Monster Rarity: Difference between revisions
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Magic, rare and unique monsters have the following, increasing more with each rarity <ref>Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/19466/filter-account-type/staff#p308355 For the love of god, please, rework DEXTERITY. (Updated)]</ref>: | Magic (blue), rare (yellow) and unique (orange) monsters have the following, increasing more with each rarity <ref>Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/19466/filter-account-type/staff#p308355 For the love of god, please, rework DEXTERITY. (Updated)]</ref>: | ||
* Increased Life | * Increased Life | ||
* Increased Damage | * Increased Damage | ||
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* Reduced chance to flee | * Reduced chance to flee | ||
Monsters of higher rarity also drop items of higher [[Item Level]]. | Monsters of higher rarity also drop items of higher [[Item Level]]. Magic mobs drop items one ilevel higher than the area, and rare/unique mobs' items are two ilevels higher. | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 05:38, 22 September 2013
This article is a stub. Please help improve the article by expanding it.
Magic (blue), rare (yellow) and unique (orange) monsters have the following, increasing more with each rarity [1]:
- Increased Life
- Increased Damage
- Increased Experience
- Increased Drop Rarity & Quantity
- Increased Flask Charges Granted
- Reduced chance to flee
Monsters of higher rarity also drop items of higher Item Level. Magic mobs drop items one ilevel higher than the area, and rare/unique mobs' items are two ilevels higher.
References
- ↑ Posted by Mark_GGG in For the love of god, please, rework DEXTERITY. (Updated)