Talk:Spectral Throw

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Revision as of 12:05, 28 October 2013 by >Reenen
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This talk page is for discussing the article Spectral Throw.

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"Open question: Does slower projectile speed allow more hits per projectile?"

I don't have Slower Projectiles yet, but from what I've noticed, getting an enemy near the end of the projectile's boomerang path causes anywhere between 2-4 hits, so it's highly likely that Slower Projectiles will allow for more hits on close ranged targets. This, in turn, would make Point Blank quite beneficial to pair with Slower Projectiles. --Master Zoen (talk) 10:17, 24 October 2013 (UTC)

The page says "Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed" How does it benefit? Less cooldown before I can cast it again? Or hits more frequently while in flight? Reenen (talk) 12:05, 28 October 2013 (UTC)