Portal: Difference between revisions

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>Gemdraco
>Lost Shepherd
(Split page into Portal_(gem) and this page for information about portals. Needs screenshot.)
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{{Gem Infobox
|name=Portal
|type=Active skill gem
|attributes=None
|keywords=[[Spell]]
|cast_time=2.5 secs
|quality=+3% increased Cast Speed
|mana_cost= 0
|required_level=10
|description=Creates a portal to the current area's town.
|image=
}}
{{for|the [[currency]] item|Portal Scroll}}
{{for|the [[currency]] item|Portal Scroll}}
{{for|the skill|Portal_(gem)}}


'''Portal''' is a skill that performs the same function as a {{il|Portal Scroll}}, creating a portal to the current Act's town.
A '''portal''' is an entity that allows instant travel to and from the town in the act where it is created or the previous town if the current town is unvisited.  


==Skill Functions and Interactions==
===Portals created by players===
'''Sockets''': Portal is a colourless gem and can be placed into any item socket.
Player-created portals can be used to travel to town unlimited times by any party members. However, it will disappear once the creator uses it from the town-side.  Other party members can use the town-side portal unlimited times. Portals will automatically disappear after the instance they are linked to has expired. The expiration time for instances is 8 minutes for normal instances and 15 minutes for "hub" instances (instances that lead to more than one instance, eg. Mud Flats which leads to Fetid Pool and Submerged Passage). A portal will not expire as long as the instance it is linked to is prevented from expiring (eg. a player stays in it).


'''Portal''': A portal is an entity that allows instant travel to and from the town in the act where it is created or the previous town if the current town is unvisited. A portal can be used many times by all players in a party. However, it will disappear when the creator uses it from the town-side. Portals will automatically disappear after the instance they are linked to has expired. The expiration time for instances is 8 minutes for normal instances and 15 minutes for "hub" instances (instances that lead to more than one instance. Ex : Mud flats that lead to Fetid Pool and Submerged Passage). A portal will not expire as long as the instance it is linked to is prevented from expiring.
===Portals created by a Map Device===
 
Portals work differently when created by a Map Device and the corresponding portal inside the [[Map]].  See [[Eternal_Laboratory]] for more information.
'''Support Gems''': The Portal gem is a normal spell so it is affected by supports like {{sl|Faster Casting}}, {{sl|Cast on Death}}, {{sl|Cast when Stunned}}, {{sl|Spell Totem}}, etc.
 
'''Additional Level''': It is possible to gain an additional level on a Portal gem by applying a {{il|Vaal Orb}} to it. At level 2 (Max), the level requirement is removed but there are no other changes.
 
==Gem level progression==
{{GemLevelTable
}}
|-
! 1 (Max)
| 10 || {{n/a}}
|-
! 2 (Max)
| 0 || {{n/a}}
|}
 
== Gem Quality ==
Each 1% quality adds {{c|mod|3% increased Cast Speed}}.
 
{{Navbox Skills}}
 
[[Category:Spells]] [[Category:Drop only gems]]

Revision as of 16:26, 7 November 2014

For the currency item, see Portal Scroll.
For the skill, see Portal_(gem).

A portal is an entity that allows instant travel to and from the town in the act where it is created or the previous town if the current town is unvisited.

Portals created by players

Player-created portals can be used to travel to town unlimited times by any party members. However, it will disappear once the creator uses it from the town-side. Other party members can use the town-side portal unlimited times. Portals will automatically disappear after the instance they are linked to has expired. The expiration time for instances is 8 minutes for normal instances and 15 minutes for "hub" instances (instances that lead to more than one instance, eg. Mud Flats which leads to Fetid Pool and Submerged Passage). A portal will not expire as long as the instance it is linked to is prevented from expiring (eg. a player stays in it).

Portals created by a Map Device

Portals work differently when created by a Map Device and the corresponding portal inside the Map. See Eternal_Laboratory for more information.