Talk:Bloodlust Support: Difference between revisions
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>Cmbyrd (suggestion on talk page - I'll leave the frontpage for people who know what they're doing.) |
>TheFrz mNo edit summary |
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Might be worth making a note that the gem prevents *any* source of bleeding from taking affect while using the skill (eg tora weapons, uniques, master crafted, etc) rather than just preventing the skill applying bleed (which would only be puncture AFAIK.) | Might be worth making a note that the gem prevents *any* source of bleeding from taking affect while using the skill (eg tora weapons, uniques, master crafted, etc) rather than just preventing the skill applying bleed (which would only be puncture AFAIK.) <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:Cmbyrd|Cmbyrd]] ([[User talk:Cmbyrd|talk]] • [[Special:Contributions/Cmbyrd|contribs]]) 06:58, 31 December 2016 (UTC)</small><!-- Template:Unsigned --> | ||
: Any attack skill can have a property "apply bleed on hit", it doesn't matter where this property comes from. Bloodlust simply overrides this property to false. — [[User:TheFrz|TheFrz ]]— 10:16, 31 December 2016 (UTC) |
Revision as of 10:17, 31 December 2016
Might be worth making a note that the gem prevents *any* source of bleeding from taking affect while using the skill (eg tora weapons, uniques, master crafted, etc) rather than just preventing the skill applying bleed (which would only be puncture AFAIK.) —The preceding unsigned comment was added by Cmbyrd (talk • contribs) 06:58, 31 December 2016 (UTC)
- Any attack skill can have a property "apply bleed on hit", it doesn't matter where this property comes from. Bloodlust simply overrides this property to false. — TheFrz — 10:16, 31 December 2016 (UTC)