Character class: Revision history

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11 June 2023

18 November 2021

14 October 2021

5 September 2021

6 May 2021

25 December 2020

  • curprev 21:4521:45, 25 December 2020>Queen Gambitm 6,780 bytes 0 ~~~~I added the ingame class pfp for more visualization. Need to do: add more descriptions to the hybrid classes to indirectly affect the alignment when it mentions the Attributes.
  • curprev 21:4521:45, 25 December 2020>Queen Gambitm 6,780 bytes 0 ~~~~I added the ingame class pfp for more visualization. Need to do: add more descriptions to the hybrid classes to indirectly affect the alignment when it mentions the Attributes.
  • curprev 21:4521:45, 25 December 2020>Queen Gambitm 6,780 bytes +294 ~~~~I added the ingame class pfp for more visualization. Need to do: add more descriptions to the hybrid classes to indirectly affect the alignment when it mentions the Attributes.
  • curprev 21:3221:32, 25 December 2020>Queen Gambit 6,486 bytes 0 ~~~~ I replaced the small square portraits with full body portraits. Reason: As a new player, It felt underwhelming to see tiny square head art of these classes. I want to be able to really see what these classes look like. Using the full body portraits found in the skill tree will convey a much more visual representation of these classes. Possible next goal: add more description content, especially to the hybrid classes, which can also help with the new picture positions.
  • curprev 21:3221:32, 25 December 2020>Queen Gambit 6,486 bytes 0 ~~~~ I replaced the small square portraits with full body portraits. Reason: As a new player, It felt underwhelming to see tiny square head art of these classes. I want to be able to really see what these classes look like. Using the full body portraits found in the skill tree will convey a much more visual representation of these classes. Possible next goal: add more description content, especially to the hybrid classes, which can also help with the new picture positions.
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