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*Path of Exile's Terms of Use have been updated for release. When you log into the website or game client you will be able to read and accept them.
*Path of Exile's Terms of Use have been updated for release. When you log into the website or game client you will be able to read and accept them.


==New Four-Month Challenge Leagues:==
==New Four-Month Challenge Leagues==
*Four month challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the [[Standard]] and [[Hardcore]] leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
*Four month challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the [[Standard]] and [[Hardcore]] leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
*The new challenge leagues include a set of eight new challenges! If you complete all of them, you'll receive an exclusive Domination/Nemesis challenge shirt. 61 players completed all the challenges in the last pair of four-month leagues.
*The new challenge leagues include a set of eight new challenges! If you complete all of them, you'll receive an exclusive Domination/Nemesis challenge shirt. 61 players completed all the challenges in the last pair of four-month leagues.
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*Increased Item Quantity mods cannot spawn on Magic and Rare items in these leagues.
*Increased Item Quantity mods cannot spawn on Magic and Rare items in these leagues.


==Content - Major:==
==Content - Major==
*Added the Scion, Path of Exile's prestige character class. She is aligned with all three core attributes ([[Strength]], [[Dexterity]] and [[Intelligence]]) and starts in the center of the passive tree. She's only available once you've unlocked her by playing through Normal difficulty and rescuing her. Existing accounts that have finished Normal difficulty before start with her unlocked.
*Added the Scion, Path of Exile's prestige character class. She is aligned with all three core attributes ([[Strength]], [[Dexterity]] and [[Intelligence]]) and starts in the center of the passive tree. She's only available once you've unlocked her by playing through Normal difficulty and rescuing her. Existing accounts that have finished Normal difficulty before start with her unlocked.
*Added six new world areas (in all three difficulty levels) across three new tilesets. There are three new quests.
*Added six new world areas (in all three difficulty levels) across three new tilesets. There are three new quests.
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*Added a new [[curse]], [[Silence]], that monsters can use on you.
*Added a new [[curse]], [[Silence]], that monsters can use on you.


==Content - New Skills:==
==Content - New Skills==
*Added a new Strength/Dexterity Skill Gem - {{sl|Spectral Throw}}: Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.
*Added a new Strength/Dexterity Skill Gem - {{sl|Spectral Throw}}: Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.
*Added a new Strength/Intelligence Skill Gem - {{sl|Animate Guardian}}: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. Guardians killed in PvP areas will not lose their items.
*Added a new Strength/Intelligence Skill Gem - {{sl|Animate Guardian}}: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. Guardians killed in PvP areas will not lose their items.
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*Added a rebalanced Keystone Passive Skill - [[Avatar of Fire]]: 50% of your physical/lightning/cold damage is converted to fire damage. You can't deal non-fire damage.
*Added a rebalanced Keystone Passive Skill - [[Avatar of Fire]]: 50% of your physical/lightning/cold damage is converted to fire damage. You can't deal non-fire damage.


==Features - Major:==
==Features - Major==
*Added an achievement system. [[Achievements]] are somewhat easier than Challenges and can be completed in any league. We expect to add at least one new achievement per two-weekly ongoing content patch.
*Added an achievement system. [[Achievements]] are somewhat easier than Challenges and can be completed in any league. We expect to add at least one new achievement per two-weekly ongoing content patch.
*Added new Player Profile pages on the website. These list your current/historic accomplishments in many categories (races, PvP, challenges, achievements) and allow you to pin the results you're proudest of.
*Added new Player Profile pages on the website. These list your current/historic accomplishments in many categories (races, PvP, challenges, achievements) and allow you to pin the results you're proudest of.
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*[[Waypoints]], quest locations and story glyphs have been updated to have nicer graphical markers on the minimap.
*[[Waypoints]], quest locations and story glyphs have been updated to have nicer graphical markers on the minimap.


==Features - Guilds:==
==Features - Guilds==
*We've added [[Guilds]]! To create one, use the Social screen. Guilds can initially hold 30 members, but more slots can be purchased.
*We've added [[Guilds]]! To create one, use the Social screen. Guilds can initially hold 30 members, but more slots can be purchased.
*There are three membership tiers - Leader, Office and Member. Leaders can change permissions. Officers can invite people to the guild.
*There are three membership tiers - Leader, Office and Member. Leaders can change permissions. Officers can invite people to the guild.
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*Guild Challenges are coming very soon!
*Guild Challenges are coming very soon!


==Features - Player vs. Player:==
==Features - Player vs. Player==
*We've added a [[Capture the Flag]] [[PvP]] mode. It's available at [[Greust]] (and now Maramoa in Merciless) like normal PvP. Supported team sizes are 3v3 and 6v6.
*We've added a [[Capture the Flag]] [[PvP]] mode. It's available at [[Greust]] (and now Maramoa in Merciless) like normal PvP. Supported team sizes are 3v3 and 6v6.
*Rapid-fire PvP tournaments will start with PvP Season One (which is approximately three weeks after Release). There may be some experimental ones before that. *More PvP balance and usability changes are on the way.
*Rapid-fire PvP tournaments will start with PvP Season One (which is approximately three weeks after Release). There may be some experimental ones before that. *More PvP balance and usability changes are on the way.
*[[Dueling]] will be enabled very soon!
*[[Dueling]] will be enabled very soon!


==Features - Minor:==
==Features - Minor==
*Magic and rare monsters now have new effects to indicate their presence. Lights have been removed from many rare and unique monsters.
*Magic and rare monsters now have new effects to indicate their presence. Lights have been removed from many rare and unique monsters.
*The Path of Exile logo on the title screen is now 3D.
*The Path of Exile logo on the title screen is now 3D.
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*Improved markup of terrain to prevent players catching on some objects as they run past.
*Improved markup of terrain to prevent players catching on some objects as they run past.


==Content - Minor:==
==Content - Minor==
*Merciless PvP is now handled by [[Maramoa]] rather than [[Greust]].
*Merciless PvP is now handled by [[Maramoa]] rather than [[Greust]].
*Some of the previously drop-only [[Skill]] and [[Support Gems]] are available from a new side quest. The new [[Trigger Gems]] are also available in this quest. The other new side quest offers utility flasks and rare items.
*Some of the previously drop-only [[Skill]] and [[Support Gems]] are available from a new side quest. The new [[Trigger Gems]] are also available in this quest. The other new side quest offers utility flasks and rare items.
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*Continued to incrementally improve the sound, art, effects and environments.
*Continued to incrementally improve the sound, art, effects and environments.


==Balance Changes - General:==
==Balance Changes - General==
*The experience equation has been changed so that the minimum experience you receive when too high or too low level is 2% (before it is split among the players). This means that farming non-Map areas until level 100 is actually plausible now.
*The experience equation has been changed so that the minimum experience you receive when too high or too low level is 2% (before it is split among the players). This means that farming non-Map areas until level 100 is actually plausible now.
*Characters now receive 8 life per level rather than 6.
*Characters now receive 8 life per level rather than 6.
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*Starting attributes for each character class now add to 60 rather than 58.
*Starting attributes for each character class now add to 60 rather than 58.


==Balance Changes - Items:==
==Balance Changes - Items==
*40% of the item quantity bonus for additional party members is now shifted towards [[Item Rarity|item rarity]]. Gems and currency items still receive the old item quantity bonus.
*40% of the item quantity bonus for additional party members is now shifted towards [[Item Rarity|item rarity]]. Gems and currency items still receive the old item quantity bonus.
*Diminishing returns for player item quantity and item rarity have been changed so that they are slightly less effective.
*Diminishing returns for player item quantity and item rarity have been changed so that they are slightly less effective.
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*All shield defences have been reduced by 17%.
*All shield defences have been reduced by 17%.


==Balance Changes - Unique Items:==
==Balance Changes - Unique Items==
*The following Unique items have been directly buffed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
*The following Unique items have been directly buffed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
*{{il|Kaom's Primacy}}: Increased Physical Damage has been increased.
*{{il|Kaom's Primacy}}: Increased Physical Damage has been increased.
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*{{il|Rat's Nest}}: The flat Evasion bonus has been changed to Increased Evasion percentage. Existing ones will have the new property, but the old value. Using a Divine will reroll the value to the new one. Additionally, its Increased Global Critical Strike Chance and Attack Speed have been improved.
*{{il|Rat's Nest}}: The flat Evasion bonus has been changed to Increased Evasion percentage. Existing ones will have the new property, but the old value. Using a Divine will reroll the value to the new one. Additionally, its Increased Global Critical Strike Chance and Attack Speed have been improved.


==Balance Changes - Monsters:==
==Balance Changes - Monsters==
*Piety the Empyrean in the {{il|Shrine}} and the Shadow of the Vaal in the {{il|Maze}} now have significantly higher item quantity and rarity.
*Piety the Empyrean in the {{il|Shrine}} and the Shadow of the Vaal in the {{il|Maze}} now have significantly higher item quantity and rarity.
*[[Monster]] skill costs and mana pools now increase proportional to their level in a more natural way.
*[[Monster]] skill costs and mana pools now increase proportional to their level in a more natural way.
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*Grapplers will now [[discharge]] when they have any kind of Charge, not just [[Power Charges]].
*Grapplers will now [[discharge]] when they have any kind of Charge, not just [[Power Charges]].


==Balance Changes - Active Skills:==
==Balance Changes - Active Skills==
*The following skills have had their mana costs reduced: {{sl|Ethereal Knives}}, {{sl|Flame Totem}}, {{sl|Searing Bond}}, {{sl|Fire Trap}}, {{sl|Detonate Dead}}, {{sl|Shock Nova}}, {{sl|Firestorm}}, {{sl|Arc}}, {{sl|Split Arrow}} and {{sl|Whirling Blades}}.
*The following skills have had their mana costs reduced: {{sl|Ethereal Knives}}, {{sl|Flame Totem}}, {{sl|Searing Bond}}, {{sl|Fire Trap}}, {{sl|Detonate Dead}}, {{sl|Shock Nova}}, {{sl|Firestorm}}, {{sl|Arc}}, {{sl|Split Arrow}} and {{sl|Whirling Blades}}.
*The following skills have had their mana costs increased: {{sl|Discharge}}, {{sl|Elemental Hit}} and {{sl|Dual Strike}}.
*The following skills have had their mana costs increased: {{sl|Discharge}}, {{sl|Elemental Hit}} and {{sl|Dual Strike}}.
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*{{sl|Critical Weakness}}: The bonus to Critical Multiplier has been reduced by a flat 20% at all levels.
*{{sl|Critical Weakness}}: The bonus to Critical Multiplier has been reduced by a flat 20% at all levels.


==Balance Changes - Auras:==
==Balance Changes - Auras==
*For all Auras: Base area of effect has been increased. The area of effect bonus from quality has been doubled.
*For all Auras: Base area of effect has been increased. The area of effect bonus from quality has been doubled.
*The mana cost for all auras except {{sl|Clarity}} has been changed to 60% reservation. Edit: Blood Magic is very strong because the auras are so powerful and the mana reservation can be mitigated very heavily using passives, items and the support gem.
*The mana cost for all auras except {{sl|Clarity}} has been changed to 60% reservation. Edit: Blood Magic is very strong because the auras are so powerful and the mana reservation can be mitigated very heavily using passives, items and the support gem.
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*{{sl|Clarity}}: The mana regeneration has been increased by around 15% at all levels.
*{{sl|Clarity}}: The mana regeneration has been increased by around 15% at all levels.


==Balance Changes - Support Gems:==
==Balance Changes - Support Gems==
*{{sl|Weapon Elemental Damage}}: Mana cost reduced. Damage reduced by 21%.
*{{sl|Weapon Elemental Damage}}: Mana cost reduced. Damage reduced by 21%.
*{{sl|Spell Totem}}: Damage reduction increased from 40% to 50%.
*{{sl|Spell Totem}}: Damage reduction increased from 40% to 50%.
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*{{sl|Trap}}: Damage increase has been reduced at all levels by a flat 5%.
*{{sl|Trap}}: Damage increase has been reduced at all levels by a flat 5%.


==Balance Changes - Passive Skill Tree:==
==Balance Changes - Passive Skill Tree==
*Two new Keystone Passives described under "Content" above have been added.
*Two new Keystone Passives described under "Content" above have been added.
*The centre of the tree has been significantly reworked to facilitate the Scion.
*The centre of the tree has been significantly reworked to facilitate the Scion.
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*A new notable called Arcane Vision has been added which adds accuracy and "Light Radius is based on Energy Shield instead of Life".
*A new notable called Arcane Vision has been added which adds accuracy and "Light Radius is based on Energy Shield instead of Life".


==Bug Fixes:==
==Bug Fixes==
*You now can't use an {{il|Orb of Fusing}} on a fully linked item or a {{il|Jeweller's Orb}} on a fully socketed item.
*You now can't use an {{il|Orb of Fusing}} on a fully linked item or a {{il|Jeweller's Orb}} on a fully socketed item.
*The client can now patch when its Content.ggpk file is marked as read-only. This used to be a problem if you downloaded it from a torrent.
*The client can now patch when its Content.ggpk file is marked as read-only. This used to be a problem if you downloaded it from a torrent.

Revision as of 12:03, 23 October 2013

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References