Drilldown: harvest seeds

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harvest seeds > consumed primal lifeforce percentage: None & consumed vivid lifeforce percentage: 100

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consumed primal lifeforce percentage:
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consumed vivid lifeforce percentage:
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consumed wild lifeforce percentage:
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granted craft option ids:
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growth cycles:
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required nearby seed amount:
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required nearby seed tier:
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tier:
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type:
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type id:
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