Skill:Bloodreap
Name | Reap |
---|---|
Skill Id | Bloodreap |
Icon | |
Cast Time | 0.80 sec |
Level Req. | (28-100) |
Critical Strike Chance | 6% |
Cost | (25-61) life |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 210% |
Base duration | 1.00 sec |
A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges. | |
Deals (57-943) to (86-1414) Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge |
Bloodreap is the internal id of the skill Reap.