Talk:Spectral Throw: Difference between revisions
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>Master Zoen-gpuser (Created page with ""Open question: Does slower projectile speed allow more hits per projectile?" I don't have Slower Projectiles yet, but from what I've noticed, getting an enemy near the end o...") |
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"Open question: Does slower projectile speed allow more hits per projectile?" | "Open question: Does slower projectile speed allow more hits per projectile?" | ||
I don't have Slower Projectiles yet, but from what I've noticed, getting an enemy near the end of the projectile's boomerang path causes anywhere between 2-4 hits, so it's highly likely that Slower Projectiles will allow for more hits on close ranged targets. This, in turn, would make Point | I don't have Slower Projectiles yet, but from what I've noticed, getting an enemy near the end of the projectile's boomerang path causes anywhere between 2-4 hits, so it's highly likely that Slower Projectiles will allow for more hits on close ranged targets. This, in turn, would make Point Blank quite beneficial to pair with Slower Projectiles. --[[User:Master Zoen|Master Zoen]] ([[User talk:Master Zoen|talk]]) 10:17, 24 October 2013 (UTC) |
Revision as of 10:17, 24 October 2013
"Open question: Does slower projectile speed allow more hits per projectile?"
I don't have Slower Projectiles yet, but from what I've noticed, getting an enemy near the end of the projectile's boomerang path causes anywhere between 2-4 hits, so it's highly likely that Slower Projectiles will allow for more hits on close ranged targets. This, in turn, would make Point Blank quite beneficial to pair with Slower Projectiles. --Master Zoen (talk) 10:17, 24 October 2013 (UTC)