Jewel

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Jewels are items that can be placed into Jewel sockets in the the Passive Skill Tree. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four mods instead of six.

Some unique jewels affect other passive nodes within a certain radius.


Base Jewels

There are three base jewels types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20.

  • Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Affixes

Affixes for jewels follow some special rules:

  • No item level requirement
  • No tiered affixes
  • Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each

The list of Affixes below contains data-mined values for weighting the mod occurence on the jewels. The higher the number, the more likely a mod is to spawn. 0 disables spawning.
Please note that GGG can change those at any time on the server and as such may not be entirely accurate or up-to-date.

Prefixes

Name Effect Crimson Cobalt Viridian
Brutal (8 - 16)% increased Physical Damage with Maces 1000 0 0
Sinister (8 - 16)% increased Physical Damage with Axes 750 0 750
Vicious (8 - 16)% increased Physical Damage with Swords 750 0 750
Fierce (8 - 16)% increased Physical Damage with Bows 0 0 1000
Savage (8 - 16)% increased Physical Damage with Claws 0 750 750
Lethal (8 - 16)% increased Physical Damage with Daggers 0 750 750
Cruel (8 - 16)% increased Physical Damage with Wands 0 1000 0
Judging (8 - 16)% increased Physical Damage with Staves 750 750 0
Soldier's (6 - 12)% increased Physical Damage with One Handed Melee Weapons 750 0 750
Champion's (6 - 12)% increased Physical Damage with Two Handed Melee Weapons 750 0 0
Gladiator's (6 - 12)% increased Physical Weapon Damage while Dual Wielding 750 0 750
Brawling (8 - 16)% increased Melee Physical Damage while Unarmed 200 0 0
Beating (4 - 8)% increased Attack Speed with Maces 750 0 0
Cleaving (4 - 8)% increased Attack Speed with Axes 500 0 500
Fencing (4 - 8)% increased Attack Speed with Swords 500 0 500
Vollying (4 - 8)% increased Attack Speed with Bows 0 0 750
Ripping (4 - 8)% increased Attack Speed with Claws 0 500 500
Slicing (4 - 8)% increased Attack Speed with Daggers 0 500 500
Jinxing (4 - 8)% increased Attack Speed with Wands 0 750 0
Bludgeoning (4 - 8)% increased Attack Speed with Staves 500 500 0
Pyromantic (3 - 5)% increased Cast Speed with Fire Skills 0 750 0
Cryomantic (3 - 5)% increased Cast Speed with Cold Skills 0 750 0
Electromantic (3 - 5)% increased Cast Speed with Lightning Skills 0 750 0
Entropic (3 - 5)% increased Cast Speed with Chaos Skills 0 750 0
Blasphemous (5 - 10)% increased Cast Speed for Curses 0 1000 0
Healthy (8 - 12) to maximum Life 750 200 200
Spirited (3 - 5)% increased maximum Life 500 100 100
Learned (8 - 12) to maximum Mana 200 750 200
Enlightened (4 - 8)% increased maximum Mana 100 500 100
Energetic (10 - 20)% increased Mana Regeneration Rate 0 750 0
Glowing (8 - 16) to maximum Energy Shield 0 750 0
Shimmering (3 - 5)% increased maximum Energy Shield 0 500 0
Determined (4 - 6) to maximum Life

(4 - 6) to maximum Mana

500 500 500
Passionate (2 - 4)% increased maximum Life

(2 - 4)% increased maximum Mana

200 200 200
Wise (2 - 4)% increased maximum Energy Shield

(2 - 4)% increased maximum Mana

0 500 0
Faithful (2 - 4)% increased maximum Life

(2 - 4)% increased maximum Energy Shield

200 200 0
Hungering (1 - 2)% of Physical Attack Damage Leeched as Life 500 0 0
Thirsting (1 - 2)% of Physical Attack Damage Leeched as Mana 0 500 0
Transfusing 1% of Spell Damage Leeched as Life 0 0 0
Siphoning 1% of Spell Damage Leeched as Mana 0 0 0
Armoured (8 - 16)% increased Armour 1000 0 0
Evasive (8 - 16)% increased Evasion Rating 0 0 1000
Fighter's (6 - 12)% increased Armour

(6 - 12)% increased Evasion Rating

750 0 750
Paladin's (6 - 12)% increased Armour

(6 - 12)% increased maximum Energy Shield

750 750 0
Rogue's (6 - 12)% increased Evasion Rating

(6 - 12)% increased maximum Energy Shield

0 750 750
Defensive (5 - 10)% increased Global Defences 200 200 200
Accurate (20 - 40) to Accuracy Rating 0 0 1000
Precise (8 - 16)% increased Accuracy Rating 0 0 1000
Duelist's (6 - 12)% increased Melee Critical Strike Chance 500 0 500
Annihilating (6 - 12)% increased Critical Strike Chance for Spells 0 500 0
Inescapable (10 - 20)% increased Critical Strike Chance with Traps 0 750 750
Crippling (10 - 20)% increased Critical Strike Chance with Mines 0 750 750
Incinerating (8 - 16)% increased Critical Strike Chance with Fire Skills 0 750 0
Avalanching (8 - 16)% increased Critical Strike Chance with Cold Skills 0 750 0
Thundering (8 - 16)% increased Critical Strike Chance with Lightning Skills 0 750 0
Apocalyptic (8 - 16)% increased Critical Strike Chance with Elemental Skills 0 500 0
Obliterating (8 - 16)% increased Critical Strike Chance with Chaos Skills 0 500 0
Demolishing (4 - 8)% increased Melee Critical Strike Multiplier 500 0 500
Unmaking (4 - 8)% increased Critical Strike Multiplier for Spells 0 500 500
Debilitating (6 - 12)% increased Critical Strike Multiplier with Traps 0 750 750
Incapacitating (6 - 12)% increased Critical Strike Multiplier with Mines 0 750 750
Dynamic (3 - 5)% reduced Mana Cost of Skills 200 0 0
Hero's (6 - 12)% increased Radius of Auras 500 500 500
Hexing (5 - 10)% increased Radius of Curses 0 1000 0
Dousing (2 - 5)% chance to Avoid being Ignited 500 0 0
Insulating (2 - 5)% chance to Avoid being Shocked 0 500 0
Thawing (2 - 5)% chance to Avoid being Frozen 0 0 500
Heating (2 - 5)% chance to Avoid being Chilled 0 0 500
Crystallizing (2 - 3)% chance to Freeze 0 0 200
Sparking (2 - 3)% chance to Ignite 200 0 0
Static (2 - 3)% chance to Shock 0 200 0
Enduring (5 - 10)% increased Endurance Charge Duration 750 0 0
Inciting (5 - 10)% increased Frenzy Charge Duration 0 0 750
Empowering (5 - 10)% increased Power Charge Duration 0 750 0
Fending (4 - 8)% chance to Knock Enemies Back on hit 500 0 0
Parrying 2% additional Block Chance while Dual Wielding 0 0 500
Shielding 2% additional Chance to Block with Shields 500 500 0
Deflecting 2% additional Chance to Block with Staves 500 500 0
Dissipating 2% additional Chance to Block Spells while Dual Wielding 0 200 200
Thwarting 2% additional Chance to Block Spells with Shields 0 200 0
Halting 2% additional Chance to Block Spells with Staves 200 200 0
Glacial (8 - 16)% increased Freeze Duration on Enemies 0 0 500
Charged (8 - 16)% increased Shock Duration on Enemies 0 500 0
Immolating (2 - 4)% increased Ignite Duration on Enemies 500 0 0
Serene (4 - 8)% faster start of Energy Shield Recharge 0 200 0

Suffixes

Name Effect Crimsion Cobalt Veridian
of Combat (6 - 12)% increased Melee Damage 500 0 500
of Archery (6 - 12)% increased Projectile Damage 0 0 500
of Mysticism (6 - 12)% increased Spell Damage 0 500 0
of Trapping (8 - 16)% increased Trap Damage 0 750 750
of Sabotage (8 - 16)% increased Mine Damage 0 750 750
of Wounding (5 - 10)% increased Damage 200 0 0
of Leadership Minions deal (8 - 16)% increased Damage 0 750 0
of Fire (8 - 16)% increased Fire Damage 750 750 50
of Ice (8 - 16)% increased Cold Damage 50 750 750
of Lightning (8 - 16)% increased Lightning Damage 50 750 50
of Stone (8 - 16)% increased Physical Damage 500 0 500
of Entropy (8 - 16)% increased Damage over Time 0 0 750
of Chaos (5 - 10)% increased Chaos Damage 0 200 200
of Blasting (6 - 12)% increased Area Damage 750 750 0
of the Bandit (4 - 6)% increased Attack Speed with One Handed Melee Weapons 500 0 500
of the Warrior (4 - 6)% increased Attack Speed with Two Handed Melee Weapons 750 0 0
of Harmony (4 - 6)% increased Attack Speed while Dual Wielding 500 0 500
of Resonance (3 - 5)% increased Cast Speed while Dual Wielding 0 750 750
of Defence (4 - 6)% increased Attack Speed while holding a Shield 500 500 500
of Warding (3 - 5)% increased Cast Speed while holding a shield 500 500 0
of the Wright (3 - 5)% increased Cast Speed while wielding a Staff 500 500 0
of Fury (4 - 8)% increased Attack Speed while Unarmed 200 0 200
of Berserking (3 - 5)% increased Attack Speed 500 0 500
of Soaring (5 - 10)% increased Projectile Speed 0 0 750
of Enchanting (2 - 4)% increased Cast Speed 0 500 0
of Rigging (5 - 10)% increased Trap Throwing Speed 0 1000 1000
of Arming (5 - 10)% increased Mine Laying Speed 0 1000 1000
of Zeal (2 - 4)% increased Attack and Cast Speed 0 200 200
of the Phalanx (6 - 12)% increased Melee Physical Damage while holding a Shield 750 0 0
of Strength (10 - 16) to Strength 1000 0 0
of Dexterity (10 - 16) to Dexterity 0 0 1000
of Intelligence (10 - 16) to Intelligence 0 1000 0
of Athletics (6 - 10) to Strength and Dexterity 500 0 500
of Spirit (6 - 10) to Strength and Intelligence 500 500 0
of Cunning (6 - 10) to Dexterity and Intelligence 0 500 500
of Adaption (4 - 8) to all Attributes 200 200 200
of Rejuvenation (1 - 2) Life gained for each Enemy hit by your Attacks 500 150 150
of Absorbtion (1 - 2) Mana gained for each Enemy hit by your Attacks 100 250 100
of Focusing (1 - 2) Energy Shield gained for each Enemy hit by your Attacks 0 500 0
of Raiding (3 - 6)% increased Rarity of Items found 200 200 200
of Menace (6 - 12)% increased Global Critical Strike Chance 200 500 200
of Potency (5 - 10)% increased Global Critical Strike Multiplier 200 500 200
of Striking (10 - 20)% increased Critical Strike Chance with Maces 1000 0 0
of Biting (10 - 20)% increased Critical Strike Chance with Axes 750 0 750
of Stinging (10 - 20)% increased Critical Strike Chance with Swords 750 0 750
of the Sniper (10 - 20)% increased Critical Strike Chance with Bows 0 0 1000
of the Eagle (10 - 20)% increased Critical Strike Chance with Claws 0 750 750
of Needling (10 - 20)% increased Critical Strike Chance with Daggers 0 750 750
of Divination (10 - 20)% increased Critical Strike Chance with Wands 0 1000 0
of Tyranny (10 - 20)% increased Critical Strike Chance with Staves 750 750 0
of Crushing (6 - 12)% increased Critical Strike Multiplier with Maces 1000 0 0
of Execution (6 - 12)% increased Critical Strike Multiplier with Axes 750 0 750
of Severing (6 - 12)% increased Critical Strike Multiplier with Swords 750 0 750
of the Hunter (6 - 12)% increased Critical Strike Multiplier with Bows 0 0 1000
of the Bear (6 - 12)% increased Critical Strike Multiplier with Claws 0 750 750
of Assassination (6 - 12)% increased Critical Strike Multiplier with Daggers 0 750 750
of Evocation (6 - 12)% increased Critical Strike Multiplier with Wands 0 1000 0
of Trauma (6 - 12)% increased Critical Strike Multiplier with Staves 750 750 0
of Harm (8 - 16)% increased Critical Strike Chance with One Handed Melee Weapons 750 0 750
of Sundering (8 - 16)% increased Critical Strike Chance with Two Handed Melee Weapons 0 750 0
of Technique (8 - 16)% increased Weapon Critical Strike Chance while Dual Wielding 0 0 750
of Tactics (8 - 16)% increased Critical Strike while wielding a Shield 750 750 0
of Piercing (5 - 10)% increased Critical Strike Multiplier with One Handed Melee Weapons 750 0 750
of Rupturing (5 - 10)% increased Critical Strike Multiplier with Two Handed Melee Weapons 750 0 750
of Puncturing (5 - 10)% increased Critical Strike Multiplier while Dual Wielding 750 0 750
of Perforating (5 - 10)% increased Melee Critical Strike Multiplier while holding a shield 750 0 750
of the Inferno (5 - 10)% increased Critical Strike Multiplier with Fire Skills 0 750 0
of the Tundra (5 - 10)% increased Critical Strike Multiplier with Cold Skills 0 750 0
of the Storm (5 - 10)% increased Critical Strike Multiplier with Lightning Skills 0 750 0
of the Elements (4 - 8)% increased Critical Strike Multiplier with Elemental Skills 0 500 0
of the Abyss (5 - 10)% increased Critical Strike Multiplier with Chaos Skills 0 500 0
of Cooling (8 - 16)% to Fire Resistance 500 500 500
of Warmth (8 - 16)% to Cold Resistance 500 500 500
of Grounding (8 - 16)% to Lightning Resistance 500 500 500
of the Hearth (5 - 9)% to Fire and Cold Resistances 500 500 500
of Insulation (5 - 9)% to Fire and Lightning Resistances 500 500 500
of Shelter (5 - 9)% to Cold and Lightning Resistances 500 500 500
of Resistance (4 - 7)% to all Elemental Resistances 150 150 150
of Order (7 - 13)% to Chaos Resistance 150 150 150
of Stunning (6 - 12)% increased Stun Duration on Enemies 1000 0 0
of Recovery (6 - 12)% increased Stun Recovery 1000 0 0
of Strategy Minions have (3 - 6)% Chance to Block 0 750 0
of Training Minions have (6 - 12)% increased maximum Life 0 1000 0
of Discipline Minions have (4 - 8)% to all Elemental Resistances 0 1000 0
of the Shaman (8 - 16)% increased Totem Damage 750 0 0
of Heritage (6 - 12)% increased Totem Life 1000 0 0
of Roots Totems gain (4 - 8)% to all Elemental Resistances 1000 0 0

Corruption

Corruption can have the following effects on a jewel:

  • Turn into a rare or a (different) unique jewel
  • Add an implicit modifier to the jewel
  • Nothing

Implicits mods

Implicit mods
(1 - 3)% to Chaos Resistance
1% reduced Character Size
(3 - 5)% reduced Chill Duration on You
(3 - 5)% reduced Freeze Duration on You
(3 - 5)% reduced Ignite Duration on You
(3 - 5)% reduced Shock Duration on You
(3 - 7)% increased Endurance, Frenzy and Power Charge Duration
Adds 1-3 Chaos Damage to Attacks
(3 - 5)% additional Chance to receive a Critical Strike
(20 - 30)% increased Damage while Dead
(5 - 10)% increased Vaal Skill Damage
1% increased Chaos Damage per equipped Corrupted Item
1% increased Life Leech rate per equipped Corrupted Item
1% increased Mana Leech rate per equipped Corrupted Item
You are Immune to Silence

Unique Jewels

There are several unique Jewels. Some are given as quest rewards, some are dropped and others can be only be gained by corrupting jewels.

Radius

Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

Size Value
Small 800
Medium 1200
Large 1500