Modifier:MonsterArchnemesisBombardier ~~ ~~: Difference between revisions
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{{Mod | {{Mod | ||
|id = MonsterArchnemesisBombardier___ | |id = MonsterArchnemesisBombardier___ | ||
|mod_group = | |mod_group = MonsterArchnemesisBombardier | ||
|domain = 3 | |domain = 3 | ||
|generation_type = | |generation_type = 2 | ||
|required_level = | |required_level = 34 | ||
|name = | |name = of Bombardment | ||
|mod_type = MonsterArchnemesisBombardier | |mod_type = MonsterArchnemesisBombardier | ||
|stat_text = <abbr title="Extra Projectiles">[[Skill|Skills]] fire | |stat_text = <abbr title="Extra Projectiles">[[Skill|Skills]] fire 2 additional Projectiles</abbr><br>[[Skill|Skills]] Chain +2 times (Hidden)<br>Projectiles have 20% chance to be able to Chain when colliding with terrain (Hidden)<br>Projectiles gain Damage as they travel farther, dealing up<br />to 60% increased Damage with [[Hit|Hits]] to targets (Hidden) | ||
|stat1_id = number_of_additional_projectiles | |stat1_id = number_of_additional_projectiles | ||
|stat1_min = | |stat1_min = 2 | ||
|stat1_max = | |stat1_max = 2 | ||
|stat2_id = number_of_chains | |stat2_id = number_of_chains | ||
|stat2_min = 2 | |stat2_min = 2 | ||
|stat2_max = 2 | |stat2_max = 2 | ||
|stat3_id = projectile_chain_from_terrain_chance_% | |stat3_id = projectile_chain_from_terrain_chance_% | ||
|stat3_min = | |stat3_min = 20 | ||
|stat3_max = | |stat3_max = 20 | ||
|stat4_id = projectile_damage_+%_max_as_distance_travelled_increases | |stat4_id = projectile_damage_+%_max_as_distance_travelled_increases | ||
|stat4_min = | |stat4_min = 60 | ||
|stat4_max = | |stat4_max = 60 | ||
|spawn_weight1_tag = magic | |||
|spawn_weight1_value = 0 | |||
|spawn_weight2_tag = ranged | |||
|spawn_weight2_value = 800 | |||
|spawn_weight3_tag = default | |||
|spawn_weight3_value = 0 | |||
}} | }} |
Revision as of 23:46, 4 June 2022
Mod ID | MonsterArchnemesisBombardier___ |
---|---|
Name | of Bombardment |
Groups | |
Mod type | MonsterArchnemesisBombardier |
Mod domain | Monster (3) |
Generation type | Suffix (2) |
Req. level | 34 |
Effect | Skills fire 2 additional Projectiles Skills Chain +2 times (Hidden) Projectiles have 20% chance to be able to Chain when colliding with terrain (Hidden) Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets (Hidden) |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | number_of_additional_projectiles | 2 | 2 |
2 | number_of_chains | 2 | 2 |
3 | projectile_chain_from_terrain_chance_% | 20 | 20 |
4 | projectile_damage_+%_max_as_distance_travelled_increases | 60 | 60 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
1 | magic | 0 |
2 | ranged | 800 |
3 | default | 0 |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
---|---|
# | Item |
The correct title of this page is MonsterArchnemesisBombardier___. It appears incorrectly here due to technical restrictions.
MonsterArchnemesisBombardier___ is the internal ID of modifier of Bombardment.