Jewel

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Revision as of 16:08, 2 May 2015 by >OmegaK2 (→‎Affixes: Fixed the headings and added a note about the values)
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Jewels are items that can be placed into Jewel sockets in the the Passive Skill Tree. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four mods instead of six.

Some unique jewels affect other passive nodes within a certain radius.


Base Jewels

There are three base jewels types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20.

  • Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Affixes

Affixes for jewels follow some special rules:

  • No item level requirement
  • No tiered affixes
  • Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each

The list of Affixes below contains data-mined values for weighting the mod occurence on the jewels. The higher the number, the more likely a mod is to spawn. 0 disables spawning.
Please note that GGG can change those at any time on the server and as such may not be entirely accurate or up-to-date.

Prefixes

Name Effect Crimson Cobalt Viridian
Brutal (8 - 16)% increased Physical Damage with Maces 1000 0 1000
Sinister (8 - 16)% increased Physical Damage with Axes 750 0 0
Vicious (8 - 16)% increased Physical Damage with Swords 750 0 0
Fierce (8 - 16)% increased Physical Damage with Bows 1000 1000 0
Savage (8 - 16)% increased Physical Damage with Claws 0 750 0
Lethal (8 - 16)% increased Physical Damage with Daggers 0 750 0
Cruel (8 - 16)% increased Physical Damage with Wands 0 1000 1000
Judging (8 - 16)% increased Physical Damage with Staves 0 0 750
Soldier's (6 - 12)% increased Physical Damage with One Handed Melee Weapons 750 0 0
Champion's (6 - 12)% increased Physical Damage with Two Handed Melee Weapons 750 0 750
Gladiator's (6 - 12)% increased Physical Weapon Damage while Dual Wielding 750 0 0
Brawling (8 - 16)% increased Melee Physical Damage while Unarmed 200 0 200
Beating (4 - 8)% increased Attack Speed with Maces 750 0 750
Cleaving (4 - 8)% increased Attack Speed with Axes 500 0 0
Fencing (4 - 8)% increased Attack Speed with Swords 500 0 0
Vollying (4 - 8)% increased Attack Speed with Bows 750 750 0
Ripping (4 - 8)% increased Attack Speed with Claws 0 500 0
Slicing (4 - 8)% increased Attack Speed with Daggers 0 500 0
Jinxing (4 - 8)% increased Attack Speed with Wands 0 750 750
Bludgeoning (4 - 8)% increased Attack Speed with Staves 0 0 500
Pyromantic (3 - 5)% increased Cast Speed with Fire Skills 0 750 750
Cryomantic (3 - 5)% increased Cast Speed with Cold Skills 0 750 750
Electromantic (3 - 5)% increased Cast Speed with Lightning Skills 0 750 750
Entropic (3 - 5)% increased Cast Speed with Chaos Skills 0 750 750
Blasphemous (5 - 10)% increased Cast Speed for Curses 0 1000 1000
Healthy (8 - 12) to maximum Life 750 200 750
Spirited (3 - 5)% increased maximum Life 500 100 500
Learned (8 - 12) to maximum Mana 200 750 750
Enlightened (4 - 8)% increased maximum Mana 100 500 500
Energetic (10 - 20)% increased Mana Regeneration Rate 0 750 750
Glowing (8 - 16) to maximum Energy Shield 0 750 750
Shimmering (3 - 5)% increased maximum Energy Shield 0 500 500
Determined (4 - 6) to maximum Life

(4 - 6) to maximum Mana

500 500 500
Passionate (2 - 4)% increased maximum Life

(2 - 4)% increased maximum Mana

200 200 200
Wise (2 - 4)% increased maximum Energy Shield

(2 - 4)% increased maximum Mana

0 500 500
Faithful (2 - 4)% increased maximum Life

(2 - 4)% increased maximum Energy Shield

0 0 200
Hungering (1 - 2)% of Physical Attack Damage Leeched as Life 500 0 500
Thirsting (1 - 2)% of Physical Attack Damage Leeched as Mana 0 500 500
Transfusing 1% of Spell Damage Leeched as Life 0 0 0
Siphoning 1% of Spell Damage Leeched as Mana 0 0 0
Armoured (8 - 16)% increased Armour 1000 0 1000
Evasive (8 - 16)% increased Evasion Rating 1000 1000 0
Fighter's (6 - 12)% increased Armour

(6 - 12)% increased Evasion Rating

750 0 0
Paladin's (6 - 12)% increased Armour

(6 - 12)% increased maximum Energy Shield

0 0 750
Rogue's (6 - 12)% increased Evasion Rating

(6 - 12)% increased maximum Energy Shield

0 750 0
Defensive (5 - 10)% increased Global Defences 200 200 200
Accurate (20 - 40) to Accuracy Rating 1000 1000 0
Precise (8 - 16)% increased Accuracy Rating 1000 1000 0
Duelist's (6 - 12)% increased Melee Critical Strike Chance 500 0 0
Annihilating (6 - 12)% increased Critical Strike Chance for Spells 0 500 500
Inescapable (10 - 20)% increased Critical Strike Chance with Traps 0 750 0
Crippling (10 - 20)% increased Critical Strike Chance with Mines 0 750 0
Incinerating (8 - 16)% increased Critical Strike Chance with Fire Skills 0 750 750
Avalanching (8 - 16)% increased Critical Strike Chance with Cold Skills 0 750 750
Thundering (8 - 16)% increased Critical Strike Chance with Lightning Skills 0 750 750
Apocalyptic (8 - 16)% increased Critical Strike Chance with Elemental Skills 0 500 500
Obliterating (8 - 16)% increased Critical Strike Chance with Chaos Skills 0 500 500
Demolishing (4 - 8)% increased Melee Critical Strike Multiplier 500 0 0
Unmaking (4 - 8)% increased Critical Strike Multiplier for Spells 0 500 0
Debilitating (6 - 12)% increased Critical Strike Multiplier with Traps 0 750 0
Incapacitating (6 - 12)% increased Critical Strike Multiplier with Mines 0 750 0
Dynamic (3 - 5)% reduced Mana Cost of Skills 200 0 200
Hero's (6 - 12)% increased Radius of Auras 500 500 500
Hexing (5 - 10)% increased Radius of Curses 0 1000 1000
Dousing (2 - 5)% chance to Avoid being Ignited 500 0 500
Insulating (2 - 5)% chance to Avoid being Shocked 0 500 500
Thawing (2 - 5)% chance to Avoid being Frozen 500 500 0
Heating (2 - 5)% chance to Avoid being Chilled 500 500 0
Crystallizing (2 - 3)% chance to Freeze 200 200 0
Sparking (2 - 3)% chance to Ignite 200 0 200
Static (2 - 3)% chance to Shock 0 200 200
Enduring (5 - 10)% increased Endurance Charge Duration 750 0 750
Inciting (5 - 10)% increased Frenzy Charge Duration 750 750 0
Empowering (5 - 10)% increased Power Charge Duration 0 750 750
Fending (4 - 8)% chance to Knock Enemies Back on hit 500 0 500
Parrying 2% additional Block Chance while Dual Wielding 500 500 0
Shielding 2% additional Chance to Block with Shields 0 0 500
Deflecting 2% additional Chance to Block with Staves 0 0 500
Dissipating 2% additional Chance to Block Spells while Dual Wielding 0 200 0
Thwarting 2% additional Chance to Block Spells with Shields 0 200 200
Halting 2% additional Chance to Block Spells with Staves 0 0 200
Glacial (8 - 16)% increased Freeze Duration on Enemies 500 500 0
Charged (8 - 16)% increased Shock Duration on Enemies 0 500 500
Immolating (2 - 4)% increased Ignite Duration on Enemies 500 0 500
Serene (4 - 8)% faster start of Energy Shield Recharge 0 200 200

Suffixes

Name Effect Crimsion Cobalt Veridian
of Combat (6 - 12)% increased Melee Damage 500 0 0
of Archery (6 - 12)% increased Projectile Damage 500 500 0
of Mysticism (6 - 12)% increased Spell Damage 0 500 500
of Trapping (8 - 16)% increased Trap Damage 0 750 0
of Sabotage (8 - 16)% increased Mine Damage 0 750 0
of Wounding (5 - 10)% increased Damage 200 0 200
of Leadership Minions deal (8 - 16)% increased Damage 0 750 750
of Fire (8 - 16)% increased Fire Damage 50 50 750
of Ice (8 - 16)% increased Cold Damage 50 750 50
of Lightning (8 - 16)% increased Lightning Damage 50 750 750
of Stone (8 - 16)% increased Physical Damage 500 0 0
of Entropy (8 - 16)% increased Damage over Time 750 750 0
of Chaos (5 - 10)% increased Chaos Damage 0 200 0
of Blasting (6 - 12)% increased Area Damage 0 0 750
of the Bandit (4 - 6)% increased Attack Speed with One Handed Melee Weapons 500 0 0
of the Warrior (4 - 6)% increased Attack Speed with Two Handed Melee Weapons 750 0 750
of Harmony (4 - 6)% increased Attack Speed while Dual Wielding 500 0 0
of Resonance (3 - 5)% increased Cast Speed while Dual Wielding 0 750 0
of Defence (4 - 6)% increased Attack Speed while holding a Shield 500 500 500
of Warding (3 - 5)% increased Cast Speed while holding a shield 0 0 500
of the Wright (3 - 5)% increased Cast Speed while wielding a Staff 0 0 500
of Fury (4 - 8)% increased Attack Speed while Unarmed 200 0 0
of Berserking (3 - 5)% increased Attack Speed 500 0 0
of Soaring (5 - 10)% increased Projectile Speed 750 750 0
of Enchanting (2 - 4)% increased Cast Speed 0 500 500
of Rigging (5 - 10)% increased Trap Throwing Speed 0 1000 0
of Arming (5 - 10)% increased Mine Laying Speed 0 1000 0
of Zeal (2 - 4)% increased Attack and Cast Speed 0 200 0
of the Phalanx (6 - 12)% increased Melee Physical Damage while holding a Shield 750 0 750
of Strength (10 - 16) to Strength 1000 0 1000
of Dexterity (10 - 16) to Dexterity 1000 1000 0
of Intelligence (10 - 16) to Intelligence 0 1000 1000
of Athletics (6 - 10) to Strength and Dexterity 500 0 0
of Spirit (6 - 10) to Strength and Intelligence 0 0 500
of Cunning (6 - 10) to Dexterity and Intelligence 0 500 0
of Adaption (4 - 8) to all Attributes 200 200 200
of Rejuvenation (1 - 2) Life gained for each Enemy hit by your Attacks 500 150 500
of Absorbtion (1 - 2) Mana gained for each Enemy hit by your Attacks 100 250 250
of Focusing (1 - 2) Energy Shield gained for each Enemy hit by your Attacks 0 500 500
of Raiding (3 - 6)% increased Rarity of Items found 200 200 200
of Menace (6 - 12)% increased Global Critical Strike Chance 200 500 500
of Potency (5 - 10)% increased Global Critical Strike Multiplier 200 500 500
of Striking (10 - 20)% increased Critical Strike Chance with Maces 1000 0 1000
of Biting (10 - 20)% increased Critical Strike Chance with Axes 750 0 0
of Stinging (10 - 20)% increased Critical Strike Chance with Swords 750 0 0
of the Sniper (10 - 20)% increased Critical Strike Chance with Bows 1000 1000 0
of the Eagle (10 - 20)% increased Critical Strike Chance with Claws 0 750 0
of Needling (10 - 20)% increased Critical Strike Chance with Daggers 0 750 0
of Divination (10 - 20)% increased Critical Strike Chance with Wands 0 1000 1000
of Tyranny (10 - 20)% increased Critical Strike Chance with Staves 0 0 750
of Crushing (6 - 12)% increased Critical Strike Multiplier with Maces 1000 0 1000
of Execution (6 - 12)% increased Critical Strike Multiplier with Axes 750 0 0
of Severing (6 - 12)% increased Critical Strike Multiplier with Swords 750 0 0
of the Hunter (6 - 12)% increased Critical Strike Multiplier with Bows 1000 1000 0
of the Bear (6 - 12)% increased Critical Strike Multiplier with Claws 0 750 0
of Assassination (6 - 12)% increased Critical Strike Multiplier with Daggers 0 750 0
of Evocation (6 - 12)% increased Critical Strike Multiplier with Wands 0 1000 1000
of Trauma (6 - 12)% increased Critical Strike Multiplier with Staves 0 0 750
of Harm (8 - 16)% increased Critical Strike Chance with One Handed Melee Weapons 750 0 0
of Sundering (8 - 16)% increased Critical Strike Chance with Two Handed Melee Weapons 0 750 750
of Technique (8 - 16)% increased Weapon Critical Strike Chance while Dual Wielding 750 750 0
of Tactics (8 - 16)% increased Critical Strike while wielding a Shield 0 0 750
of Piercing (5 - 10)% increased Critical Strike Multiplier with One Handed Melee Weapons 750 0 0
of Rupturing (5 - 10)% increased Critical Strike Multiplier with Two Handed Melee Weapons 750 0 0
of Puncturing (5 - 10)% increased Critical Strike Multiplier while Dual Wielding 750 0 0
of Perforating (5 - 10)% increased Melee Critical Strike Multiplier while holding a shield 750 0 0
of the Inferno (5 - 10)% increased Critical Strike Multiplier with Fire Skills 0 750 750
of the Tundra (5 - 10)% increased Critical Strike Multiplier with Cold Skills 0 750 750
of the Storm (5 - 10)% increased Critical Strike Multiplier with Lightning Skills 0 750 750
of the Elements (4 - 8)% increased Critical Strike Multiplier with Elemental Skills 0 500 500
of the Abyss (5 - 10)% increased Critical Strike Multiplier with Chaos Skills 0 500 500
of Cooling (8 - 16)% to Fire Resistance 500 500 500
of Warmth (8 - 16)% to Cold Resistance 500 500 500
of Grounding (8 - 16)% to Lightning Resistance 500 500 500
of the Hearth (5 - 9)% to Fire and Cold Resistances 500 500 500
of Insulation (5 - 9)% to Fire and Lightning Resistances 500 500 500
of Shelter (5 - 9)% to Cold and Lightning Resistances 500 500 500
of Resistance (4 - 7)% to all Elemental Resistances 150 150 150
of Order (7 - 13)% to Chaos Resistance 150 150 150
of Stunning (6 - 12)% increased Stun Duration on Enemies 1000 0 1000
of Recovery (6 - 12)% increased Stun Recovery 1000 0 1000
of Strategy Minions have (3 - 6)% Chance to Block 0 750 750
of Training Minions have (6 - 12)% increased maximum Life 0 1000 1000
of Discipline Minions have (4 - 8)% to all Elemental Resistances 0 1000 1000
of the Shaman (8 - 16)% increased Totem Damage 750 0 750
of Heritage (6 - 12)% increased Totem Life 1000 0 1000
of Roots Totems gain (4 - 8)% to all Elemental Resistances 1000 0 1000

Corruption

Corruption can have the following effects on a jewel:

  • Turn into a rare or (different) unique jewel
  • Add a implicit to the jewel
  • Nothing

Implicits

Implicit
(1 - 3)% to Chaos Resistance
1% reduced Character Size
(3 - 5)% reduced Chill Duration on You
(3 - 5)% reduced Freeze Duration on You
(3 - 5)% reduced Ignite Duration on You
(3 - 5)% reduced Shock Duration on You
(3 - 7)% increased Endurance, Frenzy and Power Charge Duration
Adds 1-3 Chaos Damage to Attacks
(3 - 5)% additional Chance to receive a Critical Strike
(20 - 30)% increased Damage while Dead
(5 - 10)% increased Vaal Skill Damage
1% increased Chaos Damage per equipped Corrupted Item
1% increased Life Leech rate per equipped Corrupted Item
1% increased Mana Leech rate per equipped Corrupted Item
You are Immune to Silence

Unique Jewels

There are several unique Jewels. Some are given as quest rewards, some are dropped and others can be only be gained by corrupting jewels.

Radius

Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

Size Value
Small 800
Medium 1200
Large 1500