Skill:FireEnrageSideAreaBoss: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Skill updater) |
(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_duration = 5 | |||
|static_stat1_id = base_skill_effect_duration | |static_stat1_id = base_skill_effect_duration | ||
|static_stat1_value = 5000 | |static_stat1_value = 5000 | ||
|stat_text = | |stat_text = Base duration is 5 seconds<br>(30-66)% increased Attack Speed<br>(30-66)% increased Movement Speed<br>Gain (25-205)% of your Physical Damage as Extra Fire Damage | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 4 | |level1_level_requirement = 4 | ||
|level1_stat_text = | |level1_stat_text = 30% increased Attack Speed<br>30% increased Movement Speed<br>Gain 25% of your Physical Damage as Extra Fire Damage | ||
|level1_stat1_id = | |level1_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level1_stat1_value = | |level1_stat1_value = 9 | ||
|level1_stat2_id = | |level1_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level1_stat2_value = | |level1_stat2_value = 6 | ||
|level1_stat3_id = attack_speed_+% | |level1_stat3_id = attack_speed_+% | ||
|level1_stat3_value = 30 | |level1_stat3_value = 30 | ||
|level1_stat4_id = | |level1_stat4_id = base_movement_velocity_+% | ||
|level1_stat4_value = | |level1_stat4_value = 30 | ||
|level1_stat5_id = | |level1_stat5_id = physical_damage_%_to_add_as_fire | ||
|level1_stat5_value = | |level1_stat5_value = 25 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 7 | |level2_level_requirement = 7 | ||
|level2_stat_text = | |level2_stat_text = 31% increased Attack Speed<br>31% increased Movement Speed<br>Gain 30% of your Physical Damage as Extra Fire Damage | ||
|level2_stat1_id = | |level2_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level2_stat1_value = | |level2_stat1_value = 12 | ||
|level2_stat2_id = | |level2_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level2_stat2_value = | |level2_stat2_value = 8 | ||
|level2_stat3_id = attack_speed_+% | |level2_stat3_id = attack_speed_+% | ||
|level2_stat3_value = 31 | |level2_stat3_value = 31 | ||
|level2_stat4_id = | |level2_stat4_id = base_movement_velocity_+% | ||
|level2_stat4_value = | |level2_stat4_value = 31 | ||
|level2_stat5_id = | |level2_stat5_id = physical_damage_%_to_add_as_fire | ||
|level2_stat5_value = | |level2_stat5_value = 30 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 9 | |level3_level_requirement = 9 | ||
|level3_stat_text = | |level3_stat_text = 32% increased Attack Speed<br>32% increased Movement Speed<br>Gain 35% of your Physical Damage as Extra Fire Damage | ||
|level3_stat1_id = | |level3_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level3_stat1_value = | |level3_stat1_value = 14 | ||
|level3_stat2_id = | |level3_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level3_stat2_value = | |level3_stat2_value = 9 | ||
|level3_stat3_id = attack_speed_+% | |level3_stat3_id = attack_speed_+% | ||
|level3_stat3_value = 32 | |level3_stat3_value = 32 | ||
|level3_stat4_id = | |level3_stat4_id = base_movement_velocity_+% | ||
|level3_stat4_value = | |level3_stat4_value = 32 | ||
|level3_stat5_id = | |level3_stat5_id = physical_damage_%_to_add_as_fire | ||
|level3_stat5_value = | |level3_stat5_value = 35 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 12 | |level4_level_requirement = 12 | ||
|level4_stat_text = | |level4_stat_text = 33% increased Attack Speed<br>33% increased Movement Speed<br>Gain 40% of your Physical Damage as Extra Fire Damage | ||
|level4_stat1_id = | |level4_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level4_stat1_value = | |level4_stat1_value = 18 | ||
|level4_stat2_id = | |level4_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level4_stat2_value = | |level4_stat2_value = 12 | ||
|level4_stat3_id = attack_speed_+% | |level4_stat3_id = attack_speed_+% | ||
|level4_stat3_value = 33 | |level4_stat3_value = 33 | ||
|level4_stat4_id = | |level4_stat4_id = base_movement_velocity_+% | ||
|level4_stat4_value = | |level4_stat4_value = 33 | ||
|level4_stat5_id = | |level4_stat5_id = physical_damage_%_to_add_as_fire | ||
|level4_stat5_value = | |level4_stat5_value = 40 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 16 | |level5_level_requirement = 16 | ||
|level5_stat_text = | |level5_stat_text = 34% increased Attack Speed<br>34% increased Movement Speed<br>Gain 45% of your Physical Damage as Extra Fire Damage | ||
|level5_stat1_id = | |level5_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level5_stat1_value = | |level5_stat1_value = 25 | ||
|level5_stat2_id = | |level5_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level5_stat2_value = | |level5_stat2_value = 16 | ||
|level5_stat3_id = attack_speed_+% | |level5_stat3_id = attack_speed_+% | ||
|level5_stat3_value = 34 | |level5_stat3_value = 34 | ||
|level5_stat4_id = | |level5_stat4_id = base_movement_velocity_+% | ||
|level5_stat4_value = | |level5_stat4_value = 34 | ||
|level5_stat5_id = | |level5_stat5_id = physical_damage_%_to_add_as_fire | ||
|level5_stat5_value = | |level5_stat5_value = 45 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 20 | |level6_level_requirement = 20 | ||
|level6_stat_text = | |level6_stat_text = 35% increased Attack Speed<br>35% increased Movement Speed<br>Gain 50% of your Physical Damage as Extra Fire Damage | ||
|level6_stat1_id = | |level6_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level6_stat1_value = | |level6_stat1_value = 32 | ||
|level6_stat2_id = | |level6_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level6_stat2_value = | |level6_stat2_value = 22 | ||
|level6_stat3_id = attack_speed_+% | |level6_stat3_id = attack_speed_+% | ||
|level6_stat3_value = 35 | |level6_stat3_value = 35 | ||
|level6_stat4_id = | |level6_stat4_id = base_movement_velocity_+% | ||
|level6_stat4_value = | |level6_stat4_value = 35 | ||
|level6_stat5_id = | |level6_stat5_id = physical_damage_%_to_add_as_fire | ||
|level6_stat5_value = | |level6_stat5_value = 50 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 27 | |level7_level_requirement = 27 | ||
|level7_stat_text = | |level7_stat_text = 36% increased Attack Speed<br>36% increased Movement Speed<br>Gain 55% of your Physical Damage as Extra Fire Damage | ||
|level7_stat1_id = | |level7_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level7_stat1_value = | |level7_stat1_value = 51 | ||
|level7_stat2_id = | |level7_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level7_stat2_value = | |level7_stat2_value = 34 | ||
|level7_stat3_id = attack_speed_+% | |level7_stat3_id = attack_speed_+% | ||
|level7_stat3_value = 36 | |level7_stat3_value = 36 | ||
|level7_stat4_id = | |level7_stat4_id = base_movement_velocity_+% | ||
|level7_stat4_value = | |level7_stat4_value = 36 | ||
|level7_stat5_id = | |level7_stat5_id = physical_damage_%_to_add_as_fire | ||
|level7_stat5_value = | |level7_stat5_value = 55 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 28 | |level8_level_requirement = 28 | ||
|level8_stat_text = | |level8_stat_text = 37% increased Attack Speed<br>37% increased Movement Speed<br>Gain 60% of your Physical Damage as Extra Fire Damage | ||
|level8_stat1_id = | |level8_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level8_stat1_value = | |level8_stat1_value = 54 | ||
|level8_stat2_id = | |level8_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level8_stat2_value = | |level8_stat2_value = 36 | ||
|level8_stat3_id = attack_speed_+% | |level8_stat3_id = attack_speed_+% | ||
|level8_stat3_value = 37 | |level8_stat3_value = 37 | ||
|level8_stat4_id = | |level8_stat4_id = base_movement_velocity_+% | ||
|level8_stat4_value = | |level8_stat4_value = 37 | ||
|level8_stat5_id = | |level8_stat5_id = physical_damage_%_to_add_as_fire | ||
|level8_stat5_value = | |level8_stat5_value = 60 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 29 | |level9_level_requirement = 29 | ||
|level9_stat_text = | |level9_stat_text = 38% increased Attack Speed<br>38% increased Movement Speed<br>Gain 65% of your Physical Damage as Extra Fire Damage | ||
|level9_stat1_id = | |level9_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level9_stat1_value = | |level9_stat1_value = 57 | ||
|level9_stat2_id = | |level9_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level9_stat2_value = 38 | |level9_stat2_value = 38 | ||
|level9_stat3_id = attack_speed_+% | |level9_stat3_id = attack_speed_+% | ||
|level9_stat3_value = 38 | |level9_stat3_value = 38 | ||
|level9_stat4_id = | |level9_stat4_id = base_movement_velocity_+% | ||
|level9_stat4_value = 38 | |level9_stat4_value = 38 | ||
|level9_stat5_id = | |level9_stat5_id = physical_damage_%_to_add_as_fire | ||
|level9_stat5_value = | |level9_stat5_value = 65 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_stat_text = | |level10_stat_text = 39% increased Attack Speed<br>39% increased Movement Speed<br>Gain 70% of your Physical Damage as Extra Fire Damage | ||
|level10_stat1_id = | |level10_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level10_stat1_value = | |level10_stat1_value = 68 | ||
|level10_stat2_id = | |level10_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level10_stat2_value = | |level10_stat2_value = 45 | ||
|level10_stat3_id = attack_speed_+% | |level10_stat3_id = attack_speed_+% | ||
|level10_stat3_value = 39 | |level10_stat3_value = 39 | ||
|level10_stat4_id = | |level10_stat4_id = base_movement_velocity_+% | ||
|level10_stat4_value = | |level10_stat4_value = 39 | ||
|level10_stat5_id = | |level10_stat5_id = physical_damage_%_to_add_as_fire | ||
|level10_stat5_value = | |level10_stat5_value = 70 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_stat_text = | |level11_stat_text = 40% increased Attack Speed<br>40% increased Movement Speed<br>Gain 75% of your Physical Damage as Extra Fire Damage | ||
|level11_stat1_id = | |level11_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level11_stat1_value = | |level11_stat1_value = 85 | ||
|level11_stat2_id = | |level11_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level11_stat2_value = | |level11_stat2_value = 57 | ||
|level11_stat3_id = attack_speed_+% | |level11_stat3_id = attack_speed_+% | ||
|level11_stat3_value = 40 | |level11_stat3_value = 40 | ||
|level11_stat4_id = | |level11_stat4_id = base_movement_velocity_+% | ||
|level11_stat4_value = | |level11_stat4_value = 40 | ||
|level11_stat5_id = | |level11_stat5_id = physical_damage_%_to_add_as_fire | ||
|level11_stat5_value = | |level11_stat5_value = 75 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_stat_text = | |level12_stat_text = 41% increased Attack Speed<br>41% increased Movement Speed<br>Gain 80% of your Physical Damage as Extra Fire Damage | ||
|level12_stat1_id = | |level12_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level12_stat1_value = | |level12_stat1_value = 106 | ||
|level12_stat2_id = | |level12_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level12_stat2_value = | |level12_stat2_value = 70 | ||
|level12_stat3_id = attack_speed_+% | |level12_stat3_id = attack_speed_+% | ||
|level12_stat3_value = 41 | |level12_stat3_value = 41 | ||
|level12_stat4_id = | |level12_stat4_id = base_movement_velocity_+% | ||
|level12_stat4_value = | |level12_stat4_value = 41 | ||
|level12_stat5_id = | |level12_stat5_id = physical_damage_%_to_add_as_fire | ||
|level12_stat5_value = | |level12_stat5_value = 80 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 45 | |level13_level_requirement = 45 | ||
|level13_stat_text = | |level13_stat_text = 42% increased Attack Speed<br>42% increased Movement Speed<br>Gain 85% of your Physical Damage as Extra Fire Damage | ||
|level13_stat1_id = | |level13_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level13_stat1_value = | |level13_stat1_value = 137 | ||
|level13_stat2_id = | |level13_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level13_stat2_value = | |level13_stat2_value = 92 | ||
|level13_stat3_id = attack_speed_+% | |level13_stat3_id = attack_speed_+% | ||
|level13_stat3_value = 42 | |level13_stat3_value = 42 | ||
|level13_stat4_id = | |level13_stat4_id = base_movement_velocity_+% | ||
|level13_stat4_value = | |level13_stat4_value = 42 | ||
|level13_stat5_id = | |level13_stat5_id = physical_damage_%_to_add_as_fire | ||
|level13_stat5_value = | |level13_stat5_value = 85 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 49 | |level14_level_requirement = 49 | ||
|level14_stat_text = | |level14_stat_text = 43% increased Attack Speed<br>43% increased Movement Speed<br>Gain 90% of your Physical Damage as Extra Fire Damage | ||
|level14_stat1_id = | |level14_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level14_stat1_value = | |level14_stat1_value = 169 | ||
|level14_stat2_id = | |level14_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level14_stat2_value = | |level14_stat2_value = 112 | ||
|level14_stat3_id = attack_speed_+% | |level14_stat3_id = attack_speed_+% | ||
|level14_stat3_value = 43 | |level14_stat3_value = 43 | ||
|level14_stat4_id = | |level14_stat4_id = base_movement_velocity_+% | ||
|level14_stat4_value = | |level14_stat4_value = 43 | ||
|level14_stat5_id = | |level14_stat5_id = physical_damage_%_to_add_as_fire | ||
|level14_stat5_value = | |level14_stat5_value = 90 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 50 | |level15_level_requirement = 50 | ||
|level15_stat_text = | |level15_stat_text = 44% increased Attack Speed<br>44% increased Movement Speed<br>Gain 95% of your Physical Damage as Extra Fire Damage | ||
|level15_stat1_id = | |level15_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level15_stat1_value = | |level15_stat1_value = 177 | ||
|level15_stat2_id = | |level15_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level15_stat2_value = | |level15_stat2_value = 118 | ||
|level15_stat3_id = attack_speed_+% | |level15_stat3_id = attack_speed_+% | ||
|level15_stat3_value = 44 | |level15_stat3_value = 44 | ||
|level15_stat4_id = | |level15_stat4_id = base_movement_velocity_+% | ||
|level15_stat4_value = | |level15_stat4_value = 44 | ||
|level15_stat5_id = | |level15_stat5_id = physical_damage_%_to_add_as_fire | ||
|level15_stat5_value = | |level15_stat5_value = 95 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 52 | |level16_level_requirement = 52 | ||
|level16_stat_text = | |level16_stat_text = 45% increased Attack Speed<br>45% increased Movement Speed<br>Gain 100% of your Physical Damage as Extra Fire Damage | ||
|level16_stat1_id = | |level16_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level16_stat1_value = | |level16_stat1_value = 196 | ||
|level16_stat2_id = | |level16_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level16_stat2_value = | |level16_stat2_value = 131 | ||
|level16_stat3_id = attack_speed_+% | |level16_stat3_id = attack_speed_+% | ||
|level16_stat3_value = 45 | |level16_stat3_value = 45 | ||
|level16_stat4_id = | |level16_stat4_id = base_movement_velocity_+% | ||
|level16_stat4_value = | |level16_stat4_value = 45 | ||
|level16_stat5_id = | |level16_stat5_id = physical_damage_%_to_add_as_fire | ||
|level16_stat5_value = | |level16_stat5_value = 100 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 56 | |level17_level_requirement = 56 | ||
|level17_stat_text = | |level17_stat_text = 46% increased Attack Speed<br>46% increased Movement Speed<br>Gain 105% of your Physical Damage as Extra Fire Damage | ||
|level17_stat1_id = | |level17_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level17_stat1_value = | |level17_stat1_value = 238 | ||
|level17_stat2_id = | |level17_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level17_stat2_value = | |level17_stat2_value = 159 | ||
|level17_stat3_id = attack_speed_+% | |level17_stat3_id = attack_speed_+% | ||
|level17_stat3_value = 46 | |level17_stat3_value = 46 | ||
|level17_stat4_id = | |level17_stat4_id = base_movement_velocity_+% | ||
|level17_stat4_value = | |level17_stat4_value = 46 | ||
|level17_stat5_id = | |level17_stat5_id = physical_damage_%_to_add_as_fire | ||
|level17_stat5_value = | |level17_stat5_value = 105 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 60 | |level18_level_requirement = 60 | ||
|level18_stat_text = | |level18_stat_text = 47% increased Attack Speed<br>47% increased Movement Speed<br>Gain 110% of your Physical Damage as Extra Fire Damage | ||
|level18_stat1_id = | |level18_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level18_stat1_value = | |level18_stat1_value = 289 | ||
|level18_stat2_id = | |level18_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level18_stat2_value = | |level18_stat2_value = 193 | ||
|level18_stat3_id = attack_speed_+% | |level18_stat3_id = attack_speed_+% | ||
|level18_stat3_value = 47 | |level18_stat3_value = 47 | ||
|level18_stat4_id = | |level18_stat4_id = base_movement_velocity_+% | ||
|level18_stat4_value = | |level18_stat4_value = 47 | ||
|level18_stat5_id = | |level18_stat5_id = physical_damage_%_to_add_as_fire | ||
|level18_stat5_value = | |level18_stat5_value = 110 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 64 | |level19_level_requirement = 64 | ||
|level19_stat_text = | |level19_stat_text = 48% increased Attack Speed<br>48% increased Movement Speed<br>Gain 115% of your Physical Damage as Extra Fire Damage | ||
|level19_stat1_id = | |level19_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level19_stat1_value = | |level19_stat1_value = 350 | ||
|level19_stat2_id = | |level19_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level19_stat2_value = | |level19_stat2_value = 233 | ||
|level19_stat3_id = attack_speed_+% | |level19_stat3_id = attack_speed_+% | ||
|level19_stat3_value = 48 | |level19_stat3_value = 48 | ||
|level19_stat4_id = | |level19_stat4_id = base_movement_velocity_+% | ||
|level19_stat4_value = | |level19_stat4_value = 48 | ||
|level19_stat5_id = | |level19_stat5_id = physical_damage_%_to_add_as_fire | ||
|level19_stat5_value = | |level19_stat5_value = 115 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 65 | |level20_level_requirement = 65 | ||
|level20_stat_text = | |level20_stat_text = 49% increased Attack Speed<br>49% increased Movement Speed<br>Gain 120% of your Physical Damage as Extra Fire Damage | ||
|level20_stat1_id = | |level20_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level20_stat1_value = | |level20_stat1_value = 366 | ||
|level20_stat2_id = | |level20_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level20_stat2_value = | |level20_stat2_value = 244 | ||
|level20_stat3_id = attack_speed_+% | |level20_stat3_id = attack_speed_+% | ||
|level20_stat3_value = 49 | |level20_stat3_value = 49 | ||
|level20_stat4_id = | |level20_stat4_id = base_movement_velocity_+% | ||
|level20_stat4_value = | |level20_stat4_value = 49 | ||
|level20_stat5_id = | |level20_stat5_id = physical_damage_%_to_add_as_fire | ||
|level20_stat5_value = | |level20_stat5_value = 120 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 66 | |level21_level_requirement = 66 | ||
|level21_stat_text = | |level21_stat_text = 50% increased Attack Speed<br>50% increased Movement Speed<br>Gain 125% of your Physical Damage as Extra Fire Damage | ||
|level21_stat1_id = | |level21_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level21_stat1_value = | |level21_stat1_value = 384 | ||
|level21_stat2_id = | |level21_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level21_stat2_value = | |level21_stat2_value = 256 | ||
|level21_stat3_id = attack_speed_+% | |level21_stat3_id = attack_speed_+% | ||
|level21_stat3_value = 50 | |level21_stat3_value = 50 | ||
|level21_stat4_id = | |level21_stat4_id = base_movement_velocity_+% | ||
|level21_stat4_value = | |level21_stat4_value = 50 | ||
|level21_stat5_id = | |level21_stat5_id = physical_damage_%_to_add_as_fire | ||
|level21_stat5_value = | |level21_stat5_value = 125 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 67 | |level22_level_requirement = 67 | ||
|level22_stat_text = | |level22_stat_text = 51% increased Attack Speed<br>51% increased Movement Speed<br>Gain 130% of your Physical Damage as Extra Fire Damage | ||
|level22_stat1_id = | |level22_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level22_stat1_value = | |level22_stat1_value = 402 | ||
|level22_stat2_id = | |level22_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level22_stat2_value = | |level22_stat2_value = 268 | ||
|level22_stat3_id = attack_speed_+% | |level22_stat3_id = attack_speed_+% | ||
|level22_stat3_value = 51 | |level22_stat3_value = 51 | ||
|level22_stat4_id = | |level22_stat4_id = base_movement_velocity_+% | ||
|level22_stat4_value = | |level22_stat4_value = 51 | ||
|level22_stat5_id = | |level22_stat5_id = physical_damage_%_to_add_as_fire | ||
|level22_stat5_value = | |level22_stat5_value = 130 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 68 | |level23_level_requirement = 68 | ||
|level23_stat_text = | |level23_stat_text = 52% increased Attack Speed<br>52% increased Movement Speed<br>Gain 135% of your Physical Damage as Extra Fire Damage | ||
|level23_stat1_id = | |level23_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level23_stat1_value = | |level23_stat1_value = 421 | ||
|level23_stat2_id = | |level23_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level23_stat2_value = | |level23_stat2_value = 281 | ||
|level23_stat3_id = attack_speed_+% | |level23_stat3_id = attack_speed_+% | ||
|level23_stat3_value = 52 | |level23_stat3_value = 52 | ||
|level23_stat4_id = | |level23_stat4_id = base_movement_velocity_+% | ||
|level23_stat4_value = | |level23_stat4_value = 52 | ||
|level23_stat5_id = | |level23_stat5_id = physical_damage_%_to_add_as_fire | ||
|level23_stat5_value = | |level23_stat5_value = 135 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 69 | |level24_level_requirement = 69 | ||
|level24_stat_text = | |level24_stat_text = 53% increased Attack Speed<br>53% increased Movement Speed<br>Gain 140% of your Physical Damage as Extra Fire Damage | ||
|level24_stat1_id = | |level24_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level24_stat1_value = | |level24_stat1_value = 441 | ||
|level24_stat2_id = | |level24_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level24_stat2_value = | |level24_stat2_value = 294 | ||
|level24_stat3_id = attack_speed_+% | |level24_stat3_id = attack_speed_+% | ||
|level24_stat3_value = 53 | |level24_stat3_value = 53 | ||
|level24_stat4_id = | |level24_stat4_id = base_movement_velocity_+% | ||
|level24_stat4_value = | |level24_stat4_value = 53 | ||
|level24_stat5_id = | |level24_stat5_id = physical_damage_%_to_add_as_fire | ||
|level24_stat5_value = | |level24_stat5_value = 140 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 70 | |level25_level_requirement = 70 | ||
|level25_stat_text = | |level25_stat_text = 54% increased Attack Speed<br>54% increased Movement Speed<br>Gain 145% of your Physical Damage as Extra Fire Damage | ||
|level25_stat1_id = | |level25_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level25_stat1_value = | |level25_stat1_value = 462 | ||
|level25_stat2_id = | |level25_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level25_stat2_value = | |level25_stat2_value = 308 | ||
|level25_stat3_id = attack_speed_+% | |level25_stat3_id = attack_speed_+% | ||
|level25_stat3_value = 54 | |level25_stat3_value = 54 | ||
|level25_stat4_id = | |level25_stat4_id = base_movement_velocity_+% | ||
|level25_stat4_value = | |level25_stat4_value = 54 | ||
|level25_stat5_id = | |level25_stat5_id = physical_damage_%_to_add_as_fire | ||
|level25_stat5_value = | |level25_stat5_value = 145 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 71 | |level26_level_requirement = 71 | ||
|level26_stat_text = | |level26_stat_text = 55% increased Attack Speed<br>55% increased Movement Speed<br>Gain 150% of your Physical Damage as Extra Fire Damage | ||
|level26_stat1_id = | |level26_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level26_stat1_value = | |level26_stat1_value = 484 | ||
|level26_stat2_id = | |level26_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level26_stat2_value = | |level26_stat2_value = 322 | ||
|level26_stat3_id = attack_speed_+% | |level26_stat3_id = attack_speed_+% | ||
|level26_stat3_value = 55 | |level26_stat3_value = 55 | ||
|level26_stat4_id = | |level26_stat4_id = base_movement_velocity_+% | ||
|level26_stat4_value = | |level26_stat4_value = 55 | ||
|level26_stat5_id = | |level26_stat5_id = physical_damage_%_to_add_as_fire | ||
|level26_stat5_value = | |level26_stat5_value = 150 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 72 | |level27_level_requirement = 72 | ||
|level27_stat_text = | |level27_stat_text = 56% increased Attack Speed<br>56% increased Movement Speed<br>Gain 155% of your Physical Damage as Extra Fire Damage | ||
|level27_stat1_id = | |level27_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level27_stat1_value = | |level27_stat1_value = 506 | ||
|level27_stat2_id = | |level27_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level27_stat2_value = | |level27_stat2_value = 337 | ||
|level27_stat3_id = attack_speed_+% | |level27_stat3_id = attack_speed_+% | ||
|level27_stat3_value = 56 | |level27_stat3_value = 56 | ||
|level27_stat4_id = | |level27_stat4_id = base_movement_velocity_+% | ||
|level27_stat4_value = | |level27_stat4_value = 56 | ||
|level27_stat5_id = | |level27_stat5_id = physical_damage_%_to_add_as_fire | ||
|level27_stat5_value = | |level27_stat5_value = 155 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 73 | |level28_level_requirement = 73 | ||
|level28_stat_text = | |level28_stat_text = 57% increased Attack Speed<br>57% increased Movement Speed<br>Gain 160% of your Physical Damage as Extra Fire Damage | ||
|level28_stat1_id = | |level28_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level28_stat1_value = | |level28_stat1_value = 530 | ||
|level28_stat2_id = | |level28_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level28_stat2_value = | |level28_stat2_value = 353 | ||
|level28_stat3_id = attack_speed_+% | |level28_stat3_id = attack_speed_+% | ||
|level28_stat3_value = 57 | |level28_stat3_value = 57 | ||
|level28_stat4_id = | |level28_stat4_id = base_movement_velocity_+% | ||
|level28_stat4_value = | |level28_stat4_value = 57 | ||
|level28_stat5_id = | |level28_stat5_id = physical_damage_%_to_add_as_fire | ||
|level28_stat5_value = | |level28_stat5_value = 160 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 74 | |level29_level_requirement = 74 | ||
|level29_stat_text = | |level29_stat_text = 58% increased Attack Speed<br>58% increased Movement Speed<br>Gain 165% of your Physical Damage as Extra Fire Damage | ||
|level29_stat1_id = | |level29_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level29_stat1_value = | |level29_stat1_value = 554 | ||
|level29_stat2_id = | |level29_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level29_stat2_value = | |level29_stat2_value = 370 | ||
|level29_stat3_id = attack_speed_+% | |level29_stat3_id = attack_speed_+% | ||
|level29_stat3_value = 58 | |level29_stat3_value = 58 | ||
|level29_stat4_id = | |level29_stat4_id = base_movement_velocity_+% | ||
|level29_stat4_value = | |level29_stat4_value = 58 | ||
|level29_stat5_id = | |level29_stat5_id = physical_damage_%_to_add_as_fire | ||
|level29_stat5_value = | |level29_stat5_value = 165 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 75 | |level30_level_requirement = 75 | ||
|level30_stat_text = | |level30_stat_text = 59% increased Attack Speed<br>59% increased Movement Speed<br>Gain 170% of your Physical Damage as Extra Fire Damage | ||
|level30_stat1_id = | |level30_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level30_stat1_value = | |level30_stat1_value = 580 | ||
|level30_stat2_id = | |level30_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level30_stat2_value = | |level30_stat2_value = 387 | ||
|level30_stat3_id = attack_speed_+% | |level30_stat3_id = attack_speed_+% | ||
|level30_stat3_value = 59 | |level30_stat3_value = 59 | ||
|level30_stat4_id = | |level30_stat4_id = base_movement_velocity_+% | ||
|level30_stat4_value = | |level30_stat4_value = 59 | ||
|level30_stat5_id = | |level30_stat5_id = physical_damage_%_to_add_as_fire | ||
|level30_stat5_value = | |level30_stat5_value = 170 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 76 | |level31_level_requirement = 76 | ||
|level31_stat_text = | |level31_stat_text = 60% increased Attack Speed<br>60% increased Movement Speed<br>Gain 175% of your Physical Damage as Extra Fire Damage | ||
|level31_stat1_id = | |level31_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level31_stat1_value = | |level31_stat1_value = 607 | ||
|level31_stat2_id = | |level31_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level31_stat2_value = | |level31_stat2_value = 405 | ||
|level31_stat3_id = attack_speed_+% | |level31_stat3_id = attack_speed_+% | ||
|level31_stat3_value = 60 | |level31_stat3_value = 60 | ||
|level31_stat4_id = | |level31_stat4_id = base_movement_velocity_+% | ||
|level31_stat4_value = | |level31_stat4_value = 60 | ||
|level31_stat5_id = | |level31_stat5_id = physical_damage_%_to_add_as_fire | ||
|level31_stat5_value = | |level31_stat5_value = 175 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 77 | |level32_level_requirement = 77 | ||
|level32_stat_text = | |level32_stat_text = 61% increased Attack Speed<br>61% increased Movement Speed<br>Gain 180% of your Physical Damage as Extra Fire Damage | ||
|level32_stat1_id = | |level32_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level32_stat1_value = | |level32_stat1_value = 635 | ||
|level32_stat2_id = | |level32_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level32_stat2_value = | |level32_stat2_value = 423 | ||
|level32_stat3_id = attack_speed_+% | |level32_stat3_id = attack_speed_+% | ||
|level32_stat3_value = 61 | |level32_stat3_value = 61 | ||
|level32_stat4_id = | |level32_stat4_id = base_movement_velocity_+% | ||
|level32_stat4_value = | |level32_stat4_value = 61 | ||
|level32_stat5_id = | |level32_stat5_id = physical_damage_%_to_add_as_fire | ||
|level32_stat5_value = | |level32_stat5_value = 180 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 78 | |level33_level_requirement = 78 | ||
|level33_stat_text = | |level33_stat_text = 62% increased Attack Speed<br>62% increased Movement Speed<br>Gain 185% of your Physical Damage as Extra Fire Damage | ||
|level33_stat1_id = | |level33_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level33_stat1_value = | |level33_stat1_value = 664 | ||
|level33_stat2_id = | |level33_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level33_stat2_value = | |level33_stat2_value = 443 | ||
|level33_stat3_id = attack_speed_+% | |level33_stat3_id = attack_speed_+% | ||
|level33_stat3_value = 62 | |level33_stat3_value = 62 | ||
|level33_stat4_id = | |level33_stat4_id = base_movement_velocity_+% | ||
|level33_stat4_value = | |level33_stat4_value = 62 | ||
|level33_stat5_id = | |level33_stat5_id = physical_damage_%_to_add_as_fire | ||
|level33_stat5_value = | |level33_stat5_value = 185 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 79 | |level34_level_requirement = 79 | ||
|level34_stat_text = | |level34_stat_text = 63% increased Attack Speed<br>63% increased Movement Speed<br>Gain 190% of your Physical Damage as Extra Fire Damage | ||
|level34_stat1_id = | |level34_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level34_stat1_value = | |level34_stat1_value = 694 | ||
|level34_stat2_id = | |level34_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level34_stat2_value = | |level34_stat2_value = 463 | ||
|level34_stat3_id = attack_speed_+% | |level34_stat3_id = attack_speed_+% | ||
|level34_stat3_value = 63 | |level34_stat3_value = 63 | ||
|level34_stat4_id = | |level34_stat4_id = base_movement_velocity_+% | ||
|level34_stat4_value = | |level34_stat4_value = 63 | ||
|level34_stat5_id = | |level34_stat5_id = physical_damage_%_to_add_as_fire | ||
|level34_stat5_value = | |level34_stat5_value = 190 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 80 | |level35_level_requirement = 80 | ||
|level35_stat_text = | |level35_stat_text = 64% increased Attack Speed<br>64% increased Movement Speed<br>Gain 195% of your Physical Damage as Extra Fire Damage | ||
|level35_stat1_id = | |level35_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level35_stat1_value = | |level35_stat1_value = 726 | ||
|level35_stat2_id = | |level35_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level35_stat2_value = | |level35_stat2_value = 484 | ||
|level35_stat3_id = attack_speed_+% | |level35_stat3_id = attack_speed_+% | ||
|level35_stat3_value = 64 | |level35_stat3_value = 64 | ||
|level35_stat4_id = | |level35_stat4_id = base_movement_velocity_+% | ||
|level35_stat4_value = | |level35_stat4_value = 64 | ||
|level35_stat5_id = | |level35_stat5_id = physical_damage_%_to_add_as_fire | ||
|level35_stat5_value = | |level35_stat5_value = 195 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 81 | |level36_level_requirement = 81 | ||
|level36_stat_text = | |level36_stat_text = 65% increased Attack Speed<br>65% increased Movement Speed<br>Gain 200% of your Physical Damage as Extra Fire Damage | ||
|level36_stat1_id = | |level36_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level36_stat1_value = | |level36_stat1_value = 759 | ||
|level36_stat2_id = | |level36_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level36_stat2_value = | |level36_stat2_value = 506 | ||
|level36_stat3_id = attack_speed_+% | |level36_stat3_id = attack_speed_+% | ||
|level36_stat3_value = 65 | |level36_stat3_value = 65 | ||
|level36_stat4_id = | |level36_stat4_id = base_movement_velocity_+% | ||
|level36_stat4_value = | |level36_stat4_value = 65 | ||
|level36_stat5_id = | |level36_stat5_id = physical_damage_%_to_add_as_fire | ||
|level36_stat5_value = | |level36_stat5_value = 200 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 82 | |level37_level_requirement = 82 | ||
|level37_stat_text = | |level37_stat_text = 66% increased Attack Speed<br>66% increased Movement Speed<br>Gain 205% of your Physical Damage as Extra Fire Damage | ||
|level37_stat1_id = | |level37_stat1_id = maximum_fire_damage_to_return_when_hit | ||
|level37_stat1_value = | |level37_stat1_value = 794 | ||
|level37_stat2_id = | |level37_stat2_id = minimum_fire_damage_to_return_when_hit | ||
|level37_stat2_value = | |level37_stat2_value = 529 | ||
|level37_stat3_id = attack_speed_+% | |level37_stat3_id = attack_speed_+% | ||
|level37_stat3_value = 66 | |level37_stat3_value = 66 | ||
|level37_stat4_id = | |level37_stat4_id = base_movement_velocity_+% | ||
|level37_stat4_value = | |level37_stat4_value = 66 | ||
|level37_stat5_id = | |level37_stat5_id = physical_damage_%_to_add_as_fire | ||
|level37_stat5_value = | |level37_stat5_value = 205 | ||
}} | }} |
Latest revision as of 13:51, 19 August 2023
Skill Id | FireEnrageSideAreaBoss |
---|---|
Cast Time | 1.00 sec |
Level Req. | (4-82) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | 12.00 sec |
Base duration | 5.00 sec |
Base duration is 5 seconds (30-66)% increased Attack Speed (30-66)% increased Movement Speed Gain (25-205)% of your Physical Damage as Extra Fire Damage |
FireEnrageSideAreaBoss is the internal id of an unnamed skill.