Curse immunity: Difference between revisions

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(→‎Version history: Template:Undocumented should only be used if there are no other sources.)
 
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'''Curse immunity''' is a [[modifier]] several [[unique monster]]s have. Unlike [[hexproof]], curse immunity is absolute and cannot be bypassed.<ref name="DevManifesto2.3.0"/>
{{For|the Curse immunity as the player character|Curse#Curse immunity}}
'''Curse immunity''' (typically seen as {{c|mod|Immune to Curses}}) is a [[modifier]]. Unlike [[Hexproof]], curse immunity is absolute and cannot be bypassed.<ref name="DevManifesto2.3.0"/>


==Sources==
There are no known monsters with full Curse immunity; they typically have the [[Hexproof]] modifier instead. However, it is possible to make monsters Immune to Curses through certain mechanics, such as [[Expedition]] remnant modifiers.
{{status
 
| name                  = Curse Immunity
==Version history==
| type                  = Flask Effect
{{Version history table header}}
| description = You're immune to curses while this flask is in effect
{{Version history table row|3.12.4|
* Removed Curse Immunity from additional monsters, including Izaro's Gargoyles, Portals, Fonts, and various Totems.
* Fixed a bug preventing totems from being affected by curses applied by an Aura.
* Fixed a bug preventing totems generated by map modifiers from being cursed.
}}
{{Version history table row|3.12.0|
* Some totems can now be cursed.<ref name=Bex/>
}}
{{Version history table row|?|
* Introduced to the game.
}}
}}
* [[Flask]]s with {{ml|FlaskCurseImmunity1}} suffix
{{Version history table end}}
* {{il|Holy Flame Totem}}
* {{il|Kiara's Determination}}
* {{sl|Gluttony of Elements}} skill from {{il|Blood of Corruption}}
* {{sl|Elemental Warding}} skill from {{il|Geofri's Devotion}}
* {{stl|Divinity}} buff from {{il|Garb of the Ephemeral}}
* [[Hex Breaker]] passive from [[Cluster Jewel]]s
* [[Synthesised item|Synthesised]] shields with the {{c|mod|Immune to Curses if Corrupted}} mod
 
==Unique and normal monsters with Curse Immunity==
* [[Archbishop Geofri the Abashed]]
* [[Bameth, Shifting Darkness]]
* [[Vision of Justice]], found in [[Orchard Map]]
* [[The Goddess]], found in [[Plaza Map]]
* [[Kuduku, the False God]]
* All variations of unique totems found in [[Haku, Armourmaster]] master [[Haku missions|missions]]. Including [[Boka]], [[Jikeji]], [[Rua]], [[Wha]] unique totems
* [[Puruna, The Challenger]], a unique totem, found in [[Atoll Map]]
* [[Poporo, the Highest Spire]] and [[Puruna, the Challenger]], found in [[Plateau Map]]
* [[Stygian Spire]], found in [[Abyssal Depths]]
* Three hearts in the second stage of [[Malachai, The Nightmare]] encounter in [[Act 4]]
* Three hearts in the second stage of [[Eater of Souls]] encounter in the [[Core Map (War for the Atlas)|Core Map]]
* Normal totems encountered in maps, via [[Modifier:MapTotemsMapWorlds|Ceremonial]] [[List of map mods|Map mod]]
* Normal totems produced by boss mechanics, including [[Aulen Greychain, Duelist]] in [[Springs Map]] and [[Shock and Horror]], in [[Torture Chamber Map]]


==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name=Bex>{{cite web|url=https://www.reddit.com/r/pathofexile/comments/iptt42/will_curse_immune_bosses_monsters_get_reworked/g4lzzt1/?context=3
|title=Re: Will Curse immune bosses / monsters get reworked aswell ? since curses are reworked and are now hexes / Marks ?|author=Bex_GGG|date=September 10, 2020|accessdate=October 14, 2020|publisher=Path of Exile subreddit}}</ref>
<ref name="DevManifesto2.3.0">{{cite web|author=Qarl|date=May 26, 2016|title=Development Manifesto: 2.3.0 Balance|url=https://www.pathofexile.com/forum/view-thread/1665252|publisher=Official Path of Exile Forums|accessdate=May 26, 2016}}</ref>
<ref name="DevManifesto2.3.0">{{cite web|author=Qarl|date=May 26, 2016|title=Development Manifesto: 2.3.0 Balance|url=https://www.pathofexile.com/forum/view-thread/1665252|publisher=Official Path of Exile Forums|accessdate=May 26, 2016}}</ref>
}}
}}


[[Category: Monster mechanics]]
[[Category:Monster mechanics]]

Latest revision as of 16:17, 13 April 2023

For the Curse immunity as the player character, see Curse#Curse immunity.

Curse immunity (typically seen as Immune to Curses) is a modifier. Unlike Hexproof, curse immunity is absolute and cannot be bypassed.[1]

There are no known monsters with full Curse immunity; they typically have the Hexproof modifier instead. However, it is possible to make monsters Immune to Curses through certain mechanics, such as Expedition remnant modifiers.

Version history

Version Changes
3.12.4
  • Removed Curse Immunity from additional monsters, including Izaro's Gargoyles, Portals, Fonts, and various Totems.
  • Fixed a bug preventing totems from being affected by curses applied by an Aura.
  • Fixed a bug preventing totems generated by map modifiers from being cursed.
3.12.0
  • Some totems can now be cursed.[2]
Unknown
  • Introduced to the game.

References

  1. Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved May 26, 2016.
  2. Bex_GGG (September 10, 2020). "Re: Will Curse immune bosses / monsters get reworked aswell ? since curses are reworked and are now hexes / Marks ?". Path of Exile subreddit. Retrieved October 14, 2020.