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Revision as of 15:19, 18 March 2019

This article describes new Path of Exile content released in version 3.6.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Memory Nexus
area
No Waypoint
IdSynthesis_Hub
Act0
Area level30

The Memory Nexus is an area found in the Synthesis league. Players can use captured memories here to create paths leading to treasure or enhancement that make memory zones more rewarding.

Mechanics

Memory fragments

Memory fragments which you've captured in zones are used in the Memory Nexus to create paths. A memory can have two to four paths leading out of it. The path is based on where the Memory Stabilisers were located in the memory.

Memories can be placed in the Nexus by interacting with the Stabiliser that does not lead into another memory. They can be placed as long as all its paths connect to empty space or paths leading into another memory. In other words, you cannot place a memory in a grid if at least one of its paths connects to a memory but their paths don't align.

You can "pre-place" a memory by placing a memory fragment from the Nexus map, but this does not physically place the memory into the Nexus; they are placed once you interact with the Stabiliser leading into it.

A memory can be entered a certain number of times before it starts to decay. At one charge left, the memory will decay once you enter it.

You can right click a memory fragment you've placed to delete it.

Decaying memory

In memories that have one charge left, entering it will start the decaying process, similar to fragmented memories found in zones. Falling too deep within the decay will teleport you back to the last Memory Stabiliser you've interacted with. Decaying zones have a chance to drop fractured items. Clicking on a Stabiliser will collapse the memory and transfer all dropped items to that location.

Decayed zones will persist within the instance until the instance expires or manually removed by right clicking it on the Nexus map or interacting with a Stabiliser leading into it.

Zone modifiers

Memory fragments can contain zone modifiers like maps. They can have additional modifiers added via two methods: Memory Amplifiers and Memory Modifiers.

Memory Amplifiers grants bonuses to memories placed in that specific grid. Amplifiers are marked with a yellow square in the Nexus map.

Memory Modifiers spawn in Distant Memories like the ones containing treasure. Interacting with a Memory Modifier will apply a zone modifiers to all connected memories, including ones connected to the Nexus center.

Distant Memories

Distance Memories spawn randomly within the Nexus. Distant Memories contain treasure or a boss. They have one path leading into it and decay once entered. Their zone level is equal to the memory connecting to it.

Bosses

Tips

  • If you want to exit a Distant Memory and continue exploring, do not interact with the Stabiliser next to the treasure. Once the chests or Memory Modifiers are opened, enter into the decay and respawn next to the bridge entrance then collapse the memory.
  • Maximize the value of Memory Modifiers by immediately replacing decayed memory paths with a fresh one.

Synthesis global modifiers

Modifier Minimum
Level
Maximum
Level
Weight
Area contains 4 additional Synthesised Chests which contain Magic Monsters 20 100 80
Area contains 5 additional Synthesised Chests which contain Normal Monsters 0 100 120
Area contains 3 additional Synthesised Chests which contain Rare Monsters 40 100 50
50% chance for Synthesised Rare Packs to have an additional Rare Monster 13 100 120
Synthesised Magic Monsters have 10% chance to drop a Breach Splinter 68 100 50
Synthesised Magic Monsters have 25% chance to drop a Currency Item 0 100 80
Synthesised Magic Monsters have 25% chance to drop a Currency Shard 0 100 80
Synthesised Magic Monsters have 7% chance to drop a Divination Card 40 100 50
Synthesised Magic Monsters have 2% chance to drop an Elder Item 68 100 50
Synthesised Magic Monsters have 3% chance to drop a Fossil 40 100 50
Synthesised Magic Monsters have 25% chance to drop a Quality Currency Item 0 100 80
Synthesised Magic Monsters have 2% chance to drop a Shaper Item 68 100 50
Items dropped by Synthesised Magic Monsters have 15% chance to be Corrupted 20 100 80
200% increased Quantity of Items Dropped by Synthesised Magic Monsters 0 100 120
200% increased Rarity of Items Dropped by Synthesised Magic Monsters 0 100 120
Synthesised Magic Monsters grant 200% increased Experience 68 100 120
Synthesised Magic Monsters have 200% increased chance to drop a Fractured Item 0 100 120
Synthesised Magic Monsters have 100% increased chance to drop a Map 68 100 50
Synthesised Magic Monsters have 100% increased chance to drop a Unique Item 0 100 80
Synthesised Monsters have 2% chance to drop a Breach Splinter 68 100 50
Synthesised Monsters have 5% chance to drop a Currency Item 0 100 80
Synthesised Monsters have 5% chance to drop a Currency Shard 0 100 80
Synthesised Monsters have 2% chance to drop a Divination Card 40 100 50
Synthesised Monsters have 5% chance to drop a Quality Currency Item 0 100 80
Items dropped by Synthesised Monsters have 5% chance to be Corrupted 20 100 80
50% increased Quantity of Items Dropped by Synthesised Monsters 0 100 120
50% increased Rarity of Items Dropped by Synthesised Monsters 0 100 120
Synthesised Monsters grant 100% increased Experience 68 100 120
Synthesised Monsters have 100% increased chance to drop a Fractured Item 0 100 120
Synthesised Monsters have 50% increased chance to drop a Map 68 100 50
Synthesised Monsters have 50% increased chance to drop a Unique Item 0 100 80
Synthesised Rare Monsters have 20% chance to drop an Abyss Jewel 50 100 50
Synthesised Rare Monsters drop an additional Breach Splinter 68 100 50
Synthesised Rare Monsters drop 2 additional Currency Items 13 100 80
Synthesised Rare Monsters drop 2 additional Currency Shards 13 100 80
Synthesised Rare Monsters have 50% chance to drop a Divination Card 40 100 50
Synthesised Rare Monsters have 10% chance to drop an Elder Item 68 100 50
Synthesised Rare Monsters have 20% chance to drop an Essence 13 100 80
Synthesised Rare Monsters have 20% chance to drop a Fossil 40 100 50
Synthesised Rare Monsters have 20% chance to drop a Jewel 20 100 80
Synthesised Rare Monsters have 20% chance to drop a Map 68 100 37
Synthesised Rare Monsters drop 2 additional Quality Currency Items 13 100 80
Synthesised Rare Monsters have 10% chance to drop a Shaper Item 68 100 50
Synthesised Rare Monsters have 20% chance to drop a Talisman 30 100 50
Synthesised Rare Monsters have 20% chance to drop a Vaal Fragment 68 100 50
Synthesised Rare Monsters have 30% chance to drop a Veiled Item 63 100 80
Items dropped by Synthesised Rare Monsters have 50% chance to be Corrupted 20 100 80
500% increased Quantity of Items Dropped by Synthesised Rare Monsters 13 100 120
500% increased Rarity of Items Dropped by Synthesised Rare Monsters 13 100 120
Duplicate up to 3 Synthesised Rare Monsters 13 100 120
Duplicate up to 6 Synthesised Rare Monsters 13 100 80
Duplicate up to 10 Synthesised Rare Monsters 13 100 50
When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds 13 100 37
Synthesised Rare Monsters grant 500% increased Experience 13 100 120
Synthesised Rare Monsters have 400% increased chance to drop a Fractured Item 13 100 120
Synthesised Rare Monsters have 150% increased chance to drop a Map 68 100 50
Synthesised Rare Monsters have 150% increased chance to drop a Unique Item 13 100 80
Synthesised Rare Monsters are resurrected as an Ally when slain 13 100 120
15% increased Size of Synthesised Monster Packs 0 100 120
30% increased Size of Synthesised Monster Packs 40 100 50
20% chance for Synthesised Packs to be upgraded to Magic 0 100 120
20% chance for Synthesised Packs to be upgraded to Rare 0 100 120

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