Resistance penetration

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Revision as of 06:46, 14 February 2013 by >Malice1574@legacy41644011 (Created page)
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Penetration is a type of modifier that causes damage inflicted on a target to be calculated as if the target's resistances are lower than they actually are. Penetration modifiers look like this:

Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).

Penetration is not the same as losing resistance, which changes the target's resistance value. Penetration does not modify the target's resistance, instead it treats is as lower than it is. This is important when considering a target that has stacked their resistance value past the maximum resistance cap of 75%.

Examples

Consider a player using a skill with Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). dealing 100 fire damage to an enemy:

  • If the enemy has +0% Fire resistance
The enemy's resistance will be treated at 50 lower than it is, which in this case will result in an effective -50% fire resistance. The enemy will take 150 fire damage.
  • If the enemy has +25% Fire resistance
This will result in an effective -25% fire resistance. The enemy will take 125 fire damage.
  • The enemy has +150% Fire resistance, but is capped at their maximum fire resistance of 75%
This will result in an effective 25% fire resistance. The enemy will take 75 fire damage.
  • The enemy has +150% Fire resistance, but is capped at their maximum fire resistance of 75%
This will result in an effective 25% fire resistance. The enemy will take 75 fire damage.
  • The enemy has +150% Fire resistance, but is capped at their maximum fire resistance of 75%. The enemy is cursed with Flammability before being attacked, which causes them to lose 30% Fire Resistance.
The enemy first loses 30% resistance, bringing them down to +120% fire resistance. They are still well above their maximum, and their resistance value remains at 75%. The 50% penetration then results in an effective 25% fire resistance. The enemy will take 75 fire damage.
  • The enemy has +10% Fire resistance. The enemy is cursed with Flammability before being attacked, which causes them to lose 30% Fire Resistance.
The enemy first loses 30% resistance, bringing them down to -20% fire resistance. The 50% penetration then results in an effective -70% fire resistance. The enemy will take 170 fire damage.

See also

  • Resistances
  • Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration"
  • Module Error: No skills found with q_where = skill.active_skill_name="Cold Penetration"
  • Module Error: No skills found with q_where = skill.active_skill_name="Lightning Penetration"