Projectile Damage (passive skill): Difference between revisions

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>TheFrz
m (simple-passive-bot: updating passive)
>BotK2
(replacing passive template with cargo passive skill box)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Projectile Damage}}</onlyinclude>{{Passive skill box|Projectile Damage}}
| name                  = Projectile Damage
| pagename              = Projectile Damage (passive skill)
| type                  = Basic
| bonuses                =
*
** 4% increased Projectile Damage
*
** 6% increased Projectile Damage
*
** 10% increased Projectile Damage
*
** 16% increased Projectile Damage
}}</onlyinclude>


'''Projectile Damage''' is a [[basic passive skill]] that grants increased [[projectile damage]].
'''Projectile Damage''' is a [[basic passive skill]] that grants increased [[projectile damage]].

Revision as of 09:54, 29 July 2018

Template:Fixme

Projectile Damage
Passive Skill
(7-12)% increased Projectile Damage [1]
10% increased Projectile Damage [1] [2] [3] [4] [5] [6]
12% increased Projectile Damage [1] [2] [3] [4] [5]
14% increased Projectile Damage [1]
4% increased Projectile Damage [1] [2]
8% increased Projectile Damage [1] [2] [3]

Projectile Damage is a basic passive skill that grants increased projectile damage.

Version history

Version Changes
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables.