Talk:Multiple Totems Support

From Path of Exile Wiki
Revision as of 04:17, 10 December 2019 by >Dndmpdju9kvo4fwpxn5 (For that skill gem instance, or for that skill in general? Number of totems.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This talk page is for discussing the article Multiple Totems Support.

  • Sign your posts using four tildes (~~~~)
  • Start a new topic at the bottom under a ==level 2 heading==
  • Indent replies using colons (:)
  • Keep it civil
  • Assume good faith
  • Don't remove past discussions

"increases the maximum amount of totems for that skill"

for that skill gem instance, or for that skill in general (i.e. for any gem instance of that skill in the "active slot set" i.e. armour slots plus active weapon set slots)?


Am I correct with the following assumptions?

There is a "totembase" number, a SearingBond_plus number, a Decoy_plus number, a HolyFlame_plus number, etc. for each totem type. The Decoy_plus number, HolyFlame_plus, etc. are at start 0. The SearingBond_plus is (at least at start) 1. The totembase is 1. When the user summons 1 new totem (with an active skill in an active slot), for example a HolyFlame, then if the

number_of_living_totems > totembase + HolyFlame_plus

then 1 totem (the oldest) will be removed.

Some mods, for example on the Skirmish unique item, increase the totembase. Some other items (Iron Commander unique) can increase SiegeBallista_plus (not only by 1).


If the Multiple Totems Support gem is linked to, for example a Devouring Totem, then is the Multiple Totems Support increasing the Devouring_plus number? Or, maybe, there are separate "_plus" numbers for each active totem gem instances?