Drilldown: monsters

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monsters > health multiplier: 1-1.3 & rarity id: normal

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critical strike chance:
endgame mod ids:
experience multiplier:
health multiplier:
is boss:
maximum attack distance:
metadata id:
 
minimum attack distance:
mod ids:
model size multiplier:
monster type id:
Daemon (649) · Totem (134) · DaemonUseSkillOnce (127) · InvisibleFire (89) · Double (32) · Spider (29) · BanditBow (23) · CityStalker (22) · InvisibleFireStationary (21) · BloodElemental (20) · Lion (18) · HolyFlameTotem (17) · Clone (16) · LifeRegenTotem (15) · ConsumeCorpseTotem (15) · TauntTotem (15) · DaemonDamageRange (15) · RaisedSkeletonRangedQuality (14) · RaisedSkeletonRangedVaal (14) · RaisedSkeletonGeneralVaal (14)
part1 mod ids:
part2 mod ids:
rarity:
rarity id: (Click arrow to add another value)
tags:
is_unarmed (1378) · very_slow_movement (1044) · is_daemon (772) · ghost_armour (770) · physical_affinity (685) · extra_extra_small_height (679) · non_attacking (636) · not_int (575) · caster (527) · construct (509) · melee (440) · red_blood (433) · medium_height (390) · not_dex (369) · flesh_armour (357) · immobile (292) · has_one_handed_melee (281) · not_str (263) · medium_movement (262) · humanoid (252)

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