Version 0.9.5e: Difference between revisions
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{{ | {{version | ||
| before = | | before = 0.9.5d | ||
| | | beforedate = December 28, 2011 | ||
| | | patch = 0.9.5e | ||
| | | patchdate = December 29, 2011 | ||
| | | after = 0.9.5f | ||
| afterdate = January 3, 2012 | |||
}} | |||
==Patch notes== | |||
These are the official patch notes for '''version 0.9.5e''' released by Grinding Gear Games. | |||
===Changes=== | ===Changes=== | ||
*Added five new monster mods. | *Added five new monster mods. | ||
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*Changed the life regeneration passive rates. The Two Marauder points now total 2.5% per second (from 3.5%) and the outer group now totals 4% (mostly in the final passive). | *Changed the life regeneration passive rates. The Two Marauder points now total 2.5% per second (from 3.5%) and the outer group now totals 4% (mostly in the final passive). | ||
*The "Life Regeneration per Endurance Charge" passive skill has been increased to 0.5% of Life regenerated per second per charge. | *The "Life Regeneration per Endurance Charge" passive skill has been increased to 0.5% of Life regenerated per second per charge. | ||
Revision as of 11:56, 30 October 2013
Version History | ||
---|---|---|
← 0.9.5d December 29, 2011 | 0.9.5e December 29, 2011 | 0.9.5f → January 3, 2012 |
Patch notes
These are the official patch notes for version 0.9.5e released by Grinding Gear Games.
Changes
- Added five new monster mods.
- Added the new Ancient Pyramid monsters to the Maelstrom of Chaos.
- Fixed the Critical Strike damage multiplier granted by the "Dagger Poison on Critical Strike" passive skill so that it only affects daggers.
- Changed the life regeneration passive rates. The Two Marauder points now total 2.5% per second (from 3.5%) and the outer group now totals 4% (mostly in the final passive).
- The "Life Regeneration per Endurance Charge" passive skill has been increased to 0.5% of Life regenerated per second per charge.