Memory Nexus
This article describes new Path of Exile content released in version 3.6.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information.
The Memory Nexus is an area found in the Synthesis league. Players can use captured memories here to create paths leading to treasure or enhancement that make memory zones more rewarding.
Mechanics
Memory fragments
Memory fragments which you've captured in zones are used in the Memory Nexus to create paths. A memory can have two to four paths leading out of it. The path is based on where the Memory Stabilizers were located in the memory. Memories can be placed in the Nexus by interacting with the Stabilizer that does not lead into another memory. They can be placed as long as all its paths connect to empty space or paths leading into another memory. In other words, you cannot place a memory in a grid if at least one of its paths connects to a memory but their paths don't align.
You can "pre-place" a memory by placing a memory fragment from the Nexus map, but this does not physically place the memory into the Nexus; they are placed once you interact with the Stabilizer leading into it.
A memory can be entered a certain number of times before it starts to decay. At one charge left, the memory will decay once you enter it.
You can right click a memory fragment you've placed to delete it.
Decaying memory
In memories that have one charge left, entering it will start the decaying process, similar to fragmented memories found in zones. Falling too deep within the decay will teleport you back to the last Memory Stabilizer you've interacted with. Decaying zones have a chance to drop fractured items. Clicking on a Stabilizer will collapse the memory and transfer all dropped items to that location.
Decayed zones will persist within the instance until the instance expires or manually removed by right clicking it on the Nexus map or interacting with a Stabilizer leading into it.
Zone modifiers
Memory fragments can contain zone modifiers like maps. They can have additional modifiers added via two methods: Memory Amplifiers and Memory Modifiers.
Memory Amplifiers grants bonuses to memories placed in that specific grid. Amplifiers are marked with a yellow square in the Nexus map.
Memory Modifiers can spawn in the Nexus in the same manner as treasure nodes. Interacting with a Memory Modifier will apply a zone modifiers to all connected memories, including ones connected to the Nexus center.
Tips
- If you want to go out of a treasure memory and continue exploring, do not interact with the stabilizer next to the treasure. Once the chests or Memory Modifiers are opened, enter into the decay and respawn next to the bridge entrance then collapse the memory.
- Maximize the value of Memory Modifiers by immediately replacing decayed memory paths with a fresh one.
- The zone level of treasure memories is equal to the zone level of the memory connecting to it.