One Handed Melee Damage: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|1.3.0}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.  
* The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.  
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 12:59, 25 July 2022

One Handed Melee Damage
Passive Skill
10% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Weapons deal 10% increased Damage with Ailments [1]

10% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Weapons deal 15% increased Damage with Ailments [1]

16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]

One Handed Melee Damage is a basic passive skill that grants increased physical damage with one-handed melee weapons.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.