Version 0.11.4: Difference between revisions

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| info = These are the official patch notes for Version 0.11.4 released by Grinding Gear Games.<ref>{{cite web|author=Chris|date=August 16, 2013|title=0.11.4 Patch Notes|url=https://www.pathofexile.com/forum/view-thread/500556/page/1|publisher=Official Path of Exile Forums|accessdate=August 16, 2013}}</ref>
| info = These are the official patch notes for Version 0.11.4 released by Grinding Gear Games.<ref>{{cite web|author=Chris|date=August 16, 2013|title=0.11.4 Patch Notes|url=http://www.pathofexile.com/forum/view-thread/500556/page/1#p4436201|publisher=Official Path of Exile Forums|accessdate=August 21, 2013}}</ref>
| notes =
| notes =
==Notes==
===Notes===
 
* This patch is a large download because it includes newer (smaller/faster) versions of most of the game's art. We have tried to ensure that there will only be one such large patch by combining many such changes into this one.
* This patch is a large download because it includes newer (smaller/faster) versions of most of the game's art. We have tried to ensure that there will only be one such large patch by combining many such changes into this one.


==Features==
===Features===
 
* Some areas of [[Wraeclast]] now have environmental critters.
* Some areas of Wraeclast now have environmental critters.
* Informational icons at the top left of the screen now have borders based on the nature of what is being shown. [[Buff]]s have a green border, debuffs a red border, [[flask]] effects have a golden border, other game play elements (like [[charge]]s and skill counters) have a grey border. [[Minion]]s still have have the older style bevelled border.
* Informational icons at the top left of the screen now have borders based on the nature of what is being shown. [[Buff|Buffs]] have a green border, debuffs a red border, [[flask]] effects have a golden border, other game play elements (like charges and skill counters) have a grey border. * Minions still have have the older style bevelled border.
* [[League]] Banners now correctly display on the Social tab.
* League Banners now correctly display on the Social tab.
* As you move around, the edges of shadows no longer flicker or "swim" visibly.
* As you move around, the edges of shadows no longer flicker or "swim" visibly.
* {{sl|Incinerate}} now has an informational icon which displays what stage it is in when you continue to cast it.
* {{sl|Incinerate}} now has an informational icon which displays what stage it is in when you continue to cast it.
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* Improved the performance of [[The Docks]].
* Improved the performance of [[The Docks]].


==Content==
===Content===
 
* Added a new [[Dexterity]]/[[Intelligence]] skill - {{sl|Reave}}: Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the [[area of effect]]. The area is reset after a short period without hitting anything. Only works with [[Daggers]], [[Claws]] and [[Swords#One-Handed_Swords|One Handed Swords]].
* Added a new Dexterity/Intelligence skill - {{sl|Reave}}: Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with [[Daggers]], [[Claws]] and [[Swords#One-Handed_Swords|One Handed Swords]].
* Reave is available as a quest reward from the "[[Enemy at the Gate]]" quest in [[Normal]] difficulty for the [[Shadow]] and [[Ranger]]. [[Duelist]]s and [[Witch]]es can get it from "[[Mercy Mission]]" in Normal Difficulty and [[Marauder]]s from "[[Intruders in Black]]" in Normal Difficulty.
* {{sl|Reave}} is available as a quest reward from the "[[Enemy at the Gate]]" quest in Normal difficulty for the Shadow and Ranger. Duelists and Witches can get it from "[[Mercy Mission]]" in Normal Difficulty and Marauders from "[[Delving into Sin]]" in Normal Difficulty.
* Added five new [[Unique items]], including three which were designed by our community. One is only available through a [[vendor recipe]].
* Added five new Unique items, including three which were designed by our community. One is only available through a [[vendor recipe]].
* Added two new cosmetic [[microtransaction]] effects: Lightning Weapon Effect and Skull Hood Helmet Skin.
* Added two new cosmetic microtransaction effects: Lightning Weapon Effect and Skull Hood Helmet Skin.
* [[The Weaver]] fight has been improved. The Weaver has a new skill based on {{sl|Ethereal Knives}}. There are also additional spiders. It's significantly more challenging at higher difficulties. Spiders now drop from the ceiling as they climb down webs.
* [[The Weaver]] fight has been improved. The Weaver has a new skill based on Ethereal Knives. There are also additional spiders. It's significantly more challenging at higher difficulties. Spiders now drop from the ceiling as they climb down webs.
* The following Unique items now have their own 3D art - {{il|Rime Gaze}}, {{il|The Bringer of Rain}}, {{il|Marohi Erqi}} and {{il|Chober Chaber}}.
* The following Unique items now have their own 3D art - {{il|Rime Gaze}}, {{il|The Bringer of Rain}}, {{il|Marohi Erqi}} and {{il|Chober Chaber}}.
* The {{il|Plate Vest}} 2D and 3D art has been improved.
* The {{il|Plate Vest}} 2D and 3D art has been improved.
* The [[Vaal Ruins]] have been updated with torches that light up when outsiders approach.
* The [[Vaal Ruins]] have been updated with torches that light up when outsiders approach.
* [[Quivers]] now have 3D art to match their 2D art.
* [[Quivers]] now have 3D art to match their 2D art.
* Vaal Fallen now wear appropriate late Atziri period Vaal armour and wield two handed weapons.
* [[Vaal Fallen]] now wear appropriate late Atziri period Vaal armour and wield two handed weapons.
* Improvements have been made to the lead-up music of the [[Vaal Oversoul]] fight.
* Improvements have been made to the lead-up music of the [[Vaal Oversoul]] fight.
* The statues in the [[Marketplace]] chokepoint are now much harder to avoid triggering.
* The statues in the [[Marketplace]] chokepoint are now much harder to avoid triggering.
* Continued to incrementally improve the sound, art, effects and environments.
* Continued to incrementally improve the sound, art, effects and environments.


==Balance==
===Balance===
 
* [[Inner Force]] increased from 12% to 15%.
* [[Inner Force]] increased from 12% to 15%.
* Shaggy Monstrosities now perform flat life degeneration based on their level, rather than a percentage based degeneration.
* [[Shaggy Monstrosity|Shaggy Monstrosities]] now perform flat life degeneration based on their level, rather than a percentage based degeneration.
* Changed the mod on the unique {{il|Soul Taker}} from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using Blood Magic. Instead of killing you, the skill will fail.
* Changed the mod on the unique {{il|Soul Taker}} from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using [[Blood Magic]]. Instead of killing you, the skill will fail.
* Vaal Fallen are no longer classified as undead, so cannot be raised by Necromancers. While these constructs contain a skeleton, it is not the skeleton in the construct that has a life force.
* Vaal Fallen are no longer classified as undead, so cannot be raised by Necromancers. While these constructs contain a skeleton, it is not the skeleton in the construct that has a life force.
* Monsters other than [[Kraityn]] now have a cooldown on their Flicker Strike.
* Monsters other than [[Kraityn]] now have a cooldown on their {{sl|Flicker Strike}}.
* {{sl|Freeze Mine}} can now be supported by {{sl|Cold Penetration}}.
* {{sl|Freeze Mine}} can now be supported by {{sl|Cold Penetration}}.
* {{sl|Tempest Shield}} can now generate more than one charge per skill use.
* {{sl|Tempest Shield}} can now generate more than one [[charge]] per skill use.


==Bug Fixes==
===Bug Fixes===
 
* Fixed a bug where [[aura]]s would not update when you changed area with a different aura level and setup than that which you cast the aura with.
* Fixed a bug where auras would not update when you changed area with a different aura level and setup than that which you cast the aura with.
* Door nameplates have been unhidden, reverting a problem from a previous patch.
* Door nameplates have been unhidden, reverting a problem from a previous patch.
* Improved the placement of [[Totem|totems]], preventing a case where the skill could execute in a location where a full totem wouldn't fit.
* Improved the placement of [[totem]]s, preventing a case where the skill could execute in a location where a full totem wouldn't fit.
* Zahndethus' Cassock has had its material updated so that it correctly casts a shadow.
* {{il|Zahndethus' Cassock}} has had its material updated so that it correctly casts a shadow.
* Fixed a bug where boss monster lights would appear on hidden monsters.
* Fixed a bug where boss monster lights would appear on hidden monsters.
* Fixed a bug with {{sl|Ethereal Knives}} that would cause you to walk closer than needed if the range was affected by projectile speed.
* Fixed a bug with {{sl|Ethereal Knives}} that would cause you to walk closer than needed if the range was affected by projectile speed.
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* Fixed a bug where minions would grant you flask charges when they time out.
* Fixed a bug where minions would grant you flask charges when they time out.
* Fixed an issue where moving out of the path of {{sl|Whirling Blades}} would not prevent damage.
* Fixed an issue where moving out of the path of {{sl|Whirling Blades}} would not prevent damage.
* Fixed a minor bug in the Character Panel displaying off-hand accuracy.
* Fixed a minor bug in the Character Panel displaying off-hand [[accuracy]].
* Fixed the stat description on {{sl|Melee Splash}} support being wrong.
* Fixed the stat description on {{sl|Melee Splash}} support being wrong.
* If Oak makes his way out of his camp, he now teleports back to his camp.
* If [[Oak]] makes his way out of his camp, he now teleports back to his camp.
* Fixed a bug where replacing a gem that prevented an equipped item from being enabled with a gem of a lower level would not check to reenable the item.
* Fixed a bug where replacing a [[gem]] that prevented an equipped item from being enabled with a gem of a lower level would not check to reenable the item.
* Fixed a bug with {{il|the Coward's Trial}} Boss's mass revive skill.
* Fixed a bug with {{il|the Coward's Trial}} Boss's mass revive skill.
* Fixed a bug where weapons that should have no physical damage could have damage through quality.
* Fixed a bug where weapons that should have no physical damage could have damage through quality.
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* Fixed a rare client crash with {{sl|Explosive Arrow}}.
* Fixed a rare client crash with {{sl|Explosive Arrow}}.
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==References==
==References==
{{reflist}}
{{reflist}}

Revision as of 07:05, 22 August 2013

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