List of Passive Masteries

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Table of Passive Masteries


Passive Masteries
Name Count Stats
Accuracy Mastery 4
  • 30% increased Accuracy Rating if you haven't Killed Recently
  • Precision has 100% increased Mana Reservation Efficiency
  • Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
  • 40% increased Accuracy Rating against Unique Enemies
Armour Mastery 5
  • +600 to Armour while affected by a Guard Skill Buff
  • You take 30% reduced Extra Damage from Critical Strikes
  • 20% chance to Defend with 200% of Armour
  • 50% increased Stun Threshold
  • Determination has 25% increased Mana Reservation Efficiency
  • 100% increased Armour from Equipped Shield
Fortify Mastery 2
  • Melee Hits Fortify

-3 to maximum Fortification

  • +3 to maximum Fortification
  • 100% increased Fortification Duration
  • 10% reduced Damage over Time Taken while you have at least 20 Fortification


Armour and Energy Shield Mastery 2
  • +1 to Armour per 1 Maximum Energy Shield on Helmet
  • Defend with 120% of Armour while not on Low Energy Shield
  • Increases and Reductions to Armour also apply to Energy Shield Recharge rate at 20% of their value
  • 20% reduced Effect of Curses on you
Attack Mastery 8
  • +3 to Melee Strike Range
  • Strike Skills which target additional Enemies can do so from 30% further away
  • 50% increased Mana Reservation Efficiency of Stance Skills
  • 40% increased Melee Damage with Hits at Close Range
  • 1% increased Attack Damage per 16 Strength
  • Ruthless Hits Intimidate Enemies for 4 seconds
Spell Suppression Mastery 3
  • Prevent +2% of Suppressed Spell Damage
  • Debilitate Enemies for 1 second when you Suppress their Spell Damage
  • Critical Strike Chance is increased by chance to Suppress Spell Damage
  • You take 50% reduced Extra Damage from Suppressed Critical Strikes
  • +10% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion
Impale Mastery 3
  • Dread Banner has 100% increased Mana Reservation Efficiency
  • Impale Damage dealt to Enemies Impaled by you Overwhelms 20% Physical Damage Reduction
  • Call of Steel deals Reflected Damage with 40% increased Area of Effect
  • Call of Steel has 40% increased Use Speed
  • Call of Steel has +4 to maximum Steel Shards
  • Call of Steel causes 10% increased Reflected Damage
  • 20% increased Effect of Impales you inflict on non-Impaled Enemies
Blind Mastery 2
  • 30% increased Blind Effect
  • 100% increased Blind duration
  • 60% increased Critical Strike Chance against Blinded Enemies
  • Cannot be Blinded
Flask Mastery 8
  • Recover 10% of Life when you use a Life Flask while on Low Life
  • Utility Flasks gain 1 Charge every 3 seconds
  • Life Flasks gain 1 Charge every 3 seconds
  • Mana Flasks gain 1 Charge every 3 seconds
  • Flasks applied to you have 10% increased Effect
  • Remove a random Elemental Ailment when you use a Mana Flask
  • Remove a random non-Elemental Ailment when you use a Life Flask
Leech Mastery 8
  • 20% increased Maximum total Life Recovery per second from Leech
  • 30% increased Maximum total Mana Recovery per second from Leech
  • 30% increased Maximum total Energy Shield Recovery per second from Leech
  • 30% increased Damage while Leeching
  • 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech
Axe Mastery 4
  • Enemies you hit are destroyed on Kill
  • Bleeding you inflict deals Damage 15% faster
  • 40% increased Onslaught Effect
  • 30% increased Damage while in Blood Stance
  • 15% increased Area of Effect while in Sand Stance
  • 10% more Damage with Hits and Ailments against Enemies that are on Low Life
  • Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
Bleeding Mastery 2
  • Moving while Bleeding doesn't cause you to take extra Damage
  • 60% increased Damage with Bleeding inflicted on Poisoned Enemies
  • 60% increased Bleeding Duration
  • 80% increased Critical Strike Chance against Bleeding Enemies
  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Block Mastery 3
  • +2% to maximum Chance to Block Attack Damage
  • +2% to maximum Chance to Block Spell Damage
  • +20 Life gained when you Block
  • +20 Mana gained when you Block
  • 3% increased Spell Damage per 5% Chance to Block Spell Damage
  • 3% increased Attack Damage per 5% Chance to Block Attack Damage
Bow Mastery 5
  • Blink Arrow and Mirror Arrow have 60% increased Cooldown Recovery Rate
  • 20% increased Area of Effect while wielding a Bow
  • Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
  • 50% increased Mirage Archer Duration
  • 8% increased Movement Speed while Phasing
  • 20% chance to gain Phasing for 4 seconds on Kill
  • 35% increased Damage while you are wielding a Bow and have a Totem
Projectile Mastery 3
  • Projectiles deal 20% increased Damage for each Enemy Pierced
  • Projectiles deal 20% increased Damage for each time they have Chained
  • 1% increased Projectile Damage per 16 Dexterity
  • Knock Back Enemies if you get a Critical Strike with Projectile Damage
  • 15% more Projectile Speed
  • 15% less Projectile Speed
Brand Mastery 3
  • Recover 10% of Mana when a Brand expires while Attached
  • Brands have 30% increased Area of Effect if 50% of Attached Duration expired
  • Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds
  • Brand Recall has 50% increased Cooldown Recovery Rate
  • You can Cast 2 additional Brands
  • 40% increased Brand Attachment range

Caster Mastery

8

  • Final Repeat of Spells has 30% increased Area of Effect
  • Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it
  • Cannot be Chilled or Frozen while Casting a Spell
  • Spells which can gain Intensity have +1 to maximum Intensity
  • Skills supported by Unleash have +1 to maximum number of Seals
  • 1% increased Spell Damage per 16 Intelligence
Chaos Mastery

3

  • +1% to Chaos Damage over Time Multiplier per 4% Chaos Resistance
  • +1 to Level of all Chaos Skill Gems

Lose 10% of Life and Energy Shield when you use a Chaos Skill

  • 20% increased Effect of Withered
  • 0.5% of Chaos Damage Leeched as Energy Shield

+17% to Chaos Resistance 40% of Physical Damage Converted to Chaos Damage

Charge Mastery

4

  • Cannot be Ignited while at maximum Endurance Charges
  • Cannot be Chilled while at maximum Frenzy Charges
  • Cannot be Shocked while at maximum Power Charges
  • 100% increased Charge Duration
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Claw Mastery

4

  • 1% of Attack Damage Leeched as Life
  • 1% of Attack Damage Leeched as Mana
  • 20% chance to Blind Enemies on Critical Strike
  • +10 Life gained for each Enemy hit by your Attacks

+5 Mana gained for each Enemy hit by your Attacks

  • 6% chance to gain a Frenzy Charge and a Power Charge on Kill
  • Enemies Poisoned by you cannot deal Critical Strikes
  • Skills Supported by Nightblade have 40% increased Effect of Elusive
Cold Mastery

5

  • Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
  • 40% of Physical Damage Converted to Cold Damage
  • 60% increased Freeze Duration on Enemies
  • 25% chance to gain a Frenzy Charge when you Shatter an Enemy
  • Cold Exposure you inflict applies an extra -5% to Cold Resistance
  • Curses on Enemies in your Chilling Areas have 15% increased Effect
Critical Mastery

7

  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
  • +25% to Critical Strike Multiplier against Unique Enemies
  • Stuns from Critical Strikes have 100% increased Duration
  • +3 to Level of all Critical Support Gems
  • You take 30% reduced Extra Damage from Critical Strikes
  • 150% increased Critical Strike Chance against Enemies on Full Life


Curse Mastery

5

  • +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies
  • 20% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom
  • Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds
  • Your Curses have 20% increased Effect if 50% of Curse Duration expired
  • Enemies you Curse are Hindered, with 15% reduced Movement Speed
  • 30% increased Mana Reservation Efficiency of Curse Aura Skills
Mark Mastery

2

  • 25% increased Effect of your Marks
  • Enemies near your Marked Enemy are Blinded
  • 10% increased Movement Speed if you've cast a Mark Spell Recently
  • Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds
Link Mastery

2

  • Enemies inflict Elemental Ailments on you instead of Linked targets
  • 20% increased Damage per Linked target
  • Your Linked Targets take 5% reduced Damage
  • Enemies near your Linked targets have Fire, Cold and Lightning Exposure
Dagger Mastery

4

  • +100% to Critical Strike Multiplier against Enemies that are on Full Life
  • Critical Strikes have Culling Strike
  • +8% chance to Suppress Spell Damage for each Dagger you're Wielding
  • 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
  • 15% more Maximum Physical Attack Damage with Daggers
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Life Mastery

19

  • 10% increased maximum Life

10% reduced Life Recovery rate

  • Regenerate 2% of Life per second while moving
  • +50 to maximum Life
  • 15% reduced Life Cost of Skills
  • 50% increased Life Recovery from Flasks used when on Low Life
  • Vitality has 100% increased Mana Reservation Efficiency
Damage Over Time Mastery

4

  • 30% increased Effect of Cruelty
  • +10% to Damage over Time Multiplier if you've Killed Recently
  • 15% increased Duration of Ailments on Enemies
  • 15% increased Skill Effect Duration
  • 10% less Damage Taken from Damage over Time
Dual Wielding Mastery

3

  • +15% Chance to Block Spell Damage while Dual Wielding

Dual Wielding does not inherently grant chance to Block Attack Damage

  • +1% to Off Hand Critical Strike Chance while Dual Wielding
  • 60% increased Damage while wielding two different Weapon Types
  • 20% chance to gain Elusive when you Block while Dual Wielding
  • +15% Chance to Block Attack Damage if you have not Blocked Recently
  • 20% chance to Maim Enemies with Main Hand Hits
  • 20% chance to Blind Enemies with Off Hand Hits
Duration Mastery

2

  • 10% more Skill Effect Duration
  • 10% less Skill Effect Duration
  • Debuffs on you expire 15% faster
  • 20% reduced Elemental Ailment Duration on you
Elemental Mastery

6

  • Exposure you inflict applies at least -18% to the affected Resistance
  • 60% reduced Reflected Elemental Damage taken
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • 40% increased Effect of Non-Damaging Ailments
  • +15% to all Elemental Resistances
  • 1% of Elemental Damage Leeched as Energy Shield
Lightning Mastery

4

  • 40% of Physical Damage Converted to Lightning Damage
  • Lightning Damage with Non-Critical Strikes is Lucky
  • Your Shocks can increase Damage taken by up to a maximum of 60%
  • 80% increased Critical Strike Chance against Shocked Enemies
  • Non-Projectile Chaining Lightning Skills Chain +1 times
  • Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
Energy Shield Mastery

6

  • 30% increased Light Radius
  • Light Radius is based on Energy Shield instead of Life
  • Cannot be Frozen if Energy Shield Recharge has started Recently
  • Stun Threshold is based on 50% of your Energy Shield instead of Life
  • Regenerate 2% of Energy Shield per second
  • Gain 3% of Maximum Mana as Extra Maximum Energy Shield
  • Discipline has 25% increased Mana Reservation Efficiency
Evasion and Energy Shield Mastery

2

  • 30% increased Evasion Rating while you have Energy Shield
  • 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
  • 30% of Chaos Damage does not bypass Energy Shield
  • +1 to Energy Shield per 8 Evasion on Boots
Evasion Mastery

5

  • Cannot be Stunned if you haven't been Hit Recently
  • 40% increased Evasion Rating if you have been Hit Recently
  • 10% increased Movement Speed if you haven't taken Damage Recently
  • 30% chance to Avoid being Poisoned
  • 30% chance to Avoid Bleeding
  • 30% chance to Avoid being Impaled
  • Grace has 25% increased Mana Reservation Efficiency
  • 100% increased Evasion Rating from your Body Armour
Armour and Evasion Mastery

2

  • Gain 5% of Evasion Rating as Extra Armour
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
  • Defiance Banner has 100% increased Mana Reservation Efficiency
  • +1 to Evasion Rating per 1 Armour on Gloves
Fire Mastery

7

  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
  • Recover 2% of Life when you Ignite a non-Ignited Enemy
  • 40% of Physical Damage Converted to Fire Damage
  • 20% chance to cover Enemies in Ash when they Hit you
  • 1% increased Fire Damage per 20 Strength
  • +20% to Fire Damage over Time Multiplier

-30% to Fire Resistance

Mace Mastery

5

  • All Damage with Maces and Sceptres inflicts Chill
  • 20% increased Area of Effect if you've dealt a Critical Strike Recently
  • Crush Enemies on hit with Maces and Sceptres
  • 12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second
  • 50% increased Stun Duration on Enemies
  • Hits that Stun Enemies have Culling Strike
Mana Mastery

9

  • Regenerate 5 Mana per second while you have Arcane Surge
  • Recover 10% of Mana over 1 second when you use a Guard Skill
  • 10% of Damage taken Recouped as Mana
  • 10% reduced Mana Cost of Skills
  • 10% chance to Recover 10% of Mana when you use a Skill
  • Clarity has 100% increased Mana Reservation Efficiency
Physical Mastery 6
  • War Banner has 100% increased Mana Reservation Efficiency
  • 20% chance to Impale Enemies on Hit
  • 60% reduced Reflected Physical Damage taken
  • Overwhelm 15% Physical Damage Reduction
  • 40% increased Physical Damage with Skills that Cost Life
  • Skills that leave Lingering Blades have 20% chance to leave two Lingering Blades instead of one

Skills that leave Lingering Blades have +10 to Maximum Lingering Blades

Mine Mastery 6
  • Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
  • Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
  • 30% increased Effect of Auras from Mines
  • Summoned Skitterbots have 100% increased Cooldown Recovery
  • Mines cannot be Damaged
  • Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently
Minion Offence Mastery 8
  • Minions Attacks Overwhelm 20% Physical Damage Reduction
  • Minions Penetrate 8% of Cursed Enemies' Elemental Resistances
  • Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
  • Minions have 100% increased Critical Strike Chance
  • Minions have +250 to Accuracy Rating
  • 20% increased effect of Offerings
Minion Defence Mastery 5
  • Minions have +8% to all maximum Elemental Resistances
  • Link Skills can target Damageable Minions
  • Minions Leech 1% of Damage as Life
  • Convocation has 40% increased Cooldown Recovery Rate
  • Minions have 15% reduced Life Recovery rate
  • Minions have 30% increased maximum Life
  • Minions Recover 5% of Life on Minion Death
Poison Mastery 4
  • Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
  • Poisons you inflict deal Damage 20% faster
  • +12% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
  • 20% increased Poison Duration
  • Recover 3% of Life on Killing a Poisoned Enemy
  • Plague Bearer has 20% increased Maximum Plague Value
Reservation Mastery 6
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
  • 15% increased Mana Reservation Efficiency of Skills
  • 30% increased Life Reservation Efficiency of Skills
  • 30% increased Area of Effect of Aura Skills
  • Auras from your Skills have 15% increased Effect on you
  • Non-Curse Aura Skills have 50% increased Duration
Shield Mastery 5
  • Counterattacks have a 50% chance to Debilitate on Hit for 1 second
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
  • Intimidate Enemies for 4 seconds on Block while holding a Shield
  • 20% chance to Avoid Elemental Ailments while holding a Shield
  • 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
  • +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Staff Mastery 5
  • Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
  • Recover 2% of Life when you Block Attack Damage while wielding a Staff
  • 30% increased Defences while wielding a Staff
  • +8% Chance to Block Attack Damage if you've Stunned an Enemy Recently
  • 20% chance to double Stun Duration
  • Gain Unholy Might on block for 3 seconds
  • +60% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
Sword Mastery 4
  • +3 to Melee Strike Range with Swords
  • 20% chance to Impale Enemies on Hit with Attacks
  • 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
  • Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword
  • 120% increased Critical Strike Chance with Swords
  • -20% to Critical Strike Multiplier with Swords
  • 50% reduced Enemy Chance to Block Sword Attacks
Totem Mastery 6
  • Totems' Action Speed cannot be modified to below base value
  • Skills that would Summon a Totem have 30% chance to Summon two Totems instead
  • 5% of Damage from Hits is taken from your nearest Totem's Life before you
  • Totems Taunt Enemies around them for 1 seconds when Summoned
  • 60% increased Global Critical Strike Chance if you've Summoned a Totem Recently
  • 50% increased Totem Placement range
Trap Mastery 5
  • 5% chance to throw up to 4 additional Traps
  • Summon Skitterbots has 50% increased Mana Reservation Efficiency
  • Can have up to 5 additional Traps placed at a time
  • 60% increased Trap Trigger Area of Effect
  • Recover 30 Life when your Trap is triggered by an Enemy
  • Traps cannot be Damaged
Two Hand Mastery 4
  • 3% chance to deal Triple Damage
  • 40% increased Damage with Hits against Rare and Unique Enemies
  • 10% increased Armour per Red Socket on Main Hand Weapon
  • 10% increased Evasion Rating per Green Socket on Main Hand Weapon
  • 15% more Stun Duration with Two Handed Weapons
  • Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments

10% reduced Attack Speed

Wand Mastery

4

  • 10% chance to gain a Power Charge on Critical Strike with Wands
  • Unnerve Enemies for 4 seconds on Hit with Wands
  • Wand Attacks fire an additional Projectile
  • Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
  • 0.5% of Attack Damage Leeched as Life

0.5% of Attack Damage Leeched as Mana

  • Intelligence is added to Accuracy Rating with Wands


Warcry Mastery

4

  • Exerted Attacks deal 25% increased Damage
  • Warcries cannot Exert Travel Skills
  • Remove an Ailment when you Warcry
  • Recover 15% of Life when you use a Warcry
  • 20% increased Damage for each time you've Warcried Recently
  • Warcries Debilitate Enemies for 1 second
  • Warcries have a minimum of 10 Power

Attributes Mastery

3

  • 5% increased Attributes
  • 1% increased Damage per 5 of your lowest Attribute
  • +5 to Strength per Allocated Mastery Passive Skill
  • +5 to Intelligence per Allocated Mastery Passive Skill
  • +5 to Dexterity per Allocated Mastery Passive Skill

Resistance and Ailment Protection Mastery

6

  • Corrupted Blood cannot be inflicted on you
  • You cannot be Maimed

You cannot be Hindered You cannot be Impaled

  • 20% chance to Avoid being Stunned
  • 20% reduced Effect of Curses on you
  • +12% to all Elemental Resistances

+7% to Chaos Resistance