Skill:FireEnrageSideAreaBoss: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
Line 10: Line 10:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_duration                        = 5
|static_stat1_id                        = base_skill_effect_duration
|static_stat1_id                        = base_skill_effect_duration
|static_stat1_value                      = 5000
|static_stat1_value                      = 5000
|stat_text                              = Gain (25-205)% of your Physical Damage as Extra Fire Damage<br>(30-66)% increased Movement Speed<br>(30-66)% increased Attack Speed<br>Base duration is 5 seconds
|stat_text                              = Base duration is 5 seconds<br>(30-66)% increased Attack Speed<br>(30-66)% increased Movement Speed<br>Gain (25-205)% of your Physical Damage as Extra Fire Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 4
|level1_level_requirement                = 4
|level1_stat_text                        = Gain 25% of your Physical Damage as Extra Fire Damage<br>30% increased Movement Speed<br>30% increased Attack Speed
|level1_stat_text                        = 30% increased Attack Speed<br>30% increased Movement Speed<br>Gain 25% of your Physical Damage as Extra Fire Damage
|level1_stat1_id                        = physical_damage_%_to_add_as_fire
|level1_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level1_stat1_value                      = 25
|level1_stat1_value                      = 9
|level1_stat2_id                        = base_movement_velocity_+%
|level1_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level1_stat2_value                      = 30
|level1_stat2_value                      = 6
|level1_stat3_id                        = attack_speed_+%
|level1_stat3_id                        = attack_speed_+%
|level1_stat3_value                      = 30
|level1_stat3_value                      = 30
|level1_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level1_stat4_id                        = base_movement_velocity_+%
|level1_stat4_value                      = 6
|level1_stat4_value                      = 30
|level1_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level1_stat5_id                        = physical_damage_%_to_add_as_fire
|level1_stat5_value                      = 9
|level1_stat5_value                      = 25
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 7
|level2_level_requirement                = 7
|level2_stat_text                        = Gain 30% of your Physical Damage as Extra Fire Damage<br>31% increased Movement Speed<br>31% increased Attack Speed
|level2_stat_text                        = 31% increased Attack Speed<br>31% increased Movement Speed<br>Gain 30% of your Physical Damage as Extra Fire Damage
|level2_stat1_id                        = physical_damage_%_to_add_as_fire
|level2_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level2_stat1_value                      = 30
|level2_stat1_value                      = 12
|level2_stat2_id                        = base_movement_velocity_+%
|level2_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level2_stat2_value                      = 31
|level2_stat2_value                      = 8
|level2_stat3_id                        = attack_speed_+%
|level2_stat3_id                        = attack_speed_+%
|level2_stat3_value                      = 31
|level2_stat3_value                      = 31
|level2_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level2_stat4_id                        = base_movement_velocity_+%
|level2_stat4_value                      = 8
|level2_stat4_value                      = 31
|level2_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level2_stat5_id                        = physical_damage_%_to_add_as_fire
|level2_stat5_value                      = 12
|level2_stat5_value                      = 30
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 9
|level3_level_requirement                = 9
|level3_stat_text                        = Gain 35% of your Physical Damage as Extra Fire Damage<br>32% increased Movement Speed<br>32% increased Attack Speed
|level3_stat_text                        = 32% increased Attack Speed<br>32% increased Movement Speed<br>Gain 35% of your Physical Damage as Extra Fire Damage
|level3_stat1_id                        = physical_damage_%_to_add_as_fire
|level3_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level3_stat1_value                      = 35
|level3_stat1_value                      = 14
|level3_stat2_id                        = base_movement_velocity_+%
|level3_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level3_stat2_value                      = 32
|level3_stat2_value                      = 9
|level3_stat3_id                        = attack_speed_+%
|level3_stat3_id                        = attack_speed_+%
|level3_stat3_value                      = 32
|level3_stat3_value                      = 32
|level3_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level3_stat4_id                        = base_movement_velocity_+%
|level3_stat4_value                      = 9
|level3_stat4_value                      = 32
|level3_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level3_stat5_id                        = physical_damage_%_to_add_as_fire
|level3_stat5_value                      = 14
|level3_stat5_value                      = 35
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 12
|level4_level_requirement                = 12
|level4_stat_text                        = Gain 40% of your Physical Damage as Extra Fire Damage<br>33% increased Movement Speed<br>33% increased Attack Speed
|level4_stat_text                        = 33% increased Attack Speed<br>33% increased Movement Speed<br>Gain 40% of your Physical Damage as Extra Fire Damage
|level4_stat1_id                        = physical_damage_%_to_add_as_fire
|level4_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level4_stat1_value                      = 40
|level4_stat1_value                      = 18
|level4_stat2_id                        = base_movement_velocity_+%
|level4_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level4_stat2_value                      = 33
|level4_stat2_value                      = 12
|level4_stat3_id                        = attack_speed_+%
|level4_stat3_id                        = attack_speed_+%
|level4_stat3_value                      = 33
|level4_stat3_value                      = 33
|level4_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level4_stat4_id                        = base_movement_velocity_+%
|level4_stat4_value                      = 12
|level4_stat4_value                      = 33
|level4_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level4_stat5_id                        = physical_damage_%_to_add_as_fire
|level4_stat5_value                      = 18
|level4_stat5_value                      = 40
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 16
|level5_level_requirement                = 16
|level5_stat_text                        = Gain 45% of your Physical Damage as Extra Fire Damage<br>34% increased Movement Speed<br>34% increased Attack Speed
|level5_stat_text                        = 34% increased Attack Speed<br>34% increased Movement Speed<br>Gain 45% of your Physical Damage as Extra Fire Damage
|level5_stat1_id                        = physical_damage_%_to_add_as_fire
|level5_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level5_stat1_value                      = 45
|level5_stat1_value                      = 25
|level5_stat2_id                        = base_movement_velocity_+%
|level5_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level5_stat2_value                      = 34
|level5_stat2_value                      = 16
|level5_stat3_id                        = attack_speed_+%
|level5_stat3_id                        = attack_speed_+%
|level5_stat3_value                      = 34
|level5_stat3_value                      = 34
|level5_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level5_stat4_id                        = base_movement_velocity_+%
|level5_stat4_value                      = 16
|level5_stat4_value                      = 34
|level5_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level5_stat5_id                        = physical_damage_%_to_add_as_fire
|level5_stat5_value                      = 25
|level5_stat5_value                      = 45
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 20
|level6_level_requirement                = 20
|level6_stat_text                        = Gain 50% of your Physical Damage as Extra Fire Damage<br>35% increased Movement Speed<br>35% increased Attack Speed
|level6_stat_text                        = 35% increased Attack Speed<br>35% increased Movement Speed<br>Gain 50% of your Physical Damage as Extra Fire Damage
|level6_stat1_id                        = physical_damage_%_to_add_as_fire
|level6_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level6_stat1_value                      = 50
|level6_stat1_value                      = 32
|level6_stat2_id                        = base_movement_velocity_+%
|level6_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level6_stat2_value                      = 35
|level6_stat2_value                      = 22
|level6_stat3_id                        = attack_speed_+%
|level6_stat3_id                        = attack_speed_+%
|level6_stat3_value                      = 35
|level6_stat3_value                      = 35
|level6_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level6_stat4_id                        = base_movement_velocity_+%
|level6_stat4_value                      = 22
|level6_stat4_value                      = 35
|level6_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level6_stat5_id                        = physical_damage_%_to_add_as_fire
|level6_stat5_value                      = 32
|level6_stat5_value                      = 50
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 27
|level7_level_requirement                = 27
|level7_stat_text                        = Gain 55% of your Physical Damage as Extra Fire Damage<br>36% increased Movement Speed<br>36% increased Attack Speed
|level7_stat_text                        = 36% increased Attack Speed<br>36% increased Movement Speed<br>Gain 55% of your Physical Damage as Extra Fire Damage
|level7_stat1_id                        = physical_damage_%_to_add_as_fire
|level7_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level7_stat1_value                      = 55
|level7_stat1_value                      = 51
|level7_stat2_id                        = base_movement_velocity_+%
|level7_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level7_stat2_value                      = 36
|level7_stat2_value                      = 34
|level7_stat3_id                        = attack_speed_+%
|level7_stat3_id                        = attack_speed_+%
|level7_stat3_value                      = 36
|level7_stat3_value                      = 36
|level7_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level7_stat4_id                        = base_movement_velocity_+%
|level7_stat4_value                      = 34
|level7_stat4_value                      = 36
|level7_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level7_stat5_id                        = physical_damage_%_to_add_as_fire
|level7_stat5_value                      = 51
|level7_stat5_value                      = 55
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 28
|level8_level_requirement                = 28
|level8_stat_text                        = Gain 60% of your Physical Damage as Extra Fire Damage<br>37% increased Movement Speed<br>37% increased Attack Speed
|level8_stat_text                        = 37% increased Attack Speed<br>37% increased Movement Speed<br>Gain 60% of your Physical Damage as Extra Fire Damage
|level8_stat1_id                        = physical_damage_%_to_add_as_fire
|level8_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level8_stat1_value                      = 60
|level8_stat1_value                      = 54
|level8_stat2_id                        = base_movement_velocity_+%
|level8_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level8_stat2_value                      = 37
|level8_stat2_value                      = 36
|level8_stat3_id                        = attack_speed_+%
|level8_stat3_id                        = attack_speed_+%
|level8_stat3_value                      = 37
|level8_stat3_value                      = 37
|level8_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level8_stat4_id                        = base_movement_velocity_+%
|level8_stat4_value                      = 36
|level8_stat4_value                      = 37
|level8_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level8_stat5_id                        = physical_damage_%_to_add_as_fire
|level8_stat5_value                      = 54
|level8_stat5_value                      = 60
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 29
|level9_level_requirement                = 29
|level9_stat_text                        = Gain 65% of your Physical Damage as Extra Fire Damage<br>38% increased Movement Speed<br>38% increased Attack Speed
|level9_stat_text                        = 38% increased Attack Speed<br>38% increased Movement Speed<br>Gain 65% of your Physical Damage as Extra Fire Damage
|level9_stat1_id                        = physical_damage_%_to_add_as_fire
|level9_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level9_stat1_value                      = 65
|level9_stat1_value                      = 57
|level9_stat2_id                        = base_movement_velocity_+%
|level9_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level9_stat2_value                      = 38
|level9_stat2_value                      = 38
|level9_stat3_id                        = attack_speed_+%
|level9_stat3_id                        = attack_speed_+%
|level9_stat3_value                      = 38
|level9_stat3_value                      = 38
|level9_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level9_stat4_id                        = base_movement_velocity_+%
|level9_stat4_value                      = 38
|level9_stat4_value                      = 38
|level9_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level9_stat5_id                        = physical_damage_%_to_add_as_fire
|level9_stat5_value                      = 57
|level9_stat5_value                      = 65
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_stat_text                      = Gain 70% of your Physical Damage as Extra Fire Damage<br>39% increased Movement Speed<br>39% increased Attack Speed
|level10_stat_text                      = 39% increased Attack Speed<br>39% increased Movement Speed<br>Gain 70% of your Physical Damage as Extra Fire Damage
|level10_stat1_id                        = physical_damage_%_to_add_as_fire
|level10_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level10_stat1_value                    = 70
|level10_stat1_value                    = 68
|level10_stat2_id                        = base_movement_velocity_+%
|level10_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level10_stat2_value                    = 39
|level10_stat2_value                    = 45
|level10_stat3_id                        = attack_speed_+%
|level10_stat3_id                        = attack_speed_+%
|level10_stat3_value                    = 39
|level10_stat3_value                    = 39
|level10_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level10_stat4_id                        = base_movement_velocity_+%
|level10_stat4_value                    = 45
|level10_stat4_value                    = 39
|level10_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level10_stat5_id                        = physical_damage_%_to_add_as_fire
|level10_stat5_value                    = 68
|level10_stat5_value                    = 70
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_stat_text                      = Gain 75% of your Physical Damage as Extra Fire Damage<br>40% increased Movement Speed<br>40% increased Attack Speed
|level11_stat_text                      = 40% increased Attack Speed<br>40% increased Movement Speed<br>Gain 75% of your Physical Damage as Extra Fire Damage
|level11_stat1_id                        = physical_damage_%_to_add_as_fire
|level11_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level11_stat1_value                    = 75
|level11_stat1_value                    = 85
|level11_stat2_id                        = base_movement_velocity_+%
|level11_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level11_stat2_value                    = 40
|level11_stat2_value                    = 57
|level11_stat3_id                        = attack_speed_+%
|level11_stat3_id                        = attack_speed_+%
|level11_stat3_value                    = 40
|level11_stat3_value                    = 40
|level11_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level11_stat4_id                        = base_movement_velocity_+%
|level11_stat4_value                    = 57
|level11_stat4_value                    = 40
|level11_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level11_stat5_id                        = physical_damage_%_to_add_as_fire
|level11_stat5_value                    = 85
|level11_stat5_value                    = 75
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_stat_text                      = Gain 80% of your Physical Damage as Extra Fire Damage<br>41% increased Movement Speed<br>41% increased Attack Speed
|level12_stat_text                      = 41% increased Attack Speed<br>41% increased Movement Speed<br>Gain 80% of your Physical Damage as Extra Fire Damage
|level12_stat1_id                        = physical_damage_%_to_add_as_fire
|level12_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level12_stat1_value                    = 80
|level12_stat1_value                    = 106
|level12_stat2_id                        = base_movement_velocity_+%
|level12_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level12_stat2_value                    = 41
|level12_stat2_value                    = 70
|level12_stat3_id                        = attack_speed_+%
|level12_stat3_id                        = attack_speed_+%
|level12_stat3_value                    = 41
|level12_stat3_value                    = 41
|level12_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level12_stat4_id                        = base_movement_velocity_+%
|level12_stat4_value                    = 70
|level12_stat4_value                    = 41
|level12_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level12_stat5_id                        = physical_damage_%_to_add_as_fire
|level12_stat5_value                    = 106
|level12_stat5_value                    = 80
|level13                                = True
|level13                                = True
|level13_level_requirement              = 45
|level13_level_requirement              = 45
|level13_stat_text                      = Gain 85% of your Physical Damage as Extra Fire Damage<br>42% increased Movement Speed<br>42% increased Attack Speed
|level13_stat_text                      = 42% increased Attack Speed<br>42% increased Movement Speed<br>Gain 85% of your Physical Damage as Extra Fire Damage
|level13_stat1_id                        = physical_damage_%_to_add_as_fire
|level13_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level13_stat1_value                    = 85
|level13_stat1_value                    = 137
|level13_stat2_id                        = base_movement_velocity_+%
|level13_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level13_stat2_value                    = 42
|level13_stat2_value                    = 92
|level13_stat3_id                        = attack_speed_+%
|level13_stat3_id                        = attack_speed_+%
|level13_stat3_value                    = 42
|level13_stat3_value                    = 42
|level13_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level13_stat4_id                        = base_movement_velocity_+%
|level13_stat4_value                    = 92
|level13_stat4_value                    = 42
|level13_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level13_stat5_id                        = physical_damage_%_to_add_as_fire
|level13_stat5_value                    = 137
|level13_stat5_value                    = 85
|level14                                = True
|level14                                = True
|level14_level_requirement              = 49
|level14_level_requirement              = 49
|level14_stat_text                      = Gain 90% of your Physical Damage as Extra Fire Damage<br>43% increased Movement Speed<br>43% increased Attack Speed
|level14_stat_text                      = 43% increased Attack Speed<br>43% increased Movement Speed<br>Gain 90% of your Physical Damage as Extra Fire Damage
|level14_stat1_id                        = physical_damage_%_to_add_as_fire
|level14_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level14_stat1_value                    = 90
|level14_stat1_value                    = 169
|level14_stat2_id                        = base_movement_velocity_+%
|level14_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level14_stat2_value                    = 43
|level14_stat2_value                    = 112
|level14_stat3_id                        = attack_speed_+%
|level14_stat3_id                        = attack_speed_+%
|level14_stat3_value                    = 43
|level14_stat3_value                    = 43
|level14_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level14_stat4_id                        = base_movement_velocity_+%
|level14_stat4_value                    = 112
|level14_stat4_value                    = 43
|level14_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level14_stat5_id                        = physical_damage_%_to_add_as_fire
|level14_stat5_value                    = 169
|level14_stat5_value                    = 90
|level15                                = True
|level15                                = True
|level15_level_requirement              = 50
|level15_level_requirement              = 50
|level15_stat_text                      = Gain 95% of your Physical Damage as Extra Fire Damage<br>44% increased Movement Speed<br>44% increased Attack Speed
|level15_stat_text                      = 44% increased Attack Speed<br>44% increased Movement Speed<br>Gain 95% of your Physical Damage as Extra Fire Damage
|level15_stat1_id                        = physical_damage_%_to_add_as_fire
|level15_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level15_stat1_value                    = 95
|level15_stat1_value                    = 177
|level15_stat2_id                        = base_movement_velocity_+%
|level15_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level15_stat2_value                    = 44
|level15_stat2_value                    = 118
|level15_stat3_id                        = attack_speed_+%
|level15_stat3_id                        = attack_speed_+%
|level15_stat3_value                    = 44
|level15_stat3_value                    = 44
|level15_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level15_stat4_id                        = base_movement_velocity_+%
|level15_stat4_value                    = 118
|level15_stat4_value                    = 44
|level15_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level15_stat5_id                        = physical_damage_%_to_add_as_fire
|level15_stat5_value                    = 177
|level15_stat5_value                    = 95
|level16                                = True
|level16                                = True
|level16_level_requirement              = 52
|level16_level_requirement              = 52
|level16_stat_text                      = Gain 100% of your Physical Damage as Extra Fire Damage<br>45% increased Movement Speed<br>45% increased Attack Speed
|level16_stat_text                      = 45% increased Attack Speed<br>45% increased Movement Speed<br>Gain 100% of your Physical Damage as Extra Fire Damage
|level16_stat1_id                        = physical_damage_%_to_add_as_fire
|level16_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level16_stat1_value                    = 100
|level16_stat1_value                    = 196
|level16_stat2_id                        = base_movement_velocity_+%
|level16_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level16_stat2_value                    = 45
|level16_stat2_value                    = 131
|level16_stat3_id                        = attack_speed_+%
|level16_stat3_id                        = attack_speed_+%
|level16_stat3_value                    = 45
|level16_stat3_value                    = 45
|level16_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level16_stat4_id                        = base_movement_velocity_+%
|level16_stat4_value                    = 131
|level16_stat4_value                    = 45
|level16_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level16_stat5_id                        = physical_damage_%_to_add_as_fire
|level16_stat5_value                    = 196
|level16_stat5_value                    = 100
|level17                                = True
|level17                                = True
|level17_level_requirement              = 56
|level17_level_requirement              = 56
|level17_stat_text                      = Gain 105% of your Physical Damage as Extra Fire Damage<br>46% increased Movement Speed<br>46% increased Attack Speed
|level17_stat_text                      = 46% increased Attack Speed<br>46% increased Movement Speed<br>Gain 105% of your Physical Damage as Extra Fire Damage
|level17_stat1_id                        = physical_damage_%_to_add_as_fire
|level17_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level17_stat1_value                    = 105
|level17_stat1_value                    = 238
|level17_stat2_id                        = base_movement_velocity_+%
|level17_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level17_stat2_value                    = 46
|level17_stat2_value                    = 159
|level17_stat3_id                        = attack_speed_+%
|level17_stat3_id                        = attack_speed_+%
|level17_stat3_value                    = 46
|level17_stat3_value                    = 46
|level17_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level17_stat4_id                        = base_movement_velocity_+%
|level17_stat4_value                    = 159
|level17_stat4_value                    = 46
|level17_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level17_stat5_id                        = physical_damage_%_to_add_as_fire
|level17_stat5_value                    = 238
|level17_stat5_value                    = 105
|level18                                = True
|level18                                = True
|level18_level_requirement              = 60
|level18_level_requirement              = 60
|level18_stat_text                      = Gain 110% of your Physical Damage as Extra Fire Damage<br>47% increased Movement Speed<br>47% increased Attack Speed
|level18_stat_text                      = 47% increased Attack Speed<br>47% increased Movement Speed<br>Gain 110% of your Physical Damage as Extra Fire Damage
|level18_stat1_id                        = physical_damage_%_to_add_as_fire
|level18_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level18_stat1_value                    = 110
|level18_stat1_value                    = 289
|level18_stat2_id                        = base_movement_velocity_+%
|level18_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level18_stat2_value                    = 47
|level18_stat2_value                    = 193
|level18_stat3_id                        = attack_speed_+%
|level18_stat3_id                        = attack_speed_+%
|level18_stat3_value                    = 47
|level18_stat3_value                    = 47
|level18_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level18_stat4_id                        = base_movement_velocity_+%
|level18_stat4_value                    = 193
|level18_stat4_value                    = 47
|level18_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level18_stat5_id                        = physical_damage_%_to_add_as_fire
|level18_stat5_value                    = 289
|level18_stat5_value                    = 110
|level19                                = True
|level19                                = True
|level19_level_requirement              = 64
|level19_level_requirement              = 64
|level19_stat_text                      = Gain 115% of your Physical Damage as Extra Fire Damage<br>48% increased Movement Speed<br>48% increased Attack Speed
|level19_stat_text                      = 48% increased Attack Speed<br>48% increased Movement Speed<br>Gain 115% of your Physical Damage as Extra Fire Damage
|level19_stat1_id                        = physical_damage_%_to_add_as_fire
|level19_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level19_stat1_value                    = 115
|level19_stat1_value                    = 350
|level19_stat2_id                        = base_movement_velocity_+%
|level19_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level19_stat2_value                    = 48
|level19_stat2_value                    = 233
|level19_stat3_id                        = attack_speed_+%
|level19_stat3_id                        = attack_speed_+%
|level19_stat3_value                    = 48
|level19_stat3_value                    = 48
|level19_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level19_stat4_id                        = base_movement_velocity_+%
|level19_stat4_value                    = 233
|level19_stat4_value                    = 48
|level19_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level19_stat5_id                        = physical_damage_%_to_add_as_fire
|level19_stat5_value                    = 350
|level19_stat5_value                    = 115
|level20                                = True
|level20                                = True
|level20_level_requirement              = 65
|level20_level_requirement              = 65
|level20_stat_text                      = Gain 120% of your Physical Damage as Extra Fire Damage<br>49% increased Movement Speed<br>49% increased Attack Speed
|level20_stat_text                      = 49% increased Attack Speed<br>49% increased Movement Speed<br>Gain 120% of your Physical Damage as Extra Fire Damage
|level20_stat1_id                        = physical_damage_%_to_add_as_fire
|level20_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level20_stat1_value                    = 120
|level20_stat1_value                    = 366
|level20_stat2_id                        = base_movement_velocity_+%
|level20_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level20_stat2_value                    = 49
|level20_stat2_value                    = 244
|level20_stat3_id                        = attack_speed_+%
|level20_stat3_id                        = attack_speed_+%
|level20_stat3_value                    = 49
|level20_stat3_value                    = 49
|level20_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level20_stat4_id                        = base_movement_velocity_+%
|level20_stat4_value                    = 244
|level20_stat4_value                    = 49
|level20_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level20_stat5_id                        = physical_damage_%_to_add_as_fire
|level20_stat5_value                    = 366
|level20_stat5_value                    = 120
|level21                                = True
|level21                                = True
|level21_level_requirement              = 66
|level21_level_requirement              = 66
|level21_stat_text                      = Gain 125% of your Physical Damage as Extra Fire Damage<br>50% increased Movement Speed<br>50% increased Attack Speed
|level21_stat_text                      = 50% increased Attack Speed<br>50% increased Movement Speed<br>Gain 125% of your Physical Damage as Extra Fire Damage
|level21_stat1_id                        = physical_damage_%_to_add_as_fire
|level21_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level21_stat1_value                    = 125
|level21_stat1_value                    = 384
|level21_stat2_id                        = base_movement_velocity_+%
|level21_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level21_stat2_value                    = 50
|level21_stat2_value                    = 256
|level21_stat3_id                        = attack_speed_+%
|level21_stat3_id                        = attack_speed_+%
|level21_stat3_value                    = 50
|level21_stat3_value                    = 50
|level21_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level21_stat4_id                        = base_movement_velocity_+%
|level21_stat4_value                    = 256
|level21_stat4_value                    = 50
|level21_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level21_stat5_id                        = physical_damage_%_to_add_as_fire
|level21_stat5_value                    = 384
|level21_stat5_value                    = 125
|level22                                = True
|level22                                = True
|level22_level_requirement              = 67
|level22_level_requirement              = 67
|level22_stat_text                      = Gain 130% of your Physical Damage as Extra Fire Damage<br>51% increased Movement Speed<br>51% increased Attack Speed
|level22_stat_text                      = 51% increased Attack Speed<br>51% increased Movement Speed<br>Gain 130% of your Physical Damage as Extra Fire Damage
|level22_stat1_id                        = physical_damage_%_to_add_as_fire
|level22_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level22_stat1_value                    = 130
|level22_stat1_value                    = 402
|level22_stat2_id                        = base_movement_velocity_+%
|level22_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level22_stat2_value                    = 51
|level22_stat2_value                    = 268
|level22_stat3_id                        = attack_speed_+%
|level22_stat3_id                        = attack_speed_+%
|level22_stat3_value                    = 51
|level22_stat3_value                    = 51
|level22_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level22_stat4_id                        = base_movement_velocity_+%
|level22_stat4_value                    = 268
|level22_stat4_value                    = 51
|level22_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level22_stat5_id                        = physical_damage_%_to_add_as_fire
|level22_stat5_value                    = 402
|level22_stat5_value                    = 130
|level23                                = True
|level23                                = True
|level23_level_requirement              = 68
|level23_level_requirement              = 68
|level23_stat_text                      = Gain 135% of your Physical Damage as Extra Fire Damage<br>52% increased Movement Speed<br>52% increased Attack Speed
|level23_stat_text                      = 52% increased Attack Speed<br>52% increased Movement Speed<br>Gain 135% of your Physical Damage as Extra Fire Damage
|level23_stat1_id                        = physical_damage_%_to_add_as_fire
|level23_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level23_stat1_value                    = 135
|level23_stat1_value                    = 421
|level23_stat2_id                        = base_movement_velocity_+%
|level23_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level23_stat2_value                    = 52
|level23_stat2_value                    = 281
|level23_stat3_id                        = attack_speed_+%
|level23_stat3_id                        = attack_speed_+%
|level23_stat3_value                    = 52
|level23_stat3_value                    = 52
|level23_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level23_stat4_id                        = base_movement_velocity_+%
|level23_stat4_value                    = 281
|level23_stat4_value                    = 52
|level23_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level23_stat5_id                        = physical_damage_%_to_add_as_fire
|level23_stat5_value                    = 421
|level23_stat5_value                    = 135
|level24                                = True
|level24                                = True
|level24_level_requirement              = 69
|level24_level_requirement              = 69
|level24_stat_text                      = Gain 140% of your Physical Damage as Extra Fire Damage<br>53% increased Movement Speed<br>53% increased Attack Speed
|level24_stat_text                      = 53% increased Attack Speed<br>53% increased Movement Speed<br>Gain 140% of your Physical Damage as Extra Fire Damage
|level24_stat1_id                        = physical_damage_%_to_add_as_fire
|level24_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level24_stat1_value                    = 140
|level24_stat1_value                    = 441
|level24_stat2_id                        = base_movement_velocity_+%
|level24_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level24_stat2_value                    = 53
|level24_stat2_value                    = 294
|level24_stat3_id                        = attack_speed_+%
|level24_stat3_id                        = attack_speed_+%
|level24_stat3_value                    = 53
|level24_stat3_value                    = 53
|level24_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level24_stat4_id                        = base_movement_velocity_+%
|level24_stat4_value                    = 294
|level24_stat4_value                    = 53
|level24_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level24_stat5_id                        = physical_damage_%_to_add_as_fire
|level24_stat5_value                    = 441
|level24_stat5_value                    = 140
|level25                                = True
|level25                                = True
|level25_level_requirement              = 70
|level25_level_requirement              = 70
|level25_stat_text                      = Gain 145% of your Physical Damage as Extra Fire Damage<br>54% increased Movement Speed<br>54% increased Attack Speed
|level25_stat_text                      = 54% increased Attack Speed<br>54% increased Movement Speed<br>Gain 145% of your Physical Damage as Extra Fire Damage
|level25_stat1_id                        = physical_damage_%_to_add_as_fire
|level25_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level25_stat1_value                    = 145
|level25_stat1_value                    = 462
|level25_stat2_id                        = base_movement_velocity_+%
|level25_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level25_stat2_value                    = 54
|level25_stat2_value                    = 308
|level25_stat3_id                        = attack_speed_+%
|level25_stat3_id                        = attack_speed_+%
|level25_stat3_value                    = 54
|level25_stat3_value                    = 54
|level25_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level25_stat4_id                        = base_movement_velocity_+%
|level25_stat4_value                    = 308
|level25_stat4_value                    = 54
|level25_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level25_stat5_id                        = physical_damage_%_to_add_as_fire
|level25_stat5_value                    = 462
|level25_stat5_value                    = 145
|level26                                = True
|level26                                = True
|level26_level_requirement              = 71
|level26_level_requirement              = 71
|level26_stat_text                      = Gain 150% of your Physical Damage as Extra Fire Damage<br>55% increased Movement Speed<br>55% increased Attack Speed
|level26_stat_text                      = 55% increased Attack Speed<br>55% increased Movement Speed<br>Gain 150% of your Physical Damage as Extra Fire Damage
|level26_stat1_id                        = physical_damage_%_to_add_as_fire
|level26_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level26_stat1_value                    = 150
|level26_stat1_value                    = 484
|level26_stat2_id                        = base_movement_velocity_+%
|level26_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level26_stat2_value                    = 55
|level26_stat2_value                    = 322
|level26_stat3_id                        = attack_speed_+%
|level26_stat3_id                        = attack_speed_+%
|level26_stat3_value                    = 55
|level26_stat3_value                    = 55
|level26_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level26_stat4_id                        = base_movement_velocity_+%
|level26_stat4_value                    = 322
|level26_stat4_value                    = 55
|level26_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level26_stat5_id                        = physical_damage_%_to_add_as_fire
|level26_stat5_value                    = 484
|level26_stat5_value                    = 150
|level27                                = True
|level27                                = True
|level27_level_requirement              = 72
|level27_level_requirement              = 72
|level27_stat_text                      = Gain 155% of your Physical Damage as Extra Fire Damage<br>56% increased Movement Speed<br>56% increased Attack Speed
|level27_stat_text                      = 56% increased Attack Speed<br>56% increased Movement Speed<br>Gain 155% of your Physical Damage as Extra Fire Damage
|level27_stat1_id                        = physical_damage_%_to_add_as_fire
|level27_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level27_stat1_value                    = 155
|level27_stat1_value                    = 506
|level27_stat2_id                        = base_movement_velocity_+%
|level27_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level27_stat2_value                    = 56
|level27_stat2_value                    = 337
|level27_stat3_id                        = attack_speed_+%
|level27_stat3_id                        = attack_speed_+%
|level27_stat3_value                    = 56
|level27_stat3_value                    = 56
|level27_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level27_stat4_id                        = base_movement_velocity_+%
|level27_stat4_value                    = 337
|level27_stat4_value                    = 56
|level27_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level27_stat5_id                        = physical_damage_%_to_add_as_fire
|level27_stat5_value                    = 506
|level27_stat5_value                    = 155
|level28                                = True
|level28                                = True
|level28_level_requirement              = 73
|level28_level_requirement              = 73
|level28_stat_text                      = Gain 160% of your Physical Damage as Extra Fire Damage<br>57% increased Movement Speed<br>57% increased Attack Speed
|level28_stat_text                      = 57% increased Attack Speed<br>57% increased Movement Speed<br>Gain 160% of your Physical Damage as Extra Fire Damage
|level28_stat1_id                        = physical_damage_%_to_add_as_fire
|level28_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level28_stat1_value                    = 160
|level28_stat1_value                    = 530
|level28_stat2_id                        = base_movement_velocity_+%
|level28_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level28_stat2_value                    = 57
|level28_stat2_value                    = 353
|level28_stat3_id                        = attack_speed_+%
|level28_stat3_id                        = attack_speed_+%
|level28_stat3_value                    = 57
|level28_stat3_value                    = 57
|level28_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level28_stat4_id                        = base_movement_velocity_+%
|level28_stat4_value                    = 353
|level28_stat4_value                    = 57
|level28_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level28_stat5_id                        = physical_damage_%_to_add_as_fire
|level28_stat5_value                    = 530
|level28_stat5_value                    = 160
|level29                                = True
|level29                                = True
|level29_level_requirement              = 74
|level29_level_requirement              = 74
|level29_stat_text                      = Gain 165% of your Physical Damage as Extra Fire Damage<br>58% increased Movement Speed<br>58% increased Attack Speed
|level29_stat_text                      = 58% increased Attack Speed<br>58% increased Movement Speed<br>Gain 165% of your Physical Damage as Extra Fire Damage
|level29_stat1_id                        = physical_damage_%_to_add_as_fire
|level29_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level29_stat1_value                    = 165
|level29_stat1_value                    = 554
|level29_stat2_id                        = base_movement_velocity_+%
|level29_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level29_stat2_value                    = 58
|level29_stat2_value                    = 370
|level29_stat3_id                        = attack_speed_+%
|level29_stat3_id                        = attack_speed_+%
|level29_stat3_value                    = 58
|level29_stat3_value                    = 58
|level29_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level29_stat4_id                        = base_movement_velocity_+%
|level29_stat4_value                    = 370
|level29_stat4_value                    = 58
|level29_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level29_stat5_id                        = physical_damage_%_to_add_as_fire
|level29_stat5_value                    = 554
|level29_stat5_value                    = 165
|level30                                = True
|level30                                = True
|level30_level_requirement              = 75
|level30_level_requirement              = 75
|level30_stat_text                      = Gain 170% of your Physical Damage as Extra Fire Damage<br>59% increased Movement Speed<br>59% increased Attack Speed
|level30_stat_text                      = 59% increased Attack Speed<br>59% increased Movement Speed<br>Gain 170% of your Physical Damage as Extra Fire Damage
|level30_stat1_id                        = physical_damage_%_to_add_as_fire
|level30_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level30_stat1_value                    = 170
|level30_stat1_value                    = 580
|level30_stat2_id                        = base_movement_velocity_+%
|level30_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level30_stat2_value                    = 59
|level30_stat2_value                    = 387
|level30_stat3_id                        = attack_speed_+%
|level30_stat3_id                        = attack_speed_+%
|level30_stat3_value                    = 59
|level30_stat3_value                    = 59
|level30_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level30_stat4_id                        = base_movement_velocity_+%
|level30_stat4_value                    = 387
|level30_stat4_value                    = 59
|level30_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level30_stat5_id                        = physical_damage_%_to_add_as_fire
|level30_stat5_value                    = 580
|level30_stat5_value                    = 170
|level31                                = True
|level31                                = True
|level31_level_requirement              = 76
|level31_level_requirement              = 76
|level31_stat_text                      = Gain 175% of your Physical Damage as Extra Fire Damage<br>60% increased Movement Speed<br>60% increased Attack Speed
|level31_stat_text                      = 60% increased Attack Speed<br>60% increased Movement Speed<br>Gain 175% of your Physical Damage as Extra Fire Damage
|level31_stat1_id                        = physical_damage_%_to_add_as_fire
|level31_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level31_stat1_value                    = 175
|level31_stat1_value                    = 607
|level31_stat2_id                        = base_movement_velocity_+%
|level31_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level31_stat2_value                    = 60
|level31_stat2_value                    = 405
|level31_stat3_id                        = attack_speed_+%
|level31_stat3_id                        = attack_speed_+%
|level31_stat3_value                    = 60
|level31_stat3_value                    = 60
|level31_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level31_stat4_id                        = base_movement_velocity_+%
|level31_stat4_value                    = 405
|level31_stat4_value                    = 60
|level31_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level31_stat5_id                        = physical_damage_%_to_add_as_fire
|level31_stat5_value                    = 607
|level31_stat5_value                    = 175
|level32                                = True
|level32                                = True
|level32_level_requirement              = 77
|level32_level_requirement              = 77
|level32_stat_text                      = Gain 180% of your Physical Damage as Extra Fire Damage<br>61% increased Movement Speed<br>61% increased Attack Speed
|level32_stat_text                      = 61% increased Attack Speed<br>61% increased Movement Speed<br>Gain 180% of your Physical Damage as Extra Fire Damage
|level32_stat1_id                        = physical_damage_%_to_add_as_fire
|level32_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level32_stat1_value                    = 180
|level32_stat1_value                    = 635
|level32_stat2_id                        = base_movement_velocity_+%
|level32_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level32_stat2_value                    = 61
|level32_stat2_value                    = 423
|level32_stat3_id                        = attack_speed_+%
|level32_stat3_id                        = attack_speed_+%
|level32_stat3_value                    = 61
|level32_stat3_value                    = 61
|level32_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level32_stat4_id                        = base_movement_velocity_+%
|level32_stat4_value                    = 423
|level32_stat4_value                    = 61
|level32_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level32_stat5_id                        = physical_damage_%_to_add_as_fire
|level32_stat5_value                    = 635
|level32_stat5_value                    = 180
|level33                                = True
|level33                                = True
|level33_level_requirement              = 78
|level33_level_requirement              = 78
|level33_stat_text                      = Gain 185% of your Physical Damage as Extra Fire Damage<br>62% increased Movement Speed<br>62% increased Attack Speed
|level33_stat_text                      = 62% increased Attack Speed<br>62% increased Movement Speed<br>Gain 185% of your Physical Damage as Extra Fire Damage
|level33_stat1_id                        = physical_damage_%_to_add_as_fire
|level33_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level33_stat1_value                    = 185
|level33_stat1_value                    = 664
|level33_stat2_id                        = base_movement_velocity_+%
|level33_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level33_stat2_value                    = 62
|level33_stat2_value                    = 443
|level33_stat3_id                        = attack_speed_+%
|level33_stat3_id                        = attack_speed_+%
|level33_stat3_value                    = 62
|level33_stat3_value                    = 62
|level33_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level33_stat4_id                        = base_movement_velocity_+%
|level33_stat4_value                    = 443
|level33_stat4_value                    = 62
|level33_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level33_stat5_id                        = physical_damage_%_to_add_as_fire
|level33_stat5_value                    = 664
|level33_stat5_value                    = 185
|level34                                = True
|level34                                = True
|level34_level_requirement              = 79
|level34_level_requirement              = 79
|level34_stat_text                      = Gain 190% of your Physical Damage as Extra Fire Damage<br>63% increased Movement Speed<br>63% increased Attack Speed
|level34_stat_text                      = 63% increased Attack Speed<br>63% increased Movement Speed<br>Gain 190% of your Physical Damage as Extra Fire Damage
|level34_stat1_id                        = physical_damage_%_to_add_as_fire
|level34_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level34_stat1_value                    = 190
|level34_stat1_value                    = 694
|level34_stat2_id                        = base_movement_velocity_+%
|level34_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level34_stat2_value                    = 63
|level34_stat2_value                    = 463
|level34_stat3_id                        = attack_speed_+%
|level34_stat3_id                        = attack_speed_+%
|level34_stat3_value                    = 63
|level34_stat3_value                    = 63
|level34_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level34_stat4_id                        = base_movement_velocity_+%
|level34_stat4_value                    = 463
|level34_stat4_value                    = 63
|level34_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level34_stat5_id                        = physical_damage_%_to_add_as_fire
|level34_stat5_value                    = 694
|level34_stat5_value                    = 190
|level35                                = True
|level35                                = True
|level35_level_requirement              = 80
|level35_level_requirement              = 80
|level35_stat_text                      = Gain 195% of your Physical Damage as Extra Fire Damage<br>64% increased Movement Speed<br>64% increased Attack Speed
|level35_stat_text                      = 64% increased Attack Speed<br>64% increased Movement Speed<br>Gain 195% of your Physical Damage as Extra Fire Damage
|level35_stat1_id                        = physical_damage_%_to_add_as_fire
|level35_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level35_stat1_value                    = 195
|level35_stat1_value                    = 726
|level35_stat2_id                        = base_movement_velocity_+%
|level35_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level35_stat2_value                    = 64
|level35_stat2_value                    = 484
|level35_stat3_id                        = attack_speed_+%
|level35_stat3_id                        = attack_speed_+%
|level35_stat3_value                    = 64
|level35_stat3_value                    = 64
|level35_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level35_stat4_id                        = base_movement_velocity_+%
|level35_stat4_value                    = 484
|level35_stat4_value                    = 64
|level35_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level35_stat5_id                        = physical_damage_%_to_add_as_fire
|level35_stat5_value                    = 726
|level35_stat5_value                    = 195
|level36                                = True
|level36                                = True
|level36_level_requirement              = 81
|level36_level_requirement              = 81
|level36_stat_text                      = Gain 200% of your Physical Damage as Extra Fire Damage<br>65% increased Movement Speed<br>65% increased Attack Speed
|level36_stat_text                      = 65% increased Attack Speed<br>65% increased Movement Speed<br>Gain 200% of your Physical Damage as Extra Fire Damage
|level36_stat1_id                        = physical_damage_%_to_add_as_fire
|level36_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level36_stat1_value                    = 200
|level36_stat1_value                    = 759
|level36_stat2_id                        = base_movement_velocity_+%
|level36_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level36_stat2_value                    = 65
|level36_stat2_value                    = 506
|level36_stat3_id                        = attack_speed_+%
|level36_stat3_id                        = attack_speed_+%
|level36_stat3_value                    = 65
|level36_stat3_value                    = 65
|level36_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level36_stat4_id                        = base_movement_velocity_+%
|level36_stat4_value                    = 506
|level36_stat4_value                    = 65
|level36_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level36_stat5_id                        = physical_damage_%_to_add_as_fire
|level36_stat5_value                    = 759
|level36_stat5_value                    = 200
|level37                                = True
|level37                                = True
|level37_level_requirement              = 82
|level37_level_requirement              = 82
|level37_stat_text                      = Gain 205% of your Physical Damage as Extra Fire Damage<br>66% increased Movement Speed<br>66% increased Attack Speed
|level37_stat_text                      = 66% increased Attack Speed<br>66% increased Movement Speed<br>Gain 205% of your Physical Damage as Extra Fire Damage
|level37_stat1_id                        = physical_damage_%_to_add_as_fire
|level37_stat1_id                        = maximum_fire_damage_to_return_when_hit
|level37_stat1_value                    = 205
|level37_stat1_value                    = 794
|level37_stat2_id                        = base_movement_velocity_+%
|level37_stat2_id                        = minimum_fire_damage_to_return_when_hit
|level37_stat2_value                    = 66
|level37_stat2_value                    = 529
|level37_stat3_id                        = attack_speed_+%
|level37_stat3_id                        = attack_speed_+%
|level37_stat3_value                    = 66
|level37_stat3_value                    = 66
|level37_stat4_id                        = minimum_fire_damage_to_return_when_hit
|level37_stat4_id                        = base_movement_velocity_+%
|level37_stat4_value                    = 529
|level37_stat4_value                    = 66
|level37_stat5_id                        = maximum_fire_damage_to_return_when_hit
|level37_stat5_id                        = physical_damage_%_to_add_as_fire
|level37_stat5_value                    = 794
|level37_stat5_value                    = 205
}}
}}

Latest revision as of 13:51, 19 August 2023

Skill IdFireEnrageSideAreaBoss
Cast Time1.00 sec
Level Req.(4-82)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown12.00 sec
Base duration5.00 sec
Base duration is 5 seconds
(30-66)% increased Attack Speed
(30-66)% increased Movement Speed
Gain (25-205)% of your Physical Damage as Extra Fire Damage

FireEnrageSideAreaBoss is the internal id of an unnamed skill.