Talk:Increased Critical Strikes Support: Difference between revisions
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>Malice1574@legacy41644011 |
>AnnanFay m (→Assuming.....) |
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:There may be some monster types with a different base crit chance, I don't know. | :There may be some monster types with a different base crit chance, I don't know. | ||
:With the line about "assuming the skill the ally is using can crit" I meant the gem will still be useless if applied to say, a totem that casts a curse. If you can think of a better way of wording that, go ahead and change it. — [[User:Malice|Malice]] ([[User_talk:Malice|talk]]) 11:49, 14 February 2013 (UTC) | :With the line about "assuming the skill the ally is using can crit" I meant the gem will still be useless if applied to say, a totem that casts a curse. If you can think of a better way of wording that, go ahead and change it. — [[User:Malice|Malice]] ([[User_talk:Malice|talk]]) 11:49, 14 February 2013 (UTC) | ||
::Thanks, useful to know :) Reworded it a bit -[[User:AnnanFay|AnnanFay]] ([[User talk:AnnanFay|talk]]) 16:33, 14 February 2013 (UTC) |
Revision as of 16:33, 14 February 2013
Assuming.....
"Linking Increased Critical Strikes to a skill that creates a minion, totem, trap, or mine will affect that summoned ally's chance to crit, assuming the skill the ally is using can crit."
Can minions normally score critical strikes? I mean Zombies and Skeletons, since Spectres will depend on what the monster originally was. If so, what is the crit chance?
Related thread -AnnanFay (talk) 09:38, 14 February 2013 (UTC)
- Yes, minions can crit. An easy way to confirm this for yourself is to give them some cold damage with something like Hatred or Module Error: No skills found with q_where = skill.active_skill_name="Added Cold Damage" - you will then see them freeze and shatter enemies from time to time. I can't say with 100% certainty what each type of minion's base crit chance is, but it's safe to assume that it will be the default crit chance of 5% in most cases. If a monster uses a player skill (eg cold snap elementals), it's pretty safe to assume that the crit chance of the skill wil be the same as the player skill.
- Some magic and rare monsters will have crit chance modifiers from affixes but will still be working off the base 5% crit, so if this gem is linked to one of the conversion skills, it should stack normally with the monster's modifiers. Spectres are always the same as a normal monster of the type that is raised, so you don't have to worry about the monster's modifiers in the case of spectres, since they won't have any.
- There may be some monster types with a different base crit chance, I don't know.
- With the line about "assuming the skill the ally is using can crit" I meant the gem will still be useless if applied to say, a totem that casts a curse. If you can think of a better way of wording that, go ahead and change it. — Malice (talk) 11:49, 14 February 2013 (UTC)