1 row is stored for this page
Field | Field type | Value |
---|
_creationDate | Datetime | 2018-05-26 9:59:11 PM |
_modificationDate | Datetime | 2021-11-11 2:40:29 PM |
_creator | String | >BotK2 |
_categories | List of String, delimiter: | | Passive_skill_data |
_isRedirect | Boolean | No |
_pageNameOrRedirect | String | Passive Skill:AscendancyJuggernaut11 |
_pageID | Integer | 74,364 |
_pageName | Page | Passive Skill:AscendancyJuggernaut11 |
_pageTitle | String | AscendancyJuggernaut11
|
_pageNamespace | Integer | 10,002 |
4 rows are stored for this page
Field | Field type | Value |
---|
id | String | chance_to_gain_endurance_charge_when_hit_% |
value | Integer | 30 |
Field | Field type | Value |
---|
id | String | max_endurance_charges |
value | Integer | 1 |
Field | Field type | Value |
---|
id | String | gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance |
value | Integer | 25 |
Field | Field type | Value |
---|
id | String | gain_endurance_charge_per_second_if_have_been_hit_recently |
value | Integer | 1 |
1 row is stored for this page
Field | Field type | Value |
---|
ascendancy_class | String | Juggernaut |
buff_id | String | |
connections | List of String, delimiter: , | AscendancyJuggernaut1 • AscendancyJuggernaut5 • AscendancyJuggernaut2 • AscendancyJuggernaut5 |
flavour_text | Text | |
icon | Page | Unflinching (Juggernaut) passive skill icon.png |
id | String | AscendancyJuggernaut11 |
int_id | Integer | 1,734 |
is_ascendancy_starting_node | Boolean | No |
is_icon_only | Boolean | No |
is_jewel_socket | Boolean | No |
is_keystone | Boolean | No |
is_multiple_choice | Boolean | No |
is_multiple_choice_option | Boolean | No |
is_notable | Boolean | Yes |
main_page | Page | |
name | String | Unflinching |
reminder_text | Text | |
skill_points | Integer | 0 |
stat_text | Text | 30% chance to gain an Endurance Charge when you are Hit<br>+1 to Maximum Endurance Charges<br>25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges<br>Gain 1 Endurance Charge every second if you've been Hit Recently |