Skill:ZombieSlam: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
Line 12: Line 12:
|static_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|static_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|static_stat1_value                      = 25
|static_stat1_value                      = 25
|static_stat2_id                        = global_always_hit
|static_stat2_id                        = is_area_damage
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = is_area_damage
|static_stat3_id                        = global_always_hit
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|stat_text                              = (30-22)% less Attack Speed<br>Deals (-20-15)% more Damage<br>Can't be Evaded
|stat_text                              = Deals (-20-15)% more Damage<br>(30-22)% less Attack Speed<br>Can't be Evaded
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_stat_text                        = 30% less Attack Speed<br>Deals 20% less Damage
|level1_stat_text                        = Deals 20% less Damage<br>30% less Attack Speed
|level1_stat1_id                        = active_skill_attack_speed_+%_final
|level1_stat1_id                        = active_skill_damage_+%_final
|level1_stat1_value                      = -30
|level1_stat1_value                      = -20
|level1_stat2_id                        = active_skill_damage_+%_final
|level1_stat2_id                        = active_skill_attack_speed_+%_final
|level1_stat2_value                      = -20
|level1_stat2_value                      = -30
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 12
|level2_level_requirement                = 12
|level2_stat_text                        = 28% less Attack Speed<br>Deals 10% less Damage
|level2_stat_text                        = Deals 10% less Damage<br>28% less Attack Speed
|level2_stat1_id                        = active_skill_attack_speed_+%_final
|level2_stat1_id                        = active_skill_damage_+%_final
|level2_stat1_value                      = -28
|level2_stat1_value                      = -10
|level2_stat2_id                        = active_skill_damage_+%_final
|level2_stat2_id                        = active_skill_attack_speed_+%_final
|level2_stat2_value                      = -10
|level2_stat2_value                      = -28
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 20
|level3_level_requirement                = 20
Line 38: Line 38:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 33
|level4_level_requirement                = 33
|level4_stat_text                        = 24% less Attack Speed<br>Deals 10% more Damage
|level4_stat_text                        = Deals 10% more Damage<br>24% less Attack Speed
|level4_stat1_id                        = active_skill_attack_speed_+%_final
|level4_stat1_id                        = active_skill_damage_+%_final
|level4_stat1_value                      = -24
|level4_stat1_value                      = 10
|level4_stat2_id                        = active_skill_damage_+%_final
|level4_stat2_id                        = active_skill_attack_speed_+%_final
|level4_stat2_value                      = 10
|level4_stat2_value                      = -24
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 45
|level5_level_requirement                = 45
|level5_stat_text                        = 22% less Attack Speed<br>Deals 15% more Damage
|level5_stat_text                        = Deals 15% more Damage<br>22% less Attack Speed
|level5_stat1_id                        = active_skill_attack_speed_+%_final
|level5_stat1_id                        = active_skill_damage_+%_final
|level5_stat1_value                      = -22
|level5_stat1_value                      = 15
|level5_stat2_id                        = active_skill_damage_+%_final
|level5_stat2_id                        = active_skill_attack_speed_+%_final
|level5_stat2_value                      = 15
|level5_stat2_value                      = -22
}}
}}

Latest revision as of 14:39, 19 August 2023

Skill IdZombieSlam
Cast Time1.00 sec
Level Req.(1-45)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown6.00 sec
Deals (-20-15)% more Damage
(30-22)% less Attack Speed
Can't be Evaded

ZombieSlam is the internal id of an unnamed skill.