Page values for "Skill:ExileElementalHitBarrage"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2022-12-07 3:51:59 AM
_modificationDateDatetime2024-03-31 5:12:32 AM
_creatorStringOneRobotBot
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringSkill:ExileElementalHitBarrage
_pageIDInteger99,322
_pageNamePageSkill:ExileElementalHitBarrage
_pageTitleString

ExileElementalHitBarrage

_pageNamespaceInteger10,010

"skill_levels" values

5 rows are stored for this page
FieldField typeValue
attack_speed_multiplierInteger50
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger1
level_requirementInteger1
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText2 to 3 Added Cold Damage<br>2 to 4 Added Fire Damage<br>2 to 5 Added Lightning Damage<br>Fires 3 additional Projectiles
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger70
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger2
level_requirementInteger35
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText19 to 36 Added Cold Damage<br>24 to 44 Added Fire Damage<br>19 to 57 Added Lightning Damage<br>Fires 4 additional Projectiles
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger90
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger3
level_requirementInteger68
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText93 to 173 Added Cold Damage<br>114 to 212 Added Fire Damage<br>91 to 275 Added Lightning Damage<br>Fires 5 additional Projectiles
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger100
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger4
level_requirementInteger83
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText177 to 328 Added Cold Damage<br>217 to 403 Added Fire Damage<br>174 to 524 Added Lightning Damage<br>Fires 6 additional Projectiles
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat100.0
damage_multiplierFloat100.0
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger0
level_requirementInteger
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger

"skill_stats_per_level" values

31 rows are stored for this page
FieldField typeValue
idStringattack_minimum_added_cold_damage
levelInteger1
valueInteger2
FieldField typeValue
idStringattack_maximum_added_cold_damage
levelInteger1
valueInteger3
FieldField typeValue
idStringattack_minimum_added_fire_damage
levelInteger1
valueInteger2
FieldField typeValue
idStringattack_maximum_added_fire_damage
levelInteger1
valueInteger4
FieldField typeValue
idStringattack_minimum_added_lightning_damage
levelInteger1
valueInteger2
FieldField typeValue
idStringattack_maximum_added_lightning_damage
levelInteger1
valueInteger5
FieldField typeValue
idStringnumber_of_additional_projectiles
levelInteger1
valueInteger3
FieldField typeValue
idStringattack_minimum_added_cold_damage
levelInteger2
valueInteger19
FieldField typeValue
idStringattack_maximum_added_cold_damage
levelInteger2
valueInteger36
FieldField typeValue
idStringattack_minimum_added_fire_damage
levelInteger2
valueInteger24
FieldField typeValue
idStringattack_maximum_added_fire_damage
levelInteger2
valueInteger44
FieldField typeValue
idStringattack_minimum_added_lightning_damage
levelInteger2
valueInteger19
FieldField typeValue
idStringattack_maximum_added_lightning_damage
levelInteger2
valueInteger57
FieldField typeValue
idStringnumber_of_additional_projectiles
levelInteger2
valueInteger4
FieldField typeValue
idStringattack_minimum_added_cold_damage
levelInteger3
valueInteger93
FieldField typeValue
idStringattack_maximum_added_cold_damage
levelInteger3
valueInteger173
FieldField typeValue
idStringattack_minimum_added_fire_damage
levelInteger3
valueInteger114
FieldField typeValue
idStringattack_maximum_added_fire_damage
levelInteger3
valueInteger212
FieldField typeValue
idStringattack_minimum_added_lightning_damage
levelInteger3
valueInteger91
FieldField typeValue
idStringattack_maximum_added_lightning_damage
levelInteger3
valueInteger275
FieldField typeValue
idStringnumber_of_additional_projectiles
levelInteger3
valueInteger5
FieldField typeValue
idStringattack_minimum_added_cold_damage
levelInteger4
valueInteger177
FieldField typeValue
idStringattack_maximum_added_cold_damage
levelInteger4
valueInteger328
FieldField typeValue
idStringattack_minimum_added_fire_damage
levelInteger4
valueInteger217
FieldField typeValue
idStringattack_maximum_added_fire_damage
levelInteger4
valueInteger403
FieldField typeValue
idStringattack_minimum_added_lightning_damage
levelInteger4
valueInteger174
FieldField typeValue
idStringattack_maximum_added_lightning_damage
levelInteger4
valueInteger524
FieldField typeValue
idStringnumber_of_additional_projectiles
levelInteger4
valueInteger6
FieldField typeValue
idStringskill_can_fire_arrows
levelInteger0
valueInteger1
FieldField typeValue
idStringprojectiles_barrage
levelInteger0
valueInteger1
FieldField typeValue
idStringactive_skill_base_area_of_effect_radius
levelInteger0
valueInteger10

"skill" values

1 row is stored for this page
FieldField typeValue
active_skill_nameStringElemental Hit
cast_timeFloat1.0
descriptionTextEach attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
htmlText<span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Elemental Hit</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Skill:ExileElementalHitBarrage|ExileElementalHitBarrage]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Elemental Hit skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-83)</td></tr><tr><th>Attack Speed</th><td class="tc -value">(50%-100%) of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.</td></tr><tr><td class="tc -mod" colspan="2">(2-177) to (3-328) Added Cold Damage<br>(2-217) to (4-403) Added Fire Damage<br>(2-174) to (5-524) Added Lightning Damage<br>Fires Projectiles sequentially<br>Fires (3-6) additional Projectiles<br>Base radius is 1 metre</td></tr></table></span>
item_class_id_restrictionList of String, delimiter: ,
item_class_restrictionList of String, delimiter: ,
max_levelInteger4
projectile_speedInteger
radiusInteger
radius_descriptionText
radius_secondaryInteger
radius_secondary_descriptionText
radius_tertiaryInteger
radius_tertiary_descriptionText
skill_iconPageElemental Hit skill icon.png
skill_idStringExileElementalHitBarrage
skill_screenshotPageElemental Hit skill screenshot.jpg
stat_textText(2-177) to (3-328) Added Cold Damage<br>(2-217) to (4-403) Added Fire Damage<br>(2-174) to (5-524) Added Lightning Damage<br>Fires Projectiles sequentially<br>Fires (3-6) additional Projectiles<br>Base radius is 1 metre