Accuracy: Revision history

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11 January 2013

3 January 2013

2 January 2013

27 July 2012

  • curprev 04:2604:26, 27 July 2012>Wuumaster 1,044 bytes 0 Removed Water Dancing - was changed to +8% Physical Damage with One Handed weapons, +20 Dex. No longer directly affects accuracy.
  • curprev 04:2604:26, 27 July 2012>Wuumaster 1,044 bytes 0 Removed Water Dancing - was changed to +8% Physical Damage with One Handed weapons, +20 Dex. No longer directly affects accuracy.
  • curprev 04:2604:26, 27 July 2012>Wuumaster 1,044 bytes 0 Removed Water Dancing - was changed to +8% Physical Damage with One Handed weapons, +20 Dex. No longer directly affects accuracy.
  • curprev 04:2604:26, 27 July 2012>Wuumaster 1,044 bytes −33 Removed Water Dancing - was changed to +8% Physical Damage with One Handed weapons, +20 Dex. No longer directly affects accuracy.
  • curprev 03:5703:57, 27 July 2012>Wuumaster 1,077 bytes 0 Removed Perfect Aim - was changed to +15% Projectile Damage, +10 Dex. No longer directly affects Projectile Accuracy
  • curprev 03:5703:57, 27 July 2012>Wuumaster 1,077 bytes 0 Removed Perfect Aim - was changed to +15% Projectile Damage, +10 Dex. No longer directly affects Projectile Accuracy
  • curprev 03:5703:57, 27 July 2012>Wuumaster 1,077 bytes 0 Removed Perfect Aim - was changed to +15% Projectile Damage, +10 Dex. No longer directly affects Projectile Accuracy
  • curprev 03:5703:57, 27 July 2012>Wuumaster 1,077 bytes −32 Removed Perfect Aim - was changed to +15% Projectile Damage, +10 Dex. No longer directly affects Projectile Accuracy

24 July 2012

1 July 2012

18 June 2012

  • curprev 10:3910:39, 18 June 2012>Aezlo 312 bytes 0 Created page with "Dexterity affects and increases Accuracy. Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below: chance to hit =..."
  • curprev 10:3910:39, 18 June 2012>Aezlo 312 bytes 0 Created page with "Dexterity affects and increases Accuracy. Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below: chance to hit =..."
  • curprev 10:3910:39, 18 June 2012>Aezlo 312 bytes 0 Created page with "Dexterity affects and increases Accuracy. Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below: chance to hit =..."
  • curprev 10:3910:39, 18 June 2012>Aezlo 312 bytes +312 Created page with "Dexterity affects and increases Accuracy. Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below: chance to hit =..."
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