Leech: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

6 September 2016

3 August 2016

19 July 2016

23 June 2016

18 June 2016

15 June 2016

9 June 2016

7 June 2016

31 May 2016

27 May 2016

17 May 2016

16 May 2016

11 May 2016

10 May 2016

  • curprev 23:3823:38, 10 May 2016>MoustacheGolem 16,412 bytes 0 Reread mark's post and made sure the mechanics section explained how instances of leech work in detail.Also specified the maximum leech rate is based on maximum life.
  • curprev 23:3823:38, 10 May 2016>MoustacheGolem 16,412 bytes +96 Reread mark's post and made sure the mechanics section explained how instances of leech work in detail.Also specified the maximum leech rate is based on maximum life.

4 May 2016

3 May 2016

9 April 2016

  • curprev 16:1316:13, 9 April 2016>Sandborn-gpuserm 16,227 bytes 0 →‎Leech duration
  • curprev 16:1316:13, 9 April 2016>Sandborn-gpuserm 16,227 bytes +103 →‎Leech duration
  • curprev 16:1016:10, 9 April 2016>Sandborn-gpuser 16,124 bytes 0 Updated the Recovery Rate and Leech Duration subsections of the Mechanics section to be more user friendly. Removed the extra leech duration formula because it doesn't portray a complete picture. Maths on how to reach max leech should be in examples.
  • curprev 16:1016:10, 9 April 2016>Sandborn-gpuser 16,124 bytes −478 Updated the Recovery Rate and Leech Duration subsections of the Mechanics section to be more user friendly. Removed the extra leech duration formula because it doesn't portray a complete picture. Maths on how to reach max leech should be in examples.
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)