One Handed Melee Damage: Difference between revisions

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{{Version history table row|1.2.0}}
{{Version history table row|1.2.0}}
* The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.  
* The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.  
|}
{{Version history table end}}

Revision as of 00:44, 17 July 2022

One Handed Melee Damage
Passive Skill
10% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Weapons deal 10% increased Damage with Ailments [1]

10% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Weapons deal 15% increased Damage with Ailments [1]

16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]

One Handed Melee Damage is a basic passive skill that grants increased physical damage with one-handed melee weapons.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.