Warcry: Difference between revisions

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'''Warcries''' are active skills that provide situational benefits to players and are typically aligned with melee characters, because they only affect nearby enemies and allies. Warcry skills naturally taunt enemies within their range to attack you instead of your allies, allowing one party member to act as a "tank". Warcry skills have greater effect the more enemies are nearby.
'''Warcries''' are active skills that provide situational benefits to players and are typically aligned with melee characters, because they only affect nearby enemies and allies. Warcry skills naturally taunt enemies within their range to attack you instead of your allies, allowing one party member to act as a "tank". Warcry skills have greater effect the more enemies are nearby.


Warcries are not spells can therefore cannot be supported by support gems that specifically link with spells, such as {{sl|Cast when Damage Taken}}.
Warcries are not spells and therefore cannot be supported by support gems that specifically link with spells, such as {{sl|Cast when Damage Taken}}.


All warcry skills share a cooldown of 4 seconds - no warcry skill can be cast while any others are on cooldown.
All warcry skills share a cooldown of 4 seconds - no warcry skill can be cast while any others are on cooldown.

Revision as of 00:24, 18 January 2016

Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters, because they only affect nearby enemies and allies. Warcry skills naturally taunt enemies within their range to attack you instead of your allies, allowing one party member to act as a "tank". Warcry skills have greater effect the more enemies are nearby.

Warcries are not spells and therefore cannot be supported by support gems that specifically link with spells, such as Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken".

All warcry skills share a cooldown of 4 seconds - no warcry skill can be cast while any others are on cooldown.

There are currently 3 warcries:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Abyssal Cry". Please choose only one of the following ids:
    EssenceAbyssalCry - (50-100)% increased Taunt Duration, Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, Damage cannot be Reflected, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    WbAbyssalCry - Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    - Slows enemies and causes them to explode when killed.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
    MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    - Grants Endurance Charges and life regeneration to you.
  • Rallying Cry - Increases damage and mana regeneration of allies.