1 row is stored for this page
Field | Field type | Value |
---|
_creationDate | Datetime | 2023-12-09 8:46:33 AM |
_modificationDate | Datetime | 2023-12-09 8:46:33 AM |
_creator | String | Iv Isbot |
_categories | List of String, delimiter: | | Skill_data |
_isRedirect | Boolean | No |
_pageNameOrRedirect | String | Skill:Barkskin |
_pageID | Integer | 120,404 |
_pageName | Page | Skill:Barkskin |
_pageTitle | String | Barkskin
|
_pageNamespace | Integer | 10,010 |
2 rows are stored for this page
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | |
damage_multiplier | Float | |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 1 |
level_requirement | Integer | 70 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | 100 |
attack_time | Float | |
cooldown | Float | 1.0 |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 100.0 |
damage_multiplier | Float | 100.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 0 |
level_requirement | Integer | |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | 25 |
stat_text | Text | |
stored_uses | Integer | 1 |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
4 rows are stored for this page
Field | Field type | Value |
---|
id | String | max_barkskin_stacks |
level | Integer | 0 |
value | Integer | 10 |
Field | Field type | Value |
---|
id | String | physical_attack_damage_taken_+_per_barkskin_stack |
level | Integer | 0 |
value | Integer | -15 |
Field | Field type | Value |
---|
id | String | armour_+%_per_barkskin_stack |
level | Integer | 0 |
value | Integer | 15 |
Field | Field type | Value |
---|
id | String | chance_to_evade_attacks_+%_final_per_missing_barkskin_stack |
level | Integer | 0 |
value | Integer | 2 |
1 row is stored for this page
Field | Field type | Value |
---|
active_skill_name | String | Barkskin |
cast_time | Float | 0.0 |
description | Text | Adopt the power of the Viridian Wildwood, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You have higher armour the more bark builds up, but higher chance to evade when less covered in bark. |
html | Text | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Barkskin</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Skill:Barkskin|Barkskin]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Barkskin skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">70</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Adopt the power of the Viridian Wildwood, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You have higher armour the more bark builds up, but higher chance to evade when less covered in bark.</td></tr><tr><td class="tc -mod" colspan="2">Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently<br>Lose 1 Bark when Hit by an Enemy Attack<br>Maximum 10 Bark<br>-15 Physical Damage taken from Attack Hits per Bark<br>15% increased Armour per Bark<br>2% more chance to Evade Attacks per Bark below maximum</td></tr></table></span> |
item_class_id_restriction | List of String, delimiter: , | |
item_class_restriction | List of String, delimiter: , | |
max_level | Integer | 1 |
projectile_speed | Integer | |
radius | Integer | |
radius_description | Text | |
radius_secondary | Integer | |
radius_secondary_description | Text | |
radius_tertiary | Integer | |
radius_tertiary_description | Text | |
skill_icon | Page | Barkskin skill icon.png |
skill_id | String | Barkskin |
skill_screenshot | Page | |
stat_text | Text | Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently<br>Lose 1 Bark when Hit by an Enemy Attack<br>Maximum 10 Bark<br>-15 Physical Damage taken from Attack Hits per Bark<br>15% increased Armour per Bark<br>2% more chance to Evade Attacks per Bark below maximum |