Talk:Modifier: Difference between revisions

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>OmegaK2
(→‎cleanup: new section)
>OmegaK2
(→‎cleanup: new section)

Revision as of 19:54, 26 September 2015

cleanup

The modifier page is currently partially wrong or referring to the wrong things. There are also some topics not covered at all.

First how mods work:

  • Has it's own data base entry (and soon wiki page)
  • A mod has up to 4 stats, which grant the effect of the mod; a mod without stats does not thing
  • there are minimum and maximum value associate to roll the randomized range
  • the mod-domains which will determine what kind of thing the mod will apply to (i.e. item, monster, stance, master-crafted mod)
  • the mod generation type which will determine how they're added to items (i.e. prefix/suffix/corruption/"given" mod/tempest mod)
  • it has spawn-weighted tags (NOT gem tags, they are different) and values which will determine the chance to spawn

Importantly mods are not to be confused with stats:

  • stats have a id
  • multiple mods can refer to the same stat
  • a stat will have a translation depending on other stats involved and the values; i.e. stat added_minimum_physical_damage and added_maximum_physical damage translate to "Adds x-y Physical Damage" on items, which can make it hard to tell what the stat
  • how stats affect the character is probably somewhere determined in the code (i.e. also local/global)
  • the same stats are generally additive (IMPORTANT they can still be multiplicative or additive with OTHER stats)

Also something else to note, the grouping/types for mods seems strange. Not sure what the original author intends. The game uses types and groups, meaning different things each (and they're ~2000 and ~1000 entries long individually). This information should probably be removed. Some sections also seem to confuse gem tags with mods; these are completely unrelated. On a another note, the tags mods have are actually not visible in game and are separate from gem tags too.


The page does have quite a bit of useful information that just needs to be adjusted in terminology (and possibly moved to another page), so I didn't nuke it. I'd update it myself but there is a lot of things that need to be done else where. --OmegaK2 (t|c) 19:54, 26 September 2015 (UTC)