Monster Rarity: Difference between revisions

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Magic, rare and unique monsters have the following, increasing more with each rarity <ref>Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/19466/filter-account-type/staff#p308355 For the love of god, please, rework DEXTERITY. (Updated)]</ref>:
Magic (blue), rare (yellow) and unique (orange) monsters have the following, increasing more with each rarity <ref>Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/19466/filter-account-type/staff#p308355 For the love of god, please, rework DEXTERITY. (Updated)]</ref>:
* Increased Life
* Increased Life
* Increased Damage
* Increased Damage
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* Reduced chance to flee
* Reduced chance to flee


Monsters of higher rarity also drop items of higher [[Item Level]].
Monsters of higher rarity also drop items of higher [[Item Level]]. Magic mobs drop items one ilevel higher than the area, and rare/unique mobs' items are two ilevels higher.


==References==
==References==
<references/>
<references/>

Revision as of 05:38, 22 September 2013

This article is a stub. Please help improve the article by expanding it.

Magic (blue), rare (yellow) and unique (orange) monsters have the following, increasing more with each rarity [1]:

  • Increased Life
  • Increased Damage
  • Increased Experience
  • Increased Drop Rarity & Quantity
  • Increased Flask Charges Granted
  • Reduced chance to flee

Monsters of higher rarity also drop items of higher Item Level. Magic mobs drop items one ilevel higher than the area, and rare/unique mobs' items are two ilevels higher.

References