Monster Rarity: Difference between revisions

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Magic (blue), rare (yellow) and unique (orange) monsters have the following, increasing more with each rarity <ref>Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/19466/filter-account-type/staff#p308355 For the love of god, please, rework DEXTERITY. (Updated)]</ref>:
Magic (blue), rare (yellow) and unique (orange) monsters have the following, increasing more with each rarity <ref>{{cite web|author=Mark_GGG|date=February 17, 2012 3:33 AM|title=For the love of god, please,  rework DEXTERITY. (Updated)|url=http://www.pathofexile.com/forum/view-thread/19466/filter-account-type/staff#p308355|publisher=Path of Exile Forum|accessdate=May 12, 2013}}</ref>:
* Increased Life
* Increased Life
* Increased Damage
* Increased Damage

Revision as of 06:30, 22 September 2013

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Magic (blue), rare (yellow) and unique (orange) monsters have the following, increasing more with each rarity [1]:

  • Increased Life
  • Increased Damage
  • Increased Experience
  • Increased Drop Rarity & Quantity
  • Increased Flask Charges Granted
  • Reduced chance to flee

Monsters of higher rarity also drop items of higher Item Level. Magic mobs drop items one ilevel higher than the area, and rare/unique mobs' items are two ilevels higher.

References

  1. Mark_GGG (February 17, 2012 3:33 AM). "For the love of god, please, rework DEXTERITY. (Updated)". Path of Exile Forum. Retrieved May 12, 2013.