Talk:Low life: Difference between revisions
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>@DeletedUser40381533 (Found a trick to avoid that short-ranged low life vision) |
>@DeletedUser40381533 (Found a trick to avoid that short-ranged low life vision) |
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Revision as of 17:09, 18 November 2014
Not quite sure where I should write this information, sorry if it belongs elsewhere.
I have found a trick that makes the lowered light range acceptable. When trying to get past some issues on Linux, I had to set offscreen rendering to backbuffer, it setting messed up the lighting and as a result, I could see very well in places that were supposed to be immersed in darkness. Not sure if this can be replicated on Windows. Found it on nVidia, maybe I saw it happen also on Intel HD 5400.