows<br>50% of Physical Damage Converted to Fire Damage<br>Your Hits cannot Stun Enemies
|stat_text                              = Your Hits cannot Stun Enemies<br>30% increased Projectile Speed<br>Fires 5 additional Arrows<br>50% of Physical Damage Converted to Fire Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
}}
}}

Latest revision as of 08:44, 9 December 2023

NameBlast Rain
Skill IdLunarisGuardBlastRain
Icon
Cast Time1.00 sec
Item Class
Restrictions
Bow
Level Req.1
Attack Speed100% of base
Attack Damage50% of base
Effectiveness of Added Damage50%
Stored Uses1
Cooldown5.00 sec
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Your Hits cannot Stun Enemies
30% increased Projectile Speed
Fires 5 additional Arrows
50% of Physical Damage Converted to Fire Damage

LunarisGuardBlastRain is the internal id of the skill Blast Rain.