Two Handed Melee Damage: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>TheFrz
m (simple-passive-bot: updating passive)
>BotK2
(replacing passive template with cargo passive skill box)
Line 1: Line 1:
<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Two Handed Melee Damage}}</onlyinclude>{{Passive skill box|Two Handed Melee Damage}}
| name                  = Two Handed Melee Damage
| type                  = Basic
| bonuses                =
*
** 10% increased Physical Damage with Two Handed Melee Weapons
*
** 12% increased Physical Damage with Two Handed Melee Weapons
*
** 15% increased Physical Damage with Two Handed Melee Weapons
}}</onlyinclude>


'''Two Handed Melee Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[two-handed melee weapon]]s.
'''Two Handed Melee Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[two-handed melee weapon]]s.

Revision as of 09:55, 29 July 2018

Template:Fixme

Two Handed Melee Damage
Passive Skill
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]

16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]

Two Handed Melee Damage is a basic passive skill that grants increased physical damage with two-handed melee weapons.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.