Two Handed Melee Damage: Difference between revisions
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>BotK2 (Removing onlyinclude) |
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|1.3.0}} | ||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. | ||
{{ | {{Version history table row|1.2.0}} | ||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. | ||
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Revision as of 04:42, 19 October 2020
Two Handed Melee Damage
Passive Skill
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]
16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]
16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
Two Handed Melee Damage is a basic passive skill that grants increased physical damage with two-handed melee weapons.
Version history
Version | Changes |
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1.3.0 |
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1.2.0 |
|